Silva Stormrage
2019-06-20, 03:05 AM
Azure Sandweaver
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Info: While some manipulate time on grand scales and other seek to recklessly change the past others realize that even a minor adjustment to order of events and time can be devastating. Azure Sandweavers are often wanderers and researchers trying to diagnose and understand history and how singular events can impact history. Sandweavers are often historians and researchers trying to unravel the past.
Adventures: Sandweavers are quite commonly travelers and explorers. While quite a lot find studying past accounts as an adequate method of learning about the past many of their abilities require them to be nearby the location they are researching. This leads them to go out and delve into tombs, ruins and other such forgotten places.
Characteristics: Sandweavers generally have a broader perspective of current events, being almost required to be well versed in history just due to their nature. They have a tendency to be calm, see the bigger picture and be able to relate current events to their root causes and similar events in the past. This can often lead to them being thought of as dispassionate and cruel towards the current era.
Alignment: Sandweavers don't tend to follow any particular alignment. While some explore for knowledge sake some explore and research for their country or for personal power.
Religion: Sandweavers aren't generally religious though some worship dieties of knowledge to aid them in their quests or research but those are the exception.
Background: Sandweavers are most often tutored by another Sandweaver, often one in need of an extra hand or a research assistant. Sometimes they pick others up in universities or other places of learning while other times they find their pupils in the ruins they are researching. It is rare but not unheard of for a Sandweaver to be self taught, someone with psionic potential tapping into their innate power towards time.
Races: Sandweavers often come from long lived races. Those that can see history in it's fullest and are accustomed to see the present as a mere thread of the past. That is not to say other races can't become Sandweavers just it is slightly more rare.
Other Classes: Sandweavers often work well with Wizards and Archvisits but can sometimes find their exclusive focus on magical power to be somewhat odd and limiting. Likewise they can share bonds with Psions and Ardents but find their focus on their own personal mind to be narrow in focus.
Role: The main role an Azure Sandweaver plays is that of a primary spell caster who focuses on battlefield control and buffing allies. They in particular excel in being able to make sure allies efforts strike true and negating enemys defenses.
GAME RULE INFORMATION
Azure Sandweaver have the following game statistics.
Abilities: Intelligence is the most important ability for Sandweavers. Not only do most of their class abilities have DCs that depend upon their Intelligence modifier, but it also determines how much Temporal Essence they can store at a single time. Wisdom is their second most important feature as it determines the effectiveness of a fair amount of their defensive class features.
The Azure Sandweaver has multiple abilities that grant Distortion on a attacks or abilities.
New Key Word: Distortion
Azure Sandweavers understand cause and effect to a great degree, with a subtle adjustment of temporal energy they can cause effects to occur before actions taken to intercept them. Any ability the Azure Sandweaver has caused to become [Distorted] appears as normal to all observers. If no one takes any actions in response to the ability it functions normally and resolves attack rolls, damage, saving throws and other aspects normally. However, if any creature tries to react to the distorted ability with an immediate action, readied action, contingency or similar action their reactive abilities resolve after the distorted attack is finished.
For example, take the scenario where a spell caster casts a [Distorted] Magic Missile at an enemy who then casts Wings of Cover as an immediate action to block the Magic Missile. Instead of the Wings of Cover granting Total Cover before the magic missile finishes casting instead the magic missile would finish casting, strike the enemy dealing its damage and then the Wings of Cover spell would resolve granting the enemy Total Cover against the already cast Magic Missile (Wasting the Wings of Cover and the caster's immediate action). Likewise if the enemy had a contingency that activated upon a spell being cast on them the distorted magic missile would strike them and then the contingency would activate instead of the contingency activating before the magic missile struck them.
Hit Die: d6
Starting Age: As Wizard.
Starting Gold: As Wizard
Class Skills
The Azure Sandweavers class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Int), Decipher Script (Int), Forgery (Int), Gather Information (Cha), Listen (Wis), Knowledge (All Skills Taken Individually) (Int), Perform (Oratory) (Cha), Psicraft (Int), Profession (Wis), Spellcraft (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), Use Psionic Device (Cha)
Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Azure Sandweaver
Level
Base Attack Bonus
Fort
Ref
Will
Special
Invocations
1st
+0
+0
+0
+2
Sands of Time, Temporal Essence: (1), Azure Sand Wave (1d8), Psicrystal Affinity
2
2nd
+1
+0
+0
+3
Historian of Time
3
3rd
+1
+1
+1
+3
Swirling Sand, Azure Sand Wave (2d8)
4
4th
+2
+1
+1
+4
Scan Intent, Temporal Essence: (2)
5
5th
+2
+1
+1
+4
Chrono Step (Move Action), Azure Sand Wave (Burst), Azure Sand Wave (3d8)
6
6th
+3
+2
+2
+5
Invocations (least or lesser)
8
7th
+3
+2
+2
+5
Swirling Sand (Barrier), Azure Sand Wave (4d8)
9
8th
+4
+2
+2
+6
Connected Manuscript
10
9th
+4
+3
+3
+6
Chrono Step (Standard Action), Azure Sand Wave (5d8)
11
10th
+5
+3
+3
+7
Temporal Essence: (3), Cascading Sand Wave
12
11th
+5
+3
+3
+7
Invocations (least, lesser, or greater), Azure Sand Wave (6d8)
14
12th
+6
+4
+4
+8
Improved Fading, Temporal Sync
15
13th
+6
+4
+4
+8
Chrono Step (Time Stop), Azure Sand Wave (7d8)
16
14th
+7
+4
+4
+9
Connected Narrative
17
15th
+7
+5
+5
+9
Eyes from Outside Time, Azure Sand Wave (8d8)
18
16th
+8
+5
+5
+10
Invocations (least, lesser, greater, or timeless), Temporal Essence (4)
20
17th
+8
+5
+5
+10
Chrono Step (Full Turn), Azure Sand Wave (9d8)
21
18th
+8
+6
+6
+11
Personal Infusion
22
19th
+9
+6
+6
+11
Eternal Foresight, Azure Sand Wave (10d8)
23
20th
+10
+6
+6
+12
Azure Avatar
24
Weapon and Armor Proficiencies: Sandweavers are proficient with all simple weapons as well as light armor and shields but not Tower Shields.
Temporal Essence: The Sandweaver can store small motes of temporally charged psionic energy which they use to power their abilities. The Sandweaver can store maximum amount of Temporal Essence equal to their intelligence modifier plus half of their class level. Temporal Essence can be used to infuse certain abilities and invocations granting them additional abilities similar to augmenting psionic powers with additional power points. A Sandweaver can only infuse a single point of Temporal Essence into a single ability. This limit increases to 2 at 4th level, 3 at 10th and 4 at 16th level. A Sandweaver restores his full stock of Temporal Essence after eight hours of restful sleep.
Invocations: A Sandweaver does not prepare or cast spells as other wielders of magic or psionics do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the temporal energy that he gathers in his journeys. A Sandweaver can use any invocation he knows at will, with the following qualifications:
A Sandweaver's invocations are psi-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a power can be ruined during manifesting. A Sandweaver is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a manifester would be. A Sandweaver can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to power resistance unless an invocation's description specifically states otherwise. A warlock's manifester level with his invocations is equal to his warlock level. Unlike other manifesters the Sandweaver also has a caster level for his other various abilities equal to his class level as well. Any effect that boosts caster level also boosts his manifester level for the purposes of his invocations.
The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the Sandweaver's Intelligence modifier. Thanks to their invocations Sandweaver still gains the ability to maintain Psionic Focus despite not having a power point pool. Despite being Psi Like Abilities and not truly psionic powers a Sandweaver can use Metapsionics to augment their invocations. They can do so by expending a number of temporal essence equal to 1 + half the power point cost of the particular metapsionic feat. They do not need to expend psionic focus but the number of temporal essence expended this way still counts against the limit of Temporal Essence infused into a particular invocation. They still have to actually have the metapsionic feat in order to use it.
