ButzSanchez
2019-06-28, 08:37 PM
Hey all, longtime lurker, first time poster. I've gotten a lot of answers from these forums since I started playing 5E and decided it would be beneficial to join in and add to the conversation.
What I'm working on now is a build for a melee-focused Sorlock, and the big consideration I'm wrestling with now is what weapon to pick. Here's some details for stuff I've checked out myself.
First, I'm sticking to a dual class build. The DM I play with isn't fond of multiclassing beyond that. She's tolerant of the first multiclass without much explanation, but starts wanting story cues for anything more, which I feel is reasonable.
This will follow with the Hexblade warlock, pact of the blade boon (because of course, sorry to all the DM's shaking their fists at me right now) and Divine Soul sorcerer (for access to the cleric spell list). If you think something might work better, or provide a more interesting concept, lemme know. Also, race will be half elf with the elven accuracy feat, and with the way I'm building him he'll take at least 5 warlock levels to get thirsting blade so he can attack twice with the pact weapon, and likely trade an invocation for eldritch smite at the same time for fat nova damage. This build starts around level 7, but also considers the next few levels of advancement.
The idea for the build is to get as many advantage rolls as possible for as many crits as possible while having access to spells. I'm a sucker for melee-caster hybrids. The downside I'm seeing thus far is the heavy focus in combat specialty also means a lack of versatility in roleplaying and utility abilities/spells, and if your DM is picky about how you cast spells, you end up needing another feat to take Warcaster (a three feat build reduces overall stats, so you're pretty much stuck with what you got at the start).
So the question becomes what weapon should my guy be using? I've narrowed my choices down to three, each with their complementary feat for the weapon "style"; Greatsword (GWM), dual wielding (dual wielder), and halberd/glaive (polearm master). I've also crunched some averages for damage between the styles. All my hypotheticals assume I've done something to attain advantage for every attack in a round, and that I have thirsting blade and can attack twice with the attack action.
First, odds to hit are tied more to the number of attacks, whether I've used Hexblade's curse, and if I can attain advantage. With a plain ol' two attacks, both having advantage and triggering elven accuracy, there's a 26% chance to crit on an attack. With Hexblade's curse, that gets turned to a 46% chance of crit thanks to the increased crit range. If for any reason I get a third attack (haste or use of bonus action), a normal round of attacks has a 37% chance to crit on one of them and a massive 60% to crit with the curse. If both haste and the bonus action get used, 4 normal attacks have a 54% chance to crit on one and with the curse, a ridiculous 71% for one to crit.
So, with the build's intention to be "get as many crits as possible", weapon choice matters. And yeah, I know you can just use eldritch blast and forego all of this extra stuff, but I like getting up in a baddie's face.
With the greatsword style, the build does 2d6+charisma bonus (lets assume 4 for the rest of this exercise) per attack. Getting a crit or downing an enemy triggers the bonus action attack, and if going up against enemies that don't have great AC, elven accuracy seriously blunts the downside of taking a -5 to hit for the extra 10 damage (which can be triggered per attack), potentially letting you slice your way through minions easily. Additionally, crits have a potential to be hugely damaging, since that can add up to at least 8d6+12 full round damage (2d6 for non crit attack, 4d6 for the crit, and 2d6 for the bonus). The downside is without using some kind of outside ability or GWM, your bonus action may not end up always getting used, lowering the amount of opportunities to crit.
With dual wielding, the Dual Wielder feat allows you to use any one handed weapons instead of just light ones, so lets just go with the standard longswords as an example. That's 1d8 per attack, though only the pact weapon gets the attack bonus (assuming main hand). The three guaranteed attacks of a dual wielding style come out to 3d8+8 (avg 20), which averages the same as the greatsword's usual two attacks at 4d6+8. While it won't deal as much damage as the greatsword can with a crit, simply by nature of always being able to use that bonus action to attack it will get it's crits more often. That, and DW gives an additional +1 AC, which increases survivability.
Lastly, with a Halberd style, the build would use the feat Polearm master. Like DW style, you gain the ability to use a bonus attack, though this is just a d4. Unfortunately, you need to take a feat to use this extra attack in the first place, unlike normal dual wielding. Despite not getting the AC boost that DW gives, Halberd style has some strong advantages. Being able to attack at range means being able to slip out of most enemies' grasp without provoking opportunity attacks. Also, because both attacks use the pact weapon you get to add the attack bonus to the damage of each hit, using 2d10+8 and 1d4+4 for damage, actually surpassing the average damage of the DW style. After crunching some averages, I also discovered its average damage is much more consistent than the other two styles. Also, with metamagic there exists the potential of quickening eldritch blast to use instead of the other side of the weapon, increasing the number of hit rolls made per round. You CAN technically do this with the other weapons (assuming the DM doesn't call you out for not having a hand available, or lets you shoulder your two handed weapon), but you'll take disadvantage (canceling even the triple advantage of elven accuracy) unless you started the spell further than 5 ft away from your target. With your handy dandy reach weapon, it'll always be an option for you if you wanna pile on the damage. Lastly, any enemy that enters your enhanced reach gets a nice smack, increasing overall damage per round further.
So which of these sounds like the better option? I'm also open to other suggestions regarding weapons, classes, or feats taken. Personally I'm leaning toward the halberd, though the fat crits from the greatsword sound cool.
Edit: As a quick aside, I realized an easy fix for a lot of this is to use the expanded spell list for the divine soul sorcerer and just take spiritual weapon to always get that bonus action anyway. However, another player in my party is playing a cleric with that spell and he uses it all the time, and I don't like to step on my teammate's toes and ape their shtick if I can avoid it. Maybe in the future when he uses it less I'll grab it, but for now I'm considering things along these lines.
