Rebecca-47
2019-06-23, 09:52 AM
Hey everyone!
I'm running my first-ever campaign as a dm, and though we're only a few sessions in, I have some plans for the distant future.
I want to end our campaign with the three level-10 players fighting a villain like Strahd. I have ideas for magic items to give the Barbarian and the Cleric, akin to the Sunsword and Holy Symbol of Ravenkind, but I'm not sure what to give to my Rogue Scout. These items will each be acquired under pretty mystical circumstances. We're not actually doing the CoS module, I'm just using the power level of the magic items/BBEG as a gauge for my own homebrew.
So I guess here's what I'm wondering: What would be an interesting magic item to give to a rogue that has about the same power/utility as a sunblade? I was thinking something that would help with mobility or advantage, but I'm not sure how far I can take it.
I'm running my first-ever campaign as a dm, and though we're only a few sessions in, I have some plans for the distant future.
I want to end our campaign with the three level-10 players fighting a villain like Strahd. I have ideas for magic items to give the Barbarian and the Cleric, akin to the Sunsword and Holy Symbol of Ravenkind, but I'm not sure what to give to my Rogue Scout. These items will each be acquired under pretty mystical circumstances. We're not actually doing the CoS module, I'm just using the power level of the magic items/BBEG as a gauge for my own homebrew.
So I guess here's what I'm wondering: What would be an interesting magic item to give to a rogue that has about the same power/utility as a sunblade? I was thinking something that would help with mobility or advantage, but I'm not sure how far I can take it.