The four grades of invocations, in order of their relative power, are least, lesser, greater, and timeless. A Sandweaver begins with knowledge of two invocations, which must be of the lowest grade (least). As a Sandweaver gains levels, he learns new invocations, as summarized on the advancement table and described below. A list of available invocations can be found following this class description.
At any level when a Sandweaver learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. In addition with 24 hours of constant meditation and focus a Sandweaver can swap any one invocation he knows with another of the same grade. This swap costs 25 XP per level of the new invocation.
Sands of Time (Su): The first ability any Sandweaver learns, the ability to decompose objects into temporal essence. A Sandweaver can over the course of a long period of time Fade an object, spending a single move action to fade a solid object each round. When a Sandweaver fades an object it slowly break apart causing an object causing it to age rapidly and turn to dust. Every ten minutes the Sandweaver spends fading an object they gain a single point of temporal essence which is further described below. Once an object is completely turned to dust the Sandweaver gains information about the object as if he had used the Invocation Object Reading on the object with the maximum amount of temporal essence infused into the invocation. He does not need to spend any actual temporal essence to gain this information. It takes around 10 minutes to turn any regular non magical object to dust, about an hour for any magical object or 24 hours for any object of hardness above 20, the hours spent fading an object does not need to be continuous. This ability does not work on artifacts or items with more than 10 cubic feet of volume. Fading an object causes it's hardness to decrease in proportion to how long the Sandweaver spends fading it. For example when fading a non magical object with hardness of less than 20 after 5 minutes the object's hardness would be decreased by half. For a magical object its hardness would be reduced by half after thirty minutes of fading the object.
Azure Sand Wave (Sp): The ability that gives the Sandweavers their name, they can produce a small storm of deep blue colored sand which they can use to attack their foes. They can use this Azure Sand in two particular fashions. Regardless of the form it takes the sand deals 1d8 magical slashing and piercing damage damage. This damage increases by 1d8 at 3rd and every odd level after that. The damage is reduced by damage reduction and other similar abilities but is still magical for the purposes of DR and affecting incorporeal creatures. All versions of the Azure Sand Wave allow a reflex save for half damage. The saving throw is equal to 10 + 1/2 the Sandweavers class level + their intelligence modifier. This ability is a second level spell for purposes of feats and other abilities. Despite being a spell like ability Azure Sand Wave can be enhanced by metapsionic feats via spending Temporal Essence in the same way as Invocations (See Above). Azure Sand Wave is not resisted by spell resistance.
There are two versions of this ability that the Sandweaver can use, Line or Burst. At level one they only have access to the line attack but at level 5 they gain access to the burst attack:
1) Line: They can produce a 5ft wide line of Azure Sand which is up to 100ft long which strikes anyone in its path with a flurry of scouring sand.
2) Burst: They can produce a 20ft radius burst centered on themselves creating a storm of Azure Sand which damages all other creatures in the radius.
A Sandweaver can infuse temporal essence into this ability for a variety of effects applying to the next cast of Azure Sand Blast.
For every point of temporal essence infused the DC increases by 2.
By infusing a single point of temporal essence this Azure Sand Wave becomes [Distorted]
For every point of temporal essence infused the damage of this Azure Sand Wave increases by 1d8.
Psicrystal Affinity: At 1st level, an Azure Sand Weaver gains Psicrystal Affinity as a bonus feat.
Historian of Time: (Ex)
Due to their exposure to various cultures, fields of study and other researchers Sandweavers have a wide array of information to apply. They are always treated as trained in every knowledge skill and get a +2 enchantment bonus on knowledge history checks as well as bardic lore checks (See Below). This bonus increases by one every 4 levels after this one (6th,10th,14th,18th) to a maximum of +6 at 18th level.
As a swift action and by spending one point of Temporal Essence the Sandweaver can supercharge this ability to glimpse into a creature's, or object's past. This functions as the Bardic Knowledge class feature of bards except instead of relying on information they gained from stories and wanderings it is simply from observing ripples in the timestream that the target has interacted with. After using this ability on a particular target the Sandweaver can not use it on the same target again to get another check until a full week has passed. This is a divination effect and can be used on any creature or object, not just notable and famous ones.
In addition, they gain assorted minor magical and psionic tricks similar to cantrips to aid them in their research. They may select two of these Historian Cantrips selected from the list below. They function like Invocations are usable at will and can be infused with temporal essence like normal. At 4th level and every 2nd level after he may select another cantrip.
Clock (0th) A simple but useful invocation, when you cast this invocation you can either 1) Know the current time or 2) Set an alarm for a given time. When you set an alarm it will telepathically ring in your ears. If you wish you can have this alarm also ring in the heads of other creatures within 30ft of you. This alarm can be set to go off at intervals or a certain time frame.
Detect Composition (0th) - When you cast this invocation you target one object you are holding. You learn how long ago it was since the object was created. If it was created within the past day you learn how many hours ago it was created. If it was created within the last year you learn how many days it has been. If it was created within the last century you learn how many years it has been. If it was created within one thousand years you learn how many decades ago it is has been. If it was created further than one thousand years ago you learn how many centuries it has been since it has been created. If the object wasn't ever manufactured you learn it is a naturally occurring object and learn when it was formed into its current shape.
In addition, you detect the general materials used to construct the object, though special or magical materials may require a knowledge check to properly identify beyond basics, if you have never heard of adamantine you would simply detect an adamantine weapon as an object made of a very durable metal. This does not help identifying any magical properties of the object nor does this help with identifying an object's purpose or intended use. This cantrip also doubles as detect poison due to being able to detect poisons in food or liquid targeted by this ability.
Detect Psionics (0th) This invocation functions like the power Detect Psionics except you also gain the benefits of the spell Detect Magic while you concentrate.
Infusions:
If you spend 3 points of temporal essence then when you observe any ongoing effect long enough to determine the psionic or magical aura you can peer into the past to see when the effect when it was cast and make a psicraft or spellcraft check as appropriate to determine the effects of the spell or power. Due to the difficulty of seeing into the past you get a -5 penalty on the associated check and can only make this check on a spell or power in this way if it was cast in the last 24 hours.
Detect Secret Doors (1st) This invocation functions like the spell Detect Secret Doors
Document (1st) The Sandweaver uses his psionic power to transcribe his thoughts, notes and mental diagrams and images onto paper. This invocation allows him to create perfect photographic like drawings onto any paper or open notebook that he is holding. This allows him to write down or edit approximately 250 words or a draw/edit a single drawing of something the Sandweaver is currently observing per use. This also allows him to copy text from his personal journal onto regular pieces of paper or copy a diagram perfectly into his journal (See Below for his personal journal cantrip).
Infusions:
If you spend 2 points of temporal essence then any drawing duplicated by this invocation ignores any illusions or other magical obscurement. Essentially drawing the image as if the Sandweaver was viewing it with the spell True Seeing active. This does not actually give the Sandweaver true seeing and he must observe the drawing to note any differences between the drawing and his own vision.
Focused Research (1st) - When you manifest this invocation you must then proceed to spend at least one hour researching a topic. This invocation focuses the Sandweaver's mind during such a period and during the research period they may make any relevant knowledge checks with a +5 competence bonus. This invocation lasts for 24 hours.
Guidance (0th) This invocation functions like the spell Guidance, except as noted here. A creature can only benefit from this invocation once every hour.
Memorize (0th) When you manifest this invocation you get a +5 insight bonus on your next autohypnosis check made within a minute to memorize a phrase, text or similar piece of information.
