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schreier
2019-06-25, 05:00 PM
Are there any RAW ways to improve your HP rolls after the fact? For example, you're a level 10 fighter with only 40 hp because of bad rolls (assume 10 con for this example to make it simple). You are at 40% of max possible. Would limited wish, wish, or miracle work?

I know the dragon ascendant class let's you, improve but that is not an easy class to qualify for as a PC 😃

Venger
2019-06-25, 05:15 PM
Aside from dragon ascendant, any template that rerolls current and future HD will do this (mostly undead.) It's not a listed use of wish/miracle, but it's weaker than any of the listed uses, so your gm shouldn't have a problem with it.

RNightstalker
2019-06-25, 05:17 PM
PH II has rules for rebuilding characters; you could use those to switch back and forth, only problem is you're supposed to just add or subtract hit points instead of rerolling, but you could talk to your DM about it.

MisterKaws
2019-06-25, 05:32 PM
Ask your DM if you can take average HD instead. It's pretty sensate, I guess. Otherwise you'll just die with your current PC and make another anyway.

heavyfuel
2019-06-25, 05:42 PM
It's not a listed use of wish/miracle, but it's weaker than any of the listed uses, so your gm shouldn't have a problem with it.

Uhhh, If you got particularly bad rolls, I'd say it's definitely stronger than getting a +1 inherent bonus to Con.

Even in cases +1 to Con is enough for you to get a better modifier, getting more HP would be akin to an Untyped bonus, which are always powerful

Venger
2019-06-25, 06:24 PM
Uhhh, If you got particularly bad rolls, I'd say it's definitely stronger than getting a +1 inherent bonus to Con.

Even in cases +1 to Con is enough for you to get a better modifier, getting more HP would be akin to an Untyped bonus, which are always powerful

it doesn't boost saves, breath holding, concentration, etc. it's just a couple of crappy hp, which is easily replicable with items. If you have 40hp at level 10, you're not breaking any games by wasting a wish to shore up your hp

weckar
2019-06-25, 07:46 PM
Losing actual levels would allow re-rolling when you regain them, but I feel this solution is trivial and impractical.

Elkad
2019-06-25, 11:27 PM
Very much a houserule, but my table has always (since 1e) allowed you to reroll a hit die with a Wish.
Use cautiously, because that 2 could turn into a 1...

Yes, that means you keep track of every hp roll at every level, for later repair.

heavyfuel
2019-06-26, 08:11 AM
it doesn't boost saves, breath holding, concentration, etc. it's just a couple of crappy hp, which is easily replicable with items. If you have 40hp at level 10, you're not breaking any games by wasting a wish to shore up your hp

Neither does getting +1 to an already even Con score. (I guess it affects breath holding, but in 10+ years of play it has never come up)


Very much a houserule, but my table has always (since 1e) allowed you to reroll a hit die with a Wish.
Use cautiously, because that 2 could turn into a 1...

Yes, that means you keep track of every hp roll at every level, for later repair.

That's something I could get behind. Not 1 wish for every HD. Hell, I'd even allow a Wish to average an HD so you don't need to roll. The .5 would count, so halving 2d8 with two wishes means 9 HP.

MisterKaws
2019-06-26, 08:36 AM
An item that gives a feat is 10000GP, isn't it? An item with no body slot(A graft likely) that grants Improved Toughness would be 20000 GP, then, wouldn't it?. In that case, you could Wish for it with an additional 1600 XP.

HouseRules
2019-06-26, 08:41 AM
I hate examples that assume law of large numbers.
If my character roles natural 1's for hit points all the time, how could they reach the average hit points?
Nope, examples always assume that law of large numbers always triumphant!

exelsisxax
2019-06-26, 08:50 AM
Pathfinder has retraining (https://www.d20pfsrd.com/basics-ability-scores/more-character-options/retraining/?/#Hit_Points) rules that allow you to increase your HP up to your actual maximum with downtime and increasing gold costs. If anything, it is too expensive and slanted against martials like everything else.

HouseRules
2019-06-26, 08:59 AM
Pathfinder has retraining (https://www.d20pfsrd.com/basics-ability-scores/more-character-options/retraining/?/#Hit_Points) rules that allow you to increase your HP up to your actual maximum with downtime and increasing gold costs. If anything, it is too expensive and slanted against martials like everything else.

The houserules that I came up with is harsher than that: 1000 gold pieces + 1 week training per max hit point gain.

In Pathfinder, 3 days of retraining = +1 max hit points, so you have to keep track of your Maximum Hit Points, and Supremum Hit Points.
Your Maximum Hit PoInts cannot exceed your Supremum Hit Points.
Supremum Hit Points is just calculated by assuming rolling Max for each Hit Die.
However, Pathfinder also forces half rounded up hit pointer per level, with max for first hit die.

Well, 4E Assumes characters and monsters roll Max which is why combat takes so long.
4E Characters are equivalent to 1d10 (1d11 for odd constitution at creation) + LeveldX where X is based on their class.