What I'm working on now is a build for a melee-focused Sorlock, and the big consideration I'm wrestling with now is what weapon to pick. Here's some details for stuff I've checked out myself.
First, I'm sticking to a dual class build. The DM I play with isn't fond of multiclassing beyond that. She's tolerant of the first multiclass without much explanation, but starts wanting story cues for anything more, which I feel is reasonable.
This will follow with the Hexblade warlock, pact of the blade boon (because of course, sorry to all the DM's shaking their fists at me right now) and Divine Soul sorcerer (for access to the cleric spell list). If you think something might work better, or provide a more interesting concept, lemme know. Also, race will be half elf with the elven accuracy feat, and with the way I'm building him he'll take at least 5 warlock levels to get thirsting blade so he can attack twice with the pact weapon, and likely trade an invocation for eldritch smite at the same time for fat nova damage. This build starts around level 7, but also considers the next few levels of advancement.
The idea for the build is to get as many advantage rolls as possible for as many crits as possible while having access to spells. I'm a sucker for melee-caster hybrids. The downside I'm seeing thus far is the heavy focus in combat specialty also means a lack of versatility in roleplaying and utility abilities/spells, and if your DM is picky about how you cast spells, you end up needing another feat to take Warcaster (a three feat build reduces overall stats, so you're pretty much stuck with what you got at the start).
So the question becomes what weapon should my guy be using? I've narrowed my choices down to three, each with their complementary feat for the weapon "style"; Greatsword (GWM), dual wielding (dual wielder), and halberd/glaive (polearm master). I've also crunched some averages for damage between the styles. All my hypotheticals assume I've done something to attain advantage for every attack in a round, and that I have thirsting blade and can attack twice with the attack action.
First, odds to hit are tied more to the number of attacks, whether I've used Hexblade's curse, and if I can attain advantage. With a plain ol' two attacks, both having advantage and triggering elven accuracy, there's a 26% chance to crit on an attack. With Hexblade's curse, that gets turned to a 46% chance of crit thanks to the increased crit range. If for any reason I get a third attack (haste or use of bonus action), a normal round of attacks has a 37% chance to crit on one of them and a massive 60% to crit with the curse. If both haste and the bonus action get used, 4 normal attacks have a 54% chance to crit on one and with the curse, a ridiculous 71% for one to crit.
So, with the build's intention to be "get as many crits as possible", weapon choice matters. And yeah, I know you can just use eldritch blast and forego all of this extra stuff, but I like getting up in a baddie's face.
With the greatsword style, the build does 2d6+charisma bonus (lets assume 4 for the rest of this exercise) per attack. Getting a crit or downing an enemy triggers the bonus action attack, and if going up against enemies that don't have great AC, elven accuracy seriously blunts the downside of taking a -5 to hit for the extra 10 damage (which can be triggered per attack), potentially letting you slice your way through minions easily. Additionally, crits have a potential to be hugely damaging, since that can add up to at least 8d6+12 full round damage (2d6 for non crit attack, 4d6 for the crit, and 2d6 for the bonus). The downside is without using some kind of outside ability or GWM, your bonus action may not end up always getting used, lowering the amount of opportunities to crit.
With dual wielding, the Dual Wielder feat allows you to use any one handed weapons instead of just light ones, so lets just go with the standard longswords as an example. That's 1d8 per attack, though only the pact weapon gets the attack bonus (assuming main hand). The three guaranteed attacks of a dual wielding style come out to 3d8+8 (avg 20), which averages the same as the greatsword's usual two attacks at 4d6+8. While it won't deal as much damage as the greatsword can with a crit, simply by nature of always being able to use that bonus action to attack it will get it's crits more often. That, and DW gives an additional +1 AC, which increases survivability.
Lastly, with a Halberd style, the build would use the feat Polearm master. Like DW style, you gain the ability to use a bonus attack, though this is just a d4. Unfortunately, you need to take a feat to use this extra attack in the first place, unlike normal dual wielding. Despite not getting the AC boost that DW gives, Halberd style has some strong advantages. Being able to attack at range means being able to slip out of most enemies' grasp without provoking opportunity attacks. Also, because both attacks use the pact weapon you get to add the attack bonus to the damage of each hit, using 2d10+8 and 1d4+4 for damage, actually surpassing the average damage of the DW style. After crunching some averages, I also discovered its average damage is much more consistent than the other two styles. Also, with metamagic there exists the potential of quickening eldritch blast to use instead of the other side of the weapon, increasing the number of hit rolls made per round. You CAN technically do this with the other weapons (assuming the DM doesn't call you out for not having a hand available, or lets you shoulder your two handed weapon), but you'll take disadvantage (canceling even the triple advantage of elven accuracy) unless you started the spell further than 5 ft away from your target. With your handy dandy reach weapon, it'll always be an option for you if you wanna pile on the damage. Lastly, any enemy that enters your enhanced reach gets a nice smack, increasing overall damage per round further.
So which of these sounds like the better option? I'm also open to other suggestions regarding weapons, classes, or feats taken. Personally I'm leaning toward the halberd, though the fat crits from the greatsword sound cool.
Edit: As a quick aside, I realized an easy fix for a lot of this is to use the expanded spell list for the divine soul sorcerer and just take spiritual weapon to always get that bonus action anyway. However, another player in my party is playing a cleric with that spell and he uses it all the time, and I don't like to step on my teammate's toes and ape their shtick if I can avoid it. Maybe in the future when he uses it less I'll grab it, but for now I'm considering things along these lines.