Personal Journal (1st) When you manifest this invocation you conjure a personal notebook for one hour. This notebook has infinite pages for you to write and jot notes down. The page reacts to your thoughts and you can simply mentally command it to write down your own thoughts into text or diagrams as appropriate. You can write down or erase text, images and similar but the book does not need ink or similar. However, the text and images are restricted to what you can personally draw or write by hand. If you have this journal out when you manifest any divination effect you can choose to automatically copy the information gained from the divination into your journal. In addition, when you flip through the pages you always instantly arrive at the section of the book you wish, regardless of how many pages were in between the sections. If you dismiss the book, it's duration runs out or it is destroyed you can simply resummon it, it retains all previously taken notes.
This book only functions in your hands, others can't write in it or perfectly flip to the appropriate section and can't leave a 100ft radius from you or it will instantly disappear. The book can't be used to hold any magical writings such as glyphs or explosive runes and can't function as a wizard or similar class's spellbook. It can only be used for mundane writings and charts.
Prestidigitation (0th) - As the spell Prestidigitation.
Premonition (1st) - This invocation functions as the spell Omen of Peril but the Sandweaver can only manifest this invocation once every 8 hours.
Scholar's Touch (1st) As the spell "Scholar's Touch" (SpC) except as noted here.
Send Temporal Conversation (1st) - Contact one creature within 1 mile of your current location whom you have met before. You can telepathically communicate with them and have five minutes of conversation in an instant as you condense the time it takes to listen to your message.
Infusions:
If you spend 1 point of temporal essence you can share the information gained with this use of the invocation with another creature within close range (25ft + 5ft/2 ML). You can select this option multiple times allowing you to share information with multiple creatures.
If you spend 3 points of temporal essence the range of this invocation becomes anywhere on the same plane.
Trapfinding (1st) By using his ability to see various timelines a Sandweaver can perceive nearby static traps he might encounter. When he manifests this invocation they gain the benefits of the trapfinding class feature for one hour. This is a divination effect so the Sandweaver can not find traps warded against divination.
Infusions:
If you spend 1 point of temporal essence you can add your wisdom modifier as an insight bonus on your search checks made to find or disable traps.
Wordly Archeologist (0th) This invocation grants the Sandweaver a +3 insight bonus on disable device checks and forgery checks to identify forgeries.
Swirling Sand: (Sp)
The Sandweaver can as a standard action create a swirling storm of sand surrounding themselves. This sand fills their square and grants them concealment against all other creatures but does not impact his own vision. It also does not allow the Sandweaver to hide without some other form of concealment. In addition while Swirling Sands is active any effect that hits, targets or has the Sandweaver in it's area of effect has a 50% chance of being shunted forward in time. This causes the effect to not occur on the turn it is applied but instead target the Sandweaver at the start of his next turn. It still effects everything that isn't the Sandweaver normally.
The effect shunted forward in time still targets the Sandweaver even if he is no longer a valid target such as moving outside the range of a fireball after the fireball has been shunted forward. He can however, use his turn to use a scroll of Protection from Fire which would reduce the incoming fireball's damage when it damage him at the start of his next turn.
The Sandweaver can dismiss Swirling Sand as a free action. The Sandweaver can have this barrier active for a number of minutes equal to his wisdom modifier per day. These rounds do not need to be consecutive.
At 7th level the Sandweaver's Swirling Sand ability improves becoming a solid barrier against attacks. He gains a bonus to AC equal to his wisdom modifier while the Swirling Sand ability is active. In addition, whenever an effect is shunted forward in time the Sandweaver can choose for it to be shunted up to a number of rounds equal 1 + half of his wisdom modifier (Minimum 2). He can choose for it to be shunted 0 rounds into the future, meaning it ends up not being shunted into the future and applies its effects immediately.
Scan Intent: (Su)
Sandweavers often have to go to ruins or ancient lost civilizations and finding documents or written carvings is useless without the ability to understand what they are reading. At 4th level the Sandweaver upon looking at a document, inscription or other form of writing/drawing can scan back to the point where the document was being written and get cursory glimpses at the intent the author had when writing the document via fluctuations in the time stream. This also functions on any spoken language the Sandweaver doesn't understand with the same principle. Instead of simply listening to a speaker the Sandweaver observes a few seconds in the past and observe the fluctuations in the timeline to get an understanding of what the speaker is saying.
In practice what this means is that the Sandweaver is essentially constantly under the effects of the spells Comprehend Languages and Read Magic. However, with this ability the Sandweaver can also understand metaphors and colloquialisms and get a general sense of meaning regarding inside references.
This is a divination effect.
Chrono Step: (Sp)
The Sandweaver can utilize his connection to the time stream to adjust and manipulate time on a personal level. Starting at 5th level he can "Steal" time from the future as a free action letting him extra actions in exchange for having fewer actions on the next turn. At 5th level he can steal a move action from his next turn. This allows him to take an extra move action but on his next turn he only has a standard and a swift action available to him.
At 9th level he may steal a standard action or a move action from his next turn. If he steals a standard action then he only has a move and a swift on his next turn.
At 13th level he may instead of stealing his own time he can duplicate the spell Time Stop for himself. This effect only lasts for one round. Using this version of Chrono step costs two daily uses and he can not use any version of Chrono Step again for 5 rounds.
At 17th level he may steal a full turn from his next turn. Allowing him to take another turn directly after he finishes his current turn. On his second turn he has his full set of actions except he can not take any immediate actions following this turn (As he stole his next turn's swift). After the Sandweaver finishes his second turn granted by this ability he is paralyzed and dazed (Ignoring any immunities the Sandweaver may have to those effects) which can't be prevented or removed in anyway. These conditions last until the end of his next turn. Using this version of Chrono Step costs 3 daily uses.
He may activate Chrono Step a number of times equal to 3 + his wisdom modifier per day and no more than once per round.
Connected Manuscript: (Sp)
At 8th level the Sandweaver becomes able to analyze a piece of writing and connect it to the actual event it is describing gaining information about the event or figuring out if the manuscript contains lies.
A Sandweaver can establish this connection by spending 10 minutes with a written document describing a first hand account of a non fictional event, a book, a letter or some other form of written word. Once the connection is established the Sandweaver looks through the timestream and uses the manuscript as an anchor to find the event in the ever shifting storm of time. The Sandweaver learns various things depending on the accuracy of the manuscript's depiction of the events. This is a divination effect and may reveal results that a standard history check would not allow the Sandweaver to learn (If the knowledge was lost to time for example).
Accurate and Detailed: The Sandweaver gains a +20 bonus on a Knowledge History check to learn about and identify details about that event.
Accurate but only sparse or commonly known details: The Sandweaver gains a +10 bonus on a Knowledge History check to learn about and identify details about that event.
Minor Fabrications and only sparse or commonly known details: The Sandweaver gains a -5 penalty on a Knowledge History check to learn about and identify details about that event.
Major Fabrications or not a first hand account: The Sandweaver learns it is fabricated but otherwise can't make a history check as he can not connect the writing to a specific event in the past.
If there are deliberate lies or minor fabrications the Sandweaver can discern those as well. How well he can discern them depends on his history check that he made above.
History Check
Result
< 15
Can not discern any fabrications or lies with the manuscript.
16-20
Can discern up to three fabrications or lies with the manuscript but does not help with identifying what actually happened
21-25
Can discern up to six fabrications or lies with the manuscript and for one of these fabrications (Rolled randomly) the Sandweaver learns what actually happened at the event.
26-30
Can discern up to ten fabrications or lies with the manuscript and for three of these fabrications (Rolled randomly) the Sandweaver learns what actually happened at the event.
31-40
Can discern all fabrications and lies with the manuscript and for five of these fabrications (Rolled randomly) the Sandweaver learns what actually happened at the event.
40+
Can discern all fabrications and lies with the manuscript and for all such fabrications Sandweaver learns what actually happened at the event
Cascading Sand Wave
At 10th level the Sandweaver can enhance their Azure Sand Wave with multiple Arid Invocations. They can enhance their Sand Wave with 2 Arid Invocations, one of up to the highest grade you can manifest and one of a grade at most one lower than the highest grade you can manifest. So an 11th level Sandweaver could add a Greater and a Lesser Arid Invocation to their Sand Wave.
In addition the Sandweaver adds their wisdom and their intelligence modifier to the damage dealt by their Azure Sand Wave.
Improved Fading:
At 12th level the Sandweaver erode objects and gains points of Temporal Essence ten times faster with Fading. Thus it only takes a minute to turn regular objects to sand. In addition he can now affect objects of up to 125 cubic feet.
Temporal Sync: (Ex)
At 12th level the Sandweaver has greater control over their own time. They are immune to any planar time trait that they wish to as well as being placed in stasis from effects like Temporal Stasis or being moved through time via Time Hop or similar abilities. In addition, if a creature in an accelerated timestream such as one under the effects of Time Stop gets within 30ft of the Azure Sandweaver or such a creature creates an effect or spell that targets the square the Azure Sandweaver is in the Azure Sand Weaver automatically become aware of it and can choose to sync their timestream with the other creature gaining the benefits of the accelerated timestop for the remaining duration as the other creature. Thus if someone under a timestop with 2 rounds remaining gets within 30ft of an Azure Sandweaver with this ability the Azure Sandweaver can choose to gain the benefits of time stop for 2 rounds (Rolling Initiative with the creature who created the effect if necessary).
Connected Narrative:
At 14th level when the Sandweaver uses their Connected Manuscript ability instead of targeting a first hand written account of the situation they can use their ability on a creature who was personally at the event they are trying to divine. The ability functions much the same as when used on a written account but the ability always counts as accurate and detailed and are not limited to the knowledge of the event the target was present for.
Eyes from Outside Time: (Su)
At 15th level the Sandweaver's can bypass wards against divinations and other such barriers impairing their research. If the Sandweaver activates any divination or clairsentience spell, power or effect while time is stopped (Meaning the Sandweaver is affected by time stop, temporal acceleration or a similar effect) or is otherwise outside the standard time stream (If the Sandweaver is under the effect of the psionic power time hop or a similar effect) his divination effects utterly ignore abilities such as Mind Blank or the Vecna Blooded Template.
In addition, while under the effect of Time Hop or a similar power the Sandweaver can take any purely mental action that only affects himself such as healing, divination or similar effects. In addition while under the effects of Time Hop, Temporal Acceleration or a similar power, he may use one such ability as a standard action assuming its normal casting time is an hour or less. He may only reduce a cast time in this way once per casting of Time Hop or similar ability.
Lastly due to their mental nature now being partially being outside time memory is immune to changes in the past and to any attempts to modify it in the present as well as getting a perfect photographic memory. If any effects change the past the Sandweaver is aware of how events occurred in the previous timeline and the current timeline and knows some sort of temporal effect caused that change. They aren't aware of what exactly caused the difference nor are they instantly aware of any changes and may only notice when they come face to face with any changes.
Personal Infusion: (Su)
The Sandweaver now has a greater ability to control his own flow of time. Now whenever the Sandweaver activates Time Stop, Temporal Acceleration or any similar effect the duration of the time stop is doubled. In addition, for every round he spends in a Time Stop like effect he gains one point of Temporal Essence via absorbing residual temporal energy.
Eternal Foresight: (Su)
At 19th level due to their connection to the time stream the Sandweaver is constantly being warned about impending danger. They are constantly under the effects of the spell Foresight.
Azure Avatar: (Ex)
At 20th level the Sandweaver becomes a true conduit of temporal energy. His skin begins to crackle with energy and motes of ephemeral blue sand float around him constantly. He continuously gains one point of Temporal Essence per round and his maximum pool of Temporal Essence improves by his wisdom modifier. In addition, he may choose to activate his Azure Sand Wave as a swift action or a standard action. If you cast Azure Sand Wave as a swift action it deals half of its normal damage.
Azure Scholar
You tend to find yourself less exploring deep dangerous tombs for knowledge and instead find yourself studying old tomes.
Requires: Azure Sandweaver levels 1st, 3rd, 7th.
Benefit: At the given levels, you do not gain the Swirling Sand ability or its upgrades.
Instead, you gain the following abilities.
At 1st level the Azure Sandweaver gains 6 skill points + int modifier instead of 4 + int modifier. This increase the amount of skill points gained for every subsequent level of Azure Sandweaver as well.
At 3rd level, the bonus you gain from your Historian of Time class feature increases by your wisdom modifier. In addition, you may select an additional two historian cantrips.
At 7th level, the Azure Sandweaver increases the maximum amount of Temporal Essence they can infuse by 1 on invocations that duplicate Divination spells or Clairsentience powers such as "Gaze Into the Past" and "Hindsight".
Extra Invocation
The Azure Sand Weaver gains an extra invocation through intense study
Prerequisite: Ability to Manifest Lesser Invocations
Benefit: You learn one additional invocation up to any grade that you qualify for.
Special: This feat may be selected multiple times, each time selecting a new invocation.
Psionic Disciple
The Azure Sand Weaver gains a more general understanding of psionics
Prerequisite: Ability to Manifest Greater Invocations
Benefit: When learning psionic powers from either Psionic Potential or Psionic Potential, Greater invocations you may now select any discipline powers rather than just Seer Discipline powers. In addition, you may select up to 3rd level psionic powers with the Psionic Potential invocation and 5th level with Psionic Potential, Greater invocation.
Scholar of Time
The Azure Sandweaver is adept at observing key facts from objects' and creatures' pasts and applying that knowledge in other fields.
Prerequisite: Historian of Time Class Feature.
Benefit: The bonus the Haruspex gains from his Historian of Time class feature now applies to all Intelligence Based skill and ability checks. The bonus it grants to these checks increases by 2. This bonus is further increased to 4 at 14th level.
Focused Training
The Azure Sandweaver specializes in one particular invocation
Prerequisite: Temporal Essence Class Feature.
Benefit: The Azure Sandweaver selects one invocation that they know. When manifesting that invocation the maximum amount of temporal essence they can infuse into that invocation for infusions or metapsionic feats is increased by 1.
Temporal Reservoir
The Azure Sandweaver can hold onto a larger pool of Temporal Essence
Prerequisite: Temporal Essence Class Feature.
Benefit: The Azure Sandweaver increases the maximum amount of Temporal Essence they may have at one time by 2.
Special: You can select this feat multiple times, its effects stack.
Temporal Metapsionics
The Azure Sandweaver use a metapsionic feat more efficiently
Prerequisite: Temporal Essence Class Feature, One metapsionic feat.
Benefit: The Azure Sandweaver selects one metapsionic feat they know. They now decrease the amount of temporal essence needed to apply that metapsionic feat his invocations by 1 point of temporal essence to a minimum of 1 temporal essence.
Special: You can select this feat multiple times, its effects do not stack and you must select a different metapsionic feat you know each time.
Arid Storm
The Azure Sandweaver improves their Azure Sand Wave
Prerequisite: Azure Sand Wave (5d8).
Benefit: The Azure Sandweaver increases the damage of their Azure Sand Wave by 1d8 damage and the saving throw DC by 1.
Special: You can select this feat multiple times. It increases the damage of the Azure Sand Wave by 1d8 each time. The bonus to saving throws does not stack.
