Jowgen
2019-06-21, 05:16 AM
So the Oil Chamber is pretty neat, but is rarely talked about.
While the text largely talks about "Oil", the text makes it clear you can also load it with poisons (also Trollbane, which is really more of a regular alchemical liquid), so I think most liquid things are viable.
Now the first obvious utility is to be immune to poison and fill the chamber with an inhaled poison, like the Sleepsmoke from Waterdeep (or a Doubt Bomb if you can swing it). Swift action to cover yourself in a cloud of DC 15 Unconsicous poison (that lasts 2 rounds, expanding to 20 ft on the second) can be quite handy. Similarly, you should be able to use contact poisons to deal with any nasty that might be getting too familiar (e.g. grapple, swallow whole, etc.). Ingested Poisons might work in case you're swallowed.
If you're not immune to poison, you can load the chambers up with contact drugs, as an alternative to alchemical tooth (of which you can only have one), give give yourself a quick boost with e.g. Karnmarth (expeditious retreat for 80 gp). Again, ingested drugs could be real fun if you've been swallowed whole.
If you're a vampire, loading an oil chamber with Liquid Night should give you a panic button in case somebody pulls a curtain on you and exposes you to Sunlight. Considering it normally takes a full round action to apply and you only get a single standard or move action while in the sun before turning to dust, this thing can be a real life saver.
If you're in a it-is-cold-outside campaign, a dose of icewalker oil might come in handy.
If immune, there might be value in loading it with Green Slime or Shadow Slime, although how well those work in those doses is up for debate.
Of course the intended use of using Magical Oils might come in handy, though I struggle to think of any application that goes beyond a simple short buff.
So, anybody got any other ideas?
An oil chamber is a tiny vessel attached to the hilt of a weapon, the inside of a shield, or either forearm of a suit of armor. You can fill the chamber with any magic or alchemical oil as a full-round action. Sealing the oil inside the chamber creates pressure, such that opening the chamber again a swift action) causes the oil to spray out over the armor or weapon. In this way, you can apply the oil to your equipment quickly and efficiently. You cannot open a full chamber without having the oil spray, however, so filling the chamber is a commitment to applying the oil to that armor or weapon at some point in the future. Filling an oil chamber with poison is a bad idea. Whoever is wielding or wearing the equipment is automatically exposed to the poison as it sprays out. However, it is safe to fill a chamber with trollbane, assuming that you are not a troll. Unlike most modifications, an oil chamber can be added to an existing weapon, shield, or armor fairly easily. Weapons and shields can support one oil chamber, but a suit of armor can hold two (one on each forearm). You can build an oil chamber into a missile weapon, such as a crossbow, in such a way that the oil sprayed affects the loaded missile, rather than the weapon.
While the text largely talks about "Oil", the text makes it clear you can also load it with poisons (also Trollbane, which is really more of a regular alchemical liquid), so I think most liquid things are viable.
Now the first obvious utility is to be immune to poison and fill the chamber with an inhaled poison, like the Sleepsmoke from Waterdeep (or a Doubt Bomb if you can swing it). Swift action to cover yourself in a cloud of DC 15 Unconsicous poison (that lasts 2 rounds, expanding to 20 ft on the second) can be quite handy. Similarly, you should be able to use contact poisons to deal with any nasty that might be getting too familiar (e.g. grapple, swallow whole, etc.). Ingested Poisons might work in case you're swallowed.
If you're not immune to poison, you can load the chambers up with contact drugs, as an alternative to alchemical tooth (of which you can only have one), give give yourself a quick boost with e.g. Karnmarth (expeditious retreat for 80 gp). Again, ingested drugs could be real fun if you've been swallowed whole.
If you're a vampire, loading an oil chamber with Liquid Night should give you a panic button in case somebody pulls a curtain on you and exposes you to Sunlight. Considering it normally takes a full round action to apply and you only get a single standard or move action while in the sun before turning to dust, this thing can be a real life saver.
If you're in a it-is-cold-outside campaign, a dose of icewalker oil might come in handy.
If immune, there might be value in loading it with Green Slime or Shadow Slime, although how well those work in those doses is up for debate.
Of course the intended use of using Magical Oils might come in handy, though I struggle to think of any application that goes beyond a simple short buff.
So, anybody got any other ideas?
An oil chamber is a tiny vessel attached to the hilt of a weapon, the inside of a shield, or either forearm of a suit of armor. You can fill the chamber with any magic or alchemical oil as a full-round action. Sealing the oil inside the chamber creates pressure, such that opening the chamber again a swift action) causes the oil to spray out over the armor or weapon. In this way, you can apply the oil to your equipment quickly and efficiently. You cannot open a full chamber without having the oil spray, however, so filling the chamber is a commitment to applying the oil to that armor or weapon at some point in the future. Filling an oil chamber with poison is a bad idea. Whoever is wielding or wearing the equipment is automatically exposed to the poison as it sprays out. However, it is safe to fill a chamber with trollbane, assuming that you are not a troll. Unlike most modifications, an oil chamber can be added to an existing weapon, shield, or armor fairly easily. Weapons and shields can support one oil chamber, but a suit of armor can hold two (one on each forearm). You can build an oil chamber into a missile weapon, such as a crossbow, in such a way that the oil sprayed affects the loaded missile, rather than the weapon.