TheExplosiveRog
2019-06-20, 04:38 PM
To keep this brief, I let my players attempt some effects to give them benefits in combat, with multiple variables. Here is one example...
Say you want to trip a medium creature, like a dwarf Barbarian. You'd need a melee weapon in hand. I rule that it's an Athletics check on your side, contested by athletics or acrobatics on the dwarf.
Is your weapon a polearm with reach, like a glaive? I give +2 to your role.
Is the foe larger than you, like a hill giant? They suffer disadvantage on their role.
Are they quadrupedal, like a wolf? -2 on your role.
Are they smaller than you, like a halfling? They get advantage.
I'm curious what other tactics you'd give, and rulings for them.
Say you want to trip a medium creature, like a dwarf Barbarian. You'd need a melee weapon in hand. I rule that it's an Athletics check on your side, contested by athletics or acrobatics on the dwarf.
Is your weapon a polearm with reach, like a glaive? I give +2 to your role.
Is the foe larger than you, like a hill giant? They suffer disadvantage on their role.
Are they quadrupedal, like a wolf? -2 on your role.
Are they smaller than you, like a halfling? They get advantage.
I'm curious what other tactics you'd give, and rulings for them.