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Info: While some manipulate time on grand scales and other seek to recklessly change the past others realize that even a minor adjustment to order of events and time can be devastating. Azure Sandweavers are often wanderers and researchers trying to diagnose and understand history and how singular events can impact history. Sandweavers are often historians and researchers trying to unravel the past.
Adventures: Sandweavers are quite commonly travelers and explorers. While quite a lot find studying past accounts as an adequate method of learning about the past many of their abilities require them to be nearby the location they are researching. This leads them to go out and delve into tombs, ruins and other such forgotten places.
Characteristics: Sandweavers generally have a broader perspective of current events, being almost required to be well versed in history just due to their nature. They have a tendency to be calm, see the bigger picture and be able to relate current events to their root causes and similar events in the past. This can often lead to them being thought of as dispassionate and cruel towards the current era.
Alignment: Sandweavers don't tend to follow any particular alignment. While some explore for knowledge sake some explore and research for their country or for personal power.
Religion: Sandweavers aren't generally religious though some worship dieties of knowledge to aid them in their quests or research but those are the exception.
Background: Sandweavers are most often tutored by another Sandweaver, often one in need of an extra hand or a research assistant. Sometimes they pick others up in universities or other places of learning while other times they find their pupils in the ruins they are researching. It is rare but not unheard of for a Sandweaver to be self taught, someone with psionic potential tapping into their innate power towards time.
Races: Sandweavers often come from long lived races. Those that can see history in it's fullest and are accustomed to see the present as a mere thread of the past. That is not to say other races can't become Sandweavers just it is slightly more rare.
Other Classes: Sandweavers often work well with Wizards and Archvisits but can sometimes find their exclusive focus on magical power to be somewhat odd and limiting. Likewise they can share bonds with Psions and Ardents but find their focus on their own personal mind to be narrow in focus.
Role: The main role an Azure Sandweaver plays is that of a primary spell caster who focuses on battlefield control and buffing allies. They in particular excel in being able to make sure allies efforts strike true and negating enemys defenses.
GAME RULE INFORMATION
Azure Sandweaver have the following game statistics.
Abilities: Intelligence is the most important ability for Sandweavers. Not only do most of their class abilities have DCs that depend upon their Intelligence modifier, but it also determines how much Temporal Essence they can store at a single time. Wisdom is their second most important feature as it determines the effectiveness of a fair amount of their defensive class features.
The Azure Sandweaver has multiple abilities that grant Distortion on a attacks or abilities.
New Key Word: Distortion
Azure Sandweavers understand cause and effect to a great degree, with a subtle adjustment of temporal energy they can cause effects to occur before actions taken to intercept them. Any ability the Azure Sandweaver has caused to become [Distorted] appears as normal to all observers. If no one takes any actions in response to the ability it functions normally and resolves attack rolls, damage, saving throws and other aspects normally. However, if any creature tries to react to the distorted ability with an immediate action, readied action, contingency or similar action their reactive abilities resolve after the distorted attack is finished.
For example, take the scenario where a spell caster casts a [Distorted] Magic Missile at an enemy who then casts Wings of Cover as an immediate action to block the Magic Missile. Instead of the Wings of Cover granting Total Cover before the magic missile finishes casting instead the magic missile would finish casting, strike the enemy dealing its damage and then the Wings of Cover spell would resolve granting the enemy Total Cover against the already cast Magic Missile (Wasting the Wings of Cover and the caster's immediate action). Likewise if the enemy had a contingency that activated upon a spell being cast on them the distorted magic missile would strike them and then the contingency would activate instead of the contingency activating before the magic missile struck them.
Hit Die: d6
Starting Age: As Wizard.
Starting Gold: As Wizard
Class Skills
The Azure Sandweavers class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Int), Decipher Script (Int), Forgery (Int), Gather Information (Cha), Listen (Wis), Knowledge (All Skills Taken Individually) (Int), Perform (Oratory) (Cha), Psicraft (Int), Profession (Wis), Spellcraft (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), Use Psionic Device (Cha)
Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Azure Sandweaver
Level
Base Attack Bonus
Fort
Ref
Will
Special
Invocations
1st
+0
+0
+0
+2
Sands of Time, Temporal Essence: (1), Azure Sand Wave (1d8), Psicrystal Affinity
2
2nd
+1
+0
+0
+3
Historian of Time
3
3rd
+1
+1
+1
+3
Swirling Sand, Azure Sand Wave (2d8)
4
4th
+2
+1
+1
+4
Scan Intent, Temporal Essence: (2)
5
5th
+2
+1
+1
+4
Chrono Step (Move Action), Azure Sand Wave (Burst), Azure Sand Wave (3d8)
6
6th
+3
+2
+2
+5
Invocations (least or lesser)
8
7th
+3
+2
+2
+5
Swirling Sand (Barrier), Azure Sand Wave (4d8)
9
8th
+4
+2
+2
+6
Connected Manuscript
10
9th
+4
+3
+3
+6
Chrono Step (Standard Action), Azure Sand Wave (5d8)
11
10th
+5
+3
+3
+7
Temporal Essence: (3), Cascading Sand Wave
12
11th
+5
+3
+3
+7
Invocations (least, lesser, or greater), Azure Sand Wave (6d8)
14
12th
+6
+4
+4
+8
Improved Fading, Temporal Sync
15
13th
+6
+4
+4
+8
Chrono Step (Time Stop), Azure Sand Wave (7d8)
16
14th
+7
+4
+4
+9
Connected Narrative
17
15th
+7
+5
+5
+9
Eyes from Outside Time, Azure Sand Wave (8d8)
18
16th
+8
+5
+5
+10
Invocations (least, lesser, greater, or timeless), Temporal Essence (4)
20
17th
+8
+5
+5
+10
Chrono Step (Full Turn), Azure Sand Wave (9d8)
21
18th
+8
+6
+6
+11
Personal Infusion
22
19th
+9
+6
+6
+11
Eternal Foresight, Azure Sand Wave (10d8)
23
20th
+10
+6
+6
+12
Azure Avatar
24
Weapon and Armor Proficiencies: Sandweavers are proficient with all simple weapons as well as light armor and shields but not Tower Shields.
Temporal Essence: The Sandweaver can store small motes of temporally charged psionic energy which they use to power their abilities. The Sandweaver can store maximum amount of Temporal Essence equal to their intelligence modifier plus half of their class level. Temporal Essence can be used to infuse certain abilities and invocations granting them additional abilities similar to augmenting psionic powers with additional power points. A Sandweaver can only infuse a single point of Temporal Essence into a single ability. This limit increases to 2 at 4th level, 3 at 10th and 4 at 16th level. A Sandweaver restores his full stock of Temporal Essence after eight hours of restful sleep.
Invocations: A Sandweaver does not prepare or cast spells as other wielders of magic or psionics do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the temporal energy that he gathers in his journeys. A Sandweaver can use any invocation he knows at will, with the following qualifications:
A Sandweaver's invocations are psi-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a power can be ruined during manifesting. A Sandweaver is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a manifester would be. A Sandweaver can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to power resistance unless an invocation's description specifically states otherwise. A warlock's manifester level with his invocations is equal to his warlock level. Unlike other manifesters the Sandweaver also has a caster level for his other various abilities equal to his class level as well. Any effect that boosts caster level also boosts his manifester level for the purposes of his invocations.
The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the Sandweaver's Intelligence modifier. Thanks to their invocations Sandweaver still gains the ability to maintain Psionic Focus despite not having a power point pool. Despite being Psi Like Abilities and not truly psionic powers a Sandweaver can use Metapsionics to augment their invocations. They can do so by expending a number of temporal essence equal to 1 + half the power point cost of the particular metapsionic feat. They do not need to expend psionic focus but the number of temporal essence expended this way still counts against the limit of Temporal Essence infused into a particular invocation. They still have to actually have the metapsionic feat in order to use it.
