Krobar
2019-06-29, 05:16 PM
After looking over the other pugilistic sort of classes and options that I could find, none of them really quite matched what I was looking for, so I sat down and wrote this up. I specifically wanted it to be a fighter subclass for the extra attacks and the action surges. Let me know what y'all think? Thanks in advance.
Pit Fighter (Fighter Archetype):
The Pit Fighter is a fighter that excels in the pit, cage, ring, back alley, bar room brawl, etc. While monks also train to fight unarmed, a pit fighter's training focuses more on technique and conditioning than it does spirituality.
The following weapons are considered Pit Fighter Weapons: Gauntlets (1d4, Bludgeoning), Brass Knuckles (1d4 Bludgeoning), Sap Gloves (1d4 Bludgeoning), Unarmed Strikes (1 Bludgeoning). These all fall into the Simple Weapons category, and you are proficient with them.
Level 3. Starting at Level 3 you gain Proficiency in Strength (Athletics). If you are already proficient in this skill you add double your proficiency modifier to checks you make with it. Also at Level 3, your punching power becomes extraordinary. You hit harder than most, and your damage with pugilist weapons progresses as follows: Lvl 3=1d4; Lvl 8=1d6; Lvl 13=1d8; Lvl 18=1d10.
Level 7: Leather Skin: Your training enables you to add your Constitution Bonus to your Armor Class in addition to your Dexterity Bonus, when you are not wearing armor, and not carrying a shield.
Level 10: Iron Chin: You have been hit in the head so many times that you gain resistance to bludgeoning damage, and you gain advantage on saving throws against effects that would make you stunned or unconscious.
Level 15: Powerful Takedown: Anytime you successfully use the "shove prone" maneuver against an opponent, you not only force him into the prone condition, you also do your normal unarmed strike damage.
Level 18: Judoka: If someone attacks you in melee, you can use your reaction to perform a Powerful Takedown against your opponent. To do this, make a Strength (Athletics) check contested by your opponent's Strength (Athletics) or Dexterity (Acrobatics). Your opponent chooses which skill he is going to use. If you succeed on this check, your opponent is throne prone, and takes your normal unarmed strike damage.
Pit Fighter (Fighter Archetype):
The Pit Fighter is a fighter that excels in the pit, cage, ring, back alley, bar room brawl, etc. While monks also train to fight unarmed, a pit fighter's training focuses more on technique and conditioning than it does spirituality.
The following weapons are considered Pit Fighter Weapons: Gauntlets (1d4, Bludgeoning), Brass Knuckles (1d4 Bludgeoning), Sap Gloves (1d4 Bludgeoning), Unarmed Strikes (1 Bludgeoning). These all fall into the Simple Weapons category, and you are proficient with them.
Level 3. Starting at Level 3 you gain Proficiency in Strength (Athletics). If you are already proficient in this skill you add double your proficiency modifier to checks you make with it. Also at Level 3, your punching power becomes extraordinary. You hit harder than most, and your damage with pugilist weapons progresses as follows: Lvl 3=1d4; Lvl 8=1d6; Lvl 13=1d8; Lvl 18=1d10.
Level 7: Leather Skin: Your training enables you to add your Constitution Bonus to your Armor Class in addition to your Dexterity Bonus, when you are not wearing armor, and not carrying a shield.
Level 10: Iron Chin: You have been hit in the head so many times that you gain resistance to bludgeoning damage, and you gain advantage on saving throws against effects that would make you stunned or unconscious.
Level 15: Powerful Takedown: Anytime you successfully use the "shove prone" maneuver against an opponent, you not only force him into the prone condition, you also do your normal unarmed strike damage.
Level 18: Judoka: If someone attacks you in melee, you can use your reaction to perform a Powerful Takedown against your opponent. To do this, make a Strength (Athletics) check contested by your opponent's Strength (Athletics) or Dexterity (Acrobatics). Your opponent chooