MarkVIIIMarc
2019-06-23, 10:44 AM
Myself and players I DM for frequently don't think of everything we can do during a round. I have a great App called D&D 5e Combat Reference. Not all of them will figure it out so I thought I'd make a list.
My goodness, we have some options! I'm nowhere near done yet either.
I think folks forget about the Help option and the offhand attack the most.
What is the correct timing or wording of changing weapons also, action to sheathe a sword unless you just drop it, another action to grab the bow?
We have some options in this game lol.
Action
Attack
Certain features allow you to make more than one attack
You may move between them
Cast a Spell
Dash
Disengage
Dodge
Escape
Help
Target gains advantage on the next attack until start of your next turn
Hide
Ready Action
Has a trigger
Pick One Action
Take after the triggering action occurrs
Change your mind
Readied Spells must have a 1 Action casting time
Spends Spell slots requires concentration to hold until cast
Search
Perception or Investigation
Shield
Takes an action to equip or unequip unless you drop
Improvise
Use Class Feature
Bonus Action
Offhand Attack
Only if you took the Attack Action
Only if you attack with a light 1 handed melee weapon
perform one attack with a different light meless weapon you're holding in the other hand
Don't add your ability modifier to the damage of the Bonus Action Attack unless the modifier is negative
If either weapon has the thrown property you can throw the weapon
Cast a Spell
Can not cast more than one leveled spell in a round
One leveled spell and a cantrip is fine
Use class feature
Bardic Inspiration etc
Movement
Reaction
Opportunity Attack
Enemy leaves your reach
Make one melee attack against provoking creature
It interrupts the creature's movement occurring before it leaves your reach
Not triggered by teleport or when someone moves them w/o using their movement, action or reaction
Readied Action
Has a trigger
Pick One Action
Take after the triggering action occurrs
Change your mind
Readied Spells must have a 1 Action casting time
Spends Spell slots requires concentration to hold until cast
Cast a Spell
Trigger specified by the spell
Hellish Rebuke, Shield,
Cass Ability
Cutting Words
Potent Dice
My goodness, we have some options! I'm nowhere near done yet either.
I think folks forget about the Help option and the offhand attack the most.
What is the correct timing or wording of changing weapons also, action to sheathe a sword unless you just drop it, another action to grab the bow?
We have some options in this game lol.
Action
Attack
Certain features allow you to make more than one attack
You may move between them
Cast a Spell
Dash
Disengage
Dodge
Escape
Help
Target gains advantage on the next attack until start of your next turn
Hide
Ready Action
Has a trigger
Pick One Action
Take after the triggering action occurrs
Change your mind
Readied Spells must have a 1 Action casting time
Spends Spell slots requires concentration to hold until cast
Search
Perception or Investigation
Shield
Takes an action to equip or unequip unless you drop
Improvise
Use Class Feature
Bonus Action
Offhand Attack
Only if you took the Attack Action
Only if you attack with a light 1 handed melee weapon
perform one attack with a different light meless weapon you're holding in the other hand
Don't add your ability modifier to the damage of the Bonus Action Attack unless the modifier is negative
If either weapon has the thrown property you can throw the weapon
Cast a Spell
Can not cast more than one leveled spell in a round
One leveled spell and a cantrip is fine
Use class feature
Bardic Inspiration etc
Movement
Reaction
Opportunity Attack
Enemy leaves your reach
Make one melee attack against provoking creature
It interrupts the creature's movement occurring before it leaves your reach
Not triggered by teleport or when someone moves them w/o using their movement, action or reaction
Readied Action
Has a trigger
Pick One Action
Take after the triggering action occurrs
Change your mind
Readied Spells must have a 1 Action casting time
Spends Spell slots requires concentration to hold until cast
Cast a Spell
Trigger specified by the spell
Hellish Rebuke, Shield,
Cass Ability
Cutting Words
Potent Dice