The four grades of invocations, in order of their relative power, are least, lesser, greater, and timeless. A Sandweaver begins with knowledge of two invocations, which must be of the lowest grade (least). As a Sandweaver gains levels, he learns new invocations, as summarized on the advancement table and described below. A list of available invocations can be found following this class description.
At any level when a Sandweaver learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. In addition with 24 hours of constant meditation and focus a Sandweaver can swap any one invocation he knows with another of the same grade. This swap costs 25 XP per level of the new invocation.
Sands of Time (Su): The first ability any Sandweaver learns, the ability to decompose objects into temporal essence. A Sandweaver can over the course of a long period of time Fade an object, spending a single move action to fade a solid object each round. When a Sandweaver fades an object it slowly break apart causing an object causing it to age rapidly and turn to dust. Every ten minutes the Sandweaver spends fading an object they gain a single point of temporal essence which is further described below. Once an object is completely turned to dust the Sandweaver gains information about the object as if he had used the Invocation Object Reading on the object with the maximum amount of temporal essence infused into the invocation. He does not need to spend any actual temporal essence to gain this information. It takes around 10 minutes to turn any regular non magical object to dust, about an hour for any magical object or 24 hours for any object of hardness above 20, the hours spent fading an object does not need to be continuous. This ability does not work on artifacts or items with more than 10 cubic feet of volume. Fading an object causes it's hardness to decrease in proportion to how long the Sandweaver spends fading it. For example when fading a non magical object with hardness of less than 20 after 5 minutes the object's hardness would be decreased by half. For a magical object its hardness would be reduced by half after thirty minutes of fading the object.
Azure Sand Wave (Sp): The ability that gives the Sandweavers their name, they can produce a small storm of deep blue colored sand which they can use to attack their foes. They can use this Azure Sand in two particular fashions. Regardless of the form it takes the sand deals 1d8 magical slashing and piercing damage damage. This damage increases by 1d8 at 3rd and every odd level after that. The damage is reduced by damage reduction and other similar abilities but is still magical for the purposes of DR and affecting incorporeal creatures. All versions of the Azure Sand Wave allow a reflex save for half damage. The saving throw is equal to 10 + 1/2 the Sandweavers class level + their intelligence modifier. This ability is a second level spell for purposes of feats and other abilities. Despite being a spell like ability Azure Sand Wave can be enhanced by metapsionic feats via spending Temporal Essence in the same way as Invocations (See Above). Azure Sand Wave is not resisted by spell resistance.
There are two versions of this ability that the Sandweaver can use, Line or Burst. At level one they only have access to the line attack but at level 5 they gain access to the burst attack:
1) Line: They can produce a 5ft wide line of Azure Sand which is up to 100ft long which strikes anyone in its path with a flurry of scouring sand.
2) Burst: They can produce a 20ft radius burst centered on themselves creating a storm of Azure Sand which damages all other creatures in the radius.
A Sandweaver can infuse temporal essence into this ability for a variety of effects applying to the next cast of Azure Sand Blast.
For every point of temporal essence infused the DC increases by 2.
By infusing a single point of temporal essence this Azure Sand Wave becomes [Distorted]
For every point of temporal essence infused the damage of this Azure Sand Wave increases by 1d8.
Psicrystal Affinity: At 1st level, an Azure Sand Weaver gains Psicrystal Affinity as a bonus feat.
Historian of Time: (Ex)
Due to their exposure to various cultures, fields of study and other researchers Sandweavers have a wide array of information to apply. They are always treated as trained in every knowledge skill and get a +2 enchantment bonus on knowledge history checks as well as bardic lore checks (See Below). This bonus increases by one every 4 levels after this one (6th,10th,14th,18th) to a maximum of +6 at 18th level.
As a swift action and by spending one point of Temporal Essence the Sandweaver can supercharge this ability to glimpse into a creature's, or object's past. This functions as the Bardic Knowledge class feature of bards except instead of relying on information they gained from stories and wanderings it is simply from observing ripples in the timestream that the target has interacted with. After using this ability on a particular target the Sandweaver can not use it on the same target again to get another check until a full week has passed. This is a divination effect and can be used on any creature or object, not just notable and famous ones.
In addition, they gain assorted minor magical and psionic tricks similar to cantrips to aid them in their research. They may select two of these Historian Cantrips selected from the list below. They function like Invocations are usable at will and can be infused with temporal essence like normal. At 4th level and every 2nd level after he may select another cantrip.
Clock (0th) A simple but useful invocation, when you cast this invocation you can either 1) Know the current time or 2) Set an alarm for a given time. When you set an alarm it will telepathically ring in your ears. If you wish you can have this alarm also ring in the heads of other creatures within 30ft of you. This alarm can be set to go off at intervals or a certain time frame.
Detect Composition (0th) - When you cast this invocation you target one object you are holding. You learn how long ago it was since the object was created. If it was created within the past day you learn how many hours ago it was created. If it was created within the last year you learn how many days it has been. If it was created within the last century you learn how many years it has been. If it was created within one thousand years you learn how many decades ago it is has been. If it was created further than one thousand years ago you learn how many centuries it has been since it has been created. If the object wasn't ever manufactured you learn it is a naturally occurring object and learn when it was formed into its current shape.
In addition, you detect the general materials used to construct the object, though special or magical materials may require a knowledge check to properly identify beyond basics, if you have never heard of adamantine you would simply detect an adamantine weapon as an object made of a very durable metal. This does not help identifying any magical properties of the object nor does this help with identifying an object's purpose or intended use. This cantrip also doubles as detect poison due to being able to detect poisons in food or liquid targeted by this ability.
Detect Psionics (0th) This invocation functions like the power Detect Psionics except you also gain the benefits of the spell Detect Magic while you concentrate.
Infusions:
If you spend 3 points of temporal essence then when you observe any ongoing effect long enough to determine the psionic or magical aura you can peer into the past to see when the effect when it was cast and make a psicraft or spellcraft check as appropriate to determine the effects of the spell or power. Due to the difficulty of seeing into the past you get a -5 penalty on the associated check and can only make this check on a spell or power in this way if it was cast in the last 24 hours.
Detect Secret Doors (1st) This invocation functions like the spell Detect Secret Doors
Document (1st) The Sandweaver uses his psionic power to transcribe his thoughts, notes and mental diagrams and images onto paper. This invocation allows him to create perfect photographic like drawings onto any paper or open notebook that he is holding. This allows him to write down or edit approximately 250 words or a draw/edit a single drawing of something the Sandweaver is currently observing per use. This also allows him to copy text from his personal journal onto regular pieces of paper or copy a diagram perfectly into his journal (See Below for his personal journal cantrip).
Infusions:
If you spend 2 points of temporal essence then any drawing duplicated by this invocation ignores any illusions or other magical obscurement. Essentially drawing the image as if the Sandweaver was viewing it with the spell True Seeing active. This does not actually give the Sandweaver true seeing and he must observe the drawing to note any differences between the drawing and his own vision.
Focused Research (1st) - When you manifest this invocation you must then proceed to spend at least one hour researching a topic. This invocation focuses the Sandweaver's mind during such a period and during the research period they may make any relevant knowledge checks with a +5 competence bonus. This invocation lasts for 24 hours.
Guidance (0th) This invocation functions like the spell Guidance, except as noted here. A creature can only benefit from this invocation once every hour.
Memorize (0th) When you manifest this invocation you get a +5 insight bonus on your next autohypnosis check made within a minute to memorize a phrase, text or similar piece of information.