Elkad
2019-06-26, 09:11 AM
That's something I could get behind. Not 1 wish for every HD. Hell, I'd even allow a Wish to average an HD so you don't need to roll. The .5 would count, so halving 2d8 with two wishes means 9 HP.

At level 20, wishing for a point of con is 10hp (actually 0 alternating with 20), and also gets you things like Fort saves or more incarnum slots.
So saying "a wish can increase base hitpoints by your character level, not to exceed the maximum possible rolls" would seem reasonable. And not require you to keep a history of each individual roll.
So a 14th level Fighter would gain 14hp per wish, with a hard cap of 140+(conmod*14).

Number of wishes you need varies by your die size. A d4 wizard will cap out with 2 wishes, unless his average is less than 2hp/die. A fighter will take about 5.
Takes the fighter more, but he's gaining more. He goes from 114.5hp to 200 (base), while the wizard only goes from 51.5 to 80

In an "average hitpoints" game, a wish should probably just raise your average by a point, or halfpoint if you are strict.


I've dumped the "in succession" rule for inherent gains at my table as well, so you can slowly raise stats over your career with single wishes. Having to save your wishes until you have 5 of them is silly. And as the DM I can give out a smattering of wishes at mid-level and they feel like epic treasure.

PraxisVetli
2019-06-26, 09:28 AM
We've always allowed players who roll less than average to take average instead.
That way if you roll well, great, and you'll never roll poorly.

weckar
2019-06-26, 11:04 AM
We've always allowed players who roll less than average to take average instead.
That way if you roll well, great, and you'll never roll poorly.

That feels a little too coddling for my personal tastes. At that point you may as well make any ability score roll under 12 into a 12 or something.

HouseRules
2019-06-26, 11:41 AM
That feels a little too coddling for my personal tastes. At that point you may as well make any ability score roll under 12 into a 12 or something.

In Gary Gygax' Notes for his vision of AD&D 2E, he had "add half the dice side" if less than average.

d4

1 = 1 + 2 = 3
2 = 2 + 2 = 4
3 = 3
4 = 4

d6

1 = 1 + 3 = 4
2 = 2 + 3 = 5
3 = 3 + 3 = 6
4 = 4
5 = 5
6 = 6

d8

1 = 1 + 4 = 5
2 = 2 + 4 = 6
3 = 3 + 4 = 7
4 = 4 + 4 = 8
5 = 5
6 = 6
7 = 7
8 = 8

d10

1 = 1 + 5 = 6
2 = 2 + 5 = 7
3 = 3 + 5 = 8
4 = 4 + 5 = 9
5 = 5 + 5 = 10
6 = 6
7 = 7
8 = 8
9 = 9
10 = 10

d12

1 = 1 + 6 = 7
2 = 2 + 6 = 8
3 = 3 + 6 = 9
4 = 4 + 6 = 10
5 = 5 + 6 = 11
6 = 6 + 6 = 12
7 = 7
8 = 8
9 = 9
10 = 10
11 = 11
12 = 12

AuraTwilight
2019-06-26, 11:45 AM
A common houserule I've seen is that every level, you reroll all your Hit Dice and take the better total; if that would result in you not gaining more HP, take +1.

Elkad
2019-06-26, 12:15 PM
In Gary Gygax' Notes for his vision of AD&D 2E, he had "add half the dice side" if less than average.

Statistically the same as just rolling a half-sized die and adding the full value of the other half.
d4 becomes d2+2
d12 becomes d6+6

PraxisVetli
2019-06-27, 03:22 AM
That feels a little too coddling for my personal tastes. At that point you may as well make any ability score roll under 12 into a 12 or something.

Well actually The Player's Handbook says to reroll if your stats are too low, so yeah, that does happen sometimes too.

MisterKaws
2019-06-27, 06:09 AM
That feels a little too coddling for my personal tastes. At that point you may as well make any ability score roll under 12 into a 12 or something.

The players are the protagonists, aren't them? I'd even go further and go with Runequest's rule of rounding all dice in the direction that favours players most.

HouseRules
2019-06-27, 07:29 AM
Well actually The Player's Handbook says to reroll if your stats are too low, so yeah, that does happen sometimes too.

The player handbook says the highest ability score must be at least 14, and your total ability modifier at least +1.

weckar
2019-06-27, 11:26 AM
Which can be, really; 1x 18, 3x 8, 2x 10

noob
2019-06-27, 11:43 AM
Or the famous 14 8 10 10 10 10 which leaves you bad at most things.

HouseRules
2019-06-27, 12:00 PM
Which can be, really; 1x 18, 3x 8, 2x 10


Or the famous 14 8 10 10 10 10 which leaves you bad at most things.

It could be the infamous
STR 18
DEX 10
CON 10
INT 4
WIS 10
CHA 10

PraxisVetli
2019-06-28, 02:46 AM
That feels a little too coddling for my personal tastes. At that point you may as well make any ability score roll under 12 into a 12 or something.

Our Monsters and NPC's always get at least ¾, if that makes you feel better about it.

And if you saw the monsters, you'd know they aren't coddled at all.