Personal Journal (1st) When you manifest this invocation you conjure a personal notebook for one hour. This notebook has infinite pages for you to write and jot notes down. The page reacts to your thoughts and you can simply mentally command it to write down your own thoughts into text or diagrams as appropriate. You can write down or erase text, images and similar but the book does not need ink or similar. However, the text and images are restricted to what you can personally draw or write by hand. If you have this journal out when you manifest any divination effect you can choose to automatically copy the information gained from the divination into your journal. In addition, when you flip through the pages you always instantly arrive at the section of the book you wish, regardless of how many pages were in between the sections. If you dismiss the book, it's duration runs out or it is destroyed you can simply resummon it, it retains all previously taken notes.
This book only functions in your hands, others can't write in it or perfectly flip to the appropriate section and can't leave a 100ft radius from you or it will instantly disappear. The book can't be used to hold any magical writings such as glyphs or explosive runes and can't function as a wizard or similar class's spellbook. It can only be used for mundane writings and charts.
Prestidigitation (0th) - As the spell Prestidigitation.
Premonition (1st) - This invocation functions as the spell Omen of Peril but the Sandweaver can only manifest this invocation once every 8 hours.
Scholar's Touch (1st) As the spell "Scholar's Touch" (SpC) except as noted here.
Send Temporal Conversation (1st) - Contact one creature within 1 mile of your current location whom you have met before. You can telepathically communicate with them and have five minutes of conversation in an instant as you condense the time it takes to listen to your message.
Infusions:
If you spend 1 point of temporal essence you can share the information gained with this use of the invocation with another creature within close range (25ft + 5ft/2 ML). You can select this option multiple times allowing you to share information with multiple creatures.
If you spend 3 points of temporal essence the range of this invocation becomes anywhere on the same plane.
Trapfinding (1st) By using his ability to see various timelines a Sandweaver can perceive nearby static traps he might encounter. When he manifests this invocation they gain the benefits of the trapfinding class feature for one hour. This is a divination effect so the Sandweaver can not find traps warded against divination.
Infusions:
If you spend 1 point of temporal essence you can add your wisdom modifier as an insight bonus on your search checks made to find or disable traps.
Wordly Archeologist (0th) This invocation grants the Sandweaver a +3 insight bonus on disable device checks and forgery checks to identify forgeries.
Swirling Sand: (Sp)
The Sandweaver can as a standard action create a swirling storm of sand surrounding themselves. This sand fills their square and grants them concealment against all other creatures but does not impact his own vision. It also does not allow the Sandweaver to hide without some other form of concealment. In addition while Swirling Sands is active any effect that hits, targets or has the Sandweaver in it's area of effect has a 50% chance of being shunted forward in time. This causes the effect to not occur on the turn it is applied but instead target the Sandweaver at the start of his next turn. It still effects everything that isn't the Sandweaver normally.
The effect shunted forward in time still targets the Sandweaver even if he is no longer a valid target such as moving outside the range of a fireball after the fireball has been shunted forward. He can however, use his turn to use a scroll of Protection from Fire which would reduce the incoming fireball's damage when it damage him at the start of his next turn.
The Sandweaver can dismiss Swirling Sand as a free action. The Sandweaver can have this barrier active for a number of minutes equal to his wisdom modifier per day. These rounds do not need to be consecutive.
At 7th level the Sandweaver's Swirling Sand ability improves becoming a solid barrier against attacks. He gains a bonus to AC equal to his wisdom modifier while the Swirling Sand ability is active. In addition, whenever an effect is shunted forward in time the Sandweaver can choose for it to be shunted up to a number of rounds equal 1 + half of his wisdom modifier (Minimum 2). He can choose for it to be shunted 0 rounds into the future, meaning it ends up not being shunted into the future and applies its effects immediately.
Scan Intent: (Su)
Sandweavers often have to go to ruins or ancient lost civilizations and finding documents or written carvings is useless without the ability to understand what they are reading. At 4th level the Sandweaver upon looking at a document, inscription or other form of writing/drawing can scan back to the point where the document was being written and get cursory glimpses at the intent the author had when writing the document via fluctuations in the time stream. This also functions on any spoken language the Sandweaver doesn't understand with the same principle. Instead of simply listening to a speaker the Sandweaver observes a few seconds in the past and observe the fluctuations in the timeline to get an understanding of what the speaker is saying.
In practice what this means is that the Sandweaver is essentially constantly under the effects of the spells Comprehend Languages and Read Magic. However, with this ability the Sandweaver can also understand metaphors and colloquialisms and get a general sense of meaning regarding inside references.
This is a divination effect.
Chrono Step: (Sp)
The Sandweaver can utilize his connection to the time stream to adjust and manipulate time on a personal level. Starting at 5th level he can "Steal" time from the future as a free action letting him extra actions in exchange for having fewer actions on the next turn. At 5th level he can steal a move action from his next turn. This allows him to take an extra move action but on his next turn he only has a standard and a swift action available to him.
At 9th level he may steal a standard action or a move action from his next turn. If he steals a standard action then he only has a move and a swift on his next turn.
At 13th level he may instead of stealing his own time he can duplicate the spell Time Stop for himself. This effect only lasts for one round. Using this version of Chrono step costs two daily uses and he can not use any version of Chrono Step again for 5 rounds.
At 17th level he may steal a full turn from his next turn. Allowing him to take another turn directly after he finishes his current turn. On his second turn he has his full set of actions except he can not take any immediate actions following this turn (As he stole his next turn's swift). After the Sandweaver finishes his second turn granted by this ability he is paralyzed and dazed (Ignoring any immunities the Sandweaver may have to those effects) which can't be prevented or removed in anyway. These conditions last until the end of his next turn. Using this version of Chrono Step costs 3 daily uses.
He may activate Chrono Step a number of times equal to 3 + his wisdom modifier per day and no more than once per round.
Connected Manuscript: (Sp)
At 8th level the Sandweaver becomes able to analyze a piece of writing and connect it to the actual event it is describing gaining information about the event or figuring out if the manuscript contains lies.
A Sandweaver can establish this connection by spending 10 minutes with a written document describing a first hand account of a non fictional event, a book, a letter or some other form of written word. Once the connection is established the Sandweaver looks through the timestream and uses the manuscript as an anchor to find the event in the ever shifting storm of time. The Sandweaver learns various things depending on the accuracy of the manuscript's depiction of the events. This is a divination effect and may reveal results that a standard history check would not allow the Sandweaver to learn (If the knowledge was lost to time for example).
Accurate and Detailed: The Sandweaver gains a +20 bonus on a Knowledge History check to learn about and identify details about that event.
Accurate but only sparse or commonly known details: The Sandweaver gains a +10 bonus on a Knowledge History check to learn about and identify details about that event.
Minor Fabrications and only sparse or commonly known details: The Sandweaver gains a -5 penalty on a Knowledge History check to learn about and identify details about that event.
Major Fabrications or not a first hand account: The Sandweaver learns it is fabricated but otherwise can't make a history check as he can not connect the writing to a specific event in the past.
If there are deliberate lies or minor fabrications the Sandweaver can discern those as well. How well he can discern them depends on his history check that he made above.
History Check
Result
< 15
Can not discern any fabrications or lies with the manuscript.
16-20
Can discern up to three fabrications or lies with the manuscript but does not help with identifying what actually happened
21-25
Can discern up to six fabrications or lies with the manuscript and for one of these fabrications (Rolled randomly) the Sandweaver learns what actually happened at the event.
26-30
Can discern up to ten fabrications or lies with the manuscript and for three of these fabrications (Rolled randomly) the Sandweaver learns what actually happened at the event.
31-40
Can discern all fabrications and lies with the manuscript and for five of these fabrications (Rolled randomly) the Sandweaver learns what actually happened at the event.
40+
Can discern all fabrications and lies with the manuscript and for all such fabrications Sandweaver learns what actually happened at the event
Cascading Sand Wave
At 10th level the Sandweaver can enhance their Azure Sand Wave with multiple Arid Invocations. They can enhance their Sand Wave with 2 Arid Invocations, one of up to the highest grade you can manifest and one of a grade at most one lower than the highest grade you can manifest. So an 11th level Sandweaver could add a Greater and a Lesser Arid Invocation to their Sand Wave.
In addition the Sandweaver adds their wisdom and their intelligence modifier to the damage dealt by their Azure Sand Wave.
Improved Fading:
At 12th level the Sandweaver erode objects and gains points of Temporal Essence ten times faster with Fading. Thus it only takes a minute to turn regular objects to sand. In addition he can now affect objects of up to 125 cubic feet.
Temporal Sync: (Ex)
At 12th level the Sandweaver has greater control over their own time. They are immune to any planar time trait that they wish to as well as being placed in stasis from effects like Temporal Stasis or being moved through time via Time Hop or similar abilities. In addition, if a creature in an accelerated timestream such as one under the effects of Time Stop gets within 30ft of the Azure Sandweaver or such a creature creates an effect or spell that targets the square the Azure Sandweaver is in the Azure Sand Weaver automatically become aware of it and can choose to sync their timestream with the other creature gaining the benefits of the accelerated timestop for the remaining duration as the other creature. Thus if someone under a timestop with 2 rounds remaining gets within 30ft of an Azure Sandweaver with this ability the Azure Sandweaver can choose to gain the benefits of time stop for 2 rounds (Rolling Initiative with the creature who created the effect if necessary).
Connected Narrative:
At 14th level when the Sandweaver uses their Connected Manuscript ability instead of targeting a first hand written account of the situation they can use their ability on a creature who was personally at the event they are trying to divine. The ability functions much the same as when used on a written account but the ability always counts as accurate and detailed and are not limited to the knowledge of the event the target was present for.
Eyes from Outside Time: (Su)
At 15th level the Sandweaver's can bypass wards against divinations and other such barriers impairing their research. If the Sandweaver activates any divination or clairsentience spell, power or effect while time is stopped (Meaning the Sandweaver is affected by time stop, temporal acceleration or a similar effect) or is otherwise outside the standard time stream (If the Sandweaver is under the effect of the psionic power time hop or a similar effect) his divination effects utterly ignore abilities such as Mind Blank or the Vecna Blooded Template.
In addition, while under the effect of Time Hop or a similar power the Sandweaver can take any purely mental action that only affects himself such as healing, divination or similar effects. In addition while under the effects of Time Hop, Temporal Acceleration or a similar power, he may use one such ability as a standard action assuming its normal casting time is an hour or less. He may only reduce a cast time in this way once per casting of Time Hop or similar ability.
Lastly due to their mental nature now being partially being outside time memory is immune to changes in the past and to any attempts to modify it in the present as well as getting a perfect photographic memory. If any effects change the past the Sandweaver is aware of how events occurred in the previous timeline and the current timeline and knows some sort of temporal effect caused that change. They aren't aware of what exactly caused the difference nor are they instantly aware of any changes and may only notice when they come face to face with any changes.
Personal Infusion: (Su)
The Sandweaver now has a greater ability to control his own flow of time. Now whenever the Sandweaver activates Time Stop, Temporal Acceleration or any similar effect the duration of the time stop is doubled. In addition, for every round he spends in a Time Stop like effect he gains one point of Temporal Essence via absorbing residual temporal energy.
Eternal Foresight: (Su)
At 19th level due to their connection to the time stream the Sandweaver is constantly being warned about impending danger. They are constantly under the effects of the spell Foresight.
Azure Avatar: (Ex)
At 20th level the Sandweaver becomes a true conduit of temporal energy. His skin begins to crackle with energy and motes of ephemeral blue sand float around him constantly. He continuously gains one point of Temporal Essence per round and his maximum pool of Temporal Essence improves by his wisdom modifier. In addition, he may choose to activate his Azure Sand Wave as a swift action or a standard action. If you cast Azure Sand Wave as a swift action it deals half of its normal damage.
Azure Scholar
You tend to find yourself less exploring deep dangerous tombs for knowledge and instead find yourself studying old tomes.
Requires: Azure Sandweaver levels 1st, 3rd, 7th.
Benefit: At the given levels, you do not gain the Swirling Sand ability or its upgrades.
Instead, you gain the following abilities.
At 1st level the Azure Sandweaver gains 6 skill points + int modifier instead of 4 + int modifier. This increase the amount of skill points gained for every subsequent level of Azure Sandweaver as well.
At 3rd level, the bonus you gain from your Historian of Time class feature increases by your wisdom modifier. In addition, you may select an additional two historian cantrips.
At 7th level, the Azure Sandweaver increases the maximum amount of Temporal Essence they can infuse by 1 on invocations that duplicate Divination spells or Clairsentience powers such as "Gaze Into the Past" and "Hindsight".
Extra Invocation
The Azure Sand Weaver gains an extra invocation through intense study
Prerequisite: Ability to Manifest Lesser Invocations
Benefit: You learn one additional invocation up to any grade that you qualify for.
Special: This feat may be selected multiple times, each time selecting a new invocation.
Psionic Disciple
The Azure Sand Weaver gains a more general understanding of psionics
Prerequisite: Ability to Manifest Greater Invocations
Benefit: When learning psionic powers from either Psionic Potential or Psionic Potential, Greater invocations you may now select any discipline powers rather than just Seer Discipline powers. In addition, you may select up to 3rd level psionic powers with the Psionic Potential invocation and 5th level with Psionic Potential, Greater invocation.
Scholar of Time
The Azure Sandweaver is adept at observing key facts from objects' and creatures' pasts and applying that knowledge in other fields.
Prerequisite: Historian of Time Class Feature.
Benefit: The bonus the Haruspex gains from his Historian of Time class feature now applies to all Intelligence Based skill and ability checks. The bonus it grants to these checks increases by 2. This bonus is further increased to 4 at 14th level.
Focused Training
The Azure Sandweaver specializes in one particular invocation
Prerequisite: Temporal Essence Class Feature.
Benefit: The Azure Sandweaver selects one invocation that they know. When manifesting that invocation the maximum amount of temporal essence they can infuse into that invocation for infusions or metapsionic feats is increased by 1.
Temporal Reservoir
The Azure Sandweaver can hold onto a larger pool of Temporal Essence
Prerequisite: Temporal Essence Class Feature.
Benefit: The Azure Sandweaver increases the maximum amount of Temporal Essence they may have at one time by 2.
Special: You can select this feat multiple times, its effects stack.
Temporal Metapsionics
The Azure Sandweaver use a metapsionic feat more efficiently
Prerequisite: Temporal Essence Class Feature, One metapsionic feat.
Benefit: The Azure Sandweaver selects one metapsionic feat they know. They now decrease the amount of temporal essence needed to apply that metapsionic feat his invocations by 1 point of temporal essence to a minimum of 1 temporal essence.
Special: You can select this feat multiple times, its effects do not stack and you must select a different metapsionic feat you know each time.
Arid Storm
The Azure Sandweaver improves their Azure Sand Wave
Prerequisite: Azure Sand Wave (5d8).
Benefit: The Azure Sandweaver increases the damage of their Azure Sand Wave by 1d8 damage and the saving throw DC by 1.
Special: You can select this feat multiple times. It increases the damage of the Azure Sand Wave by 1d8 each time. The bonus to saving throws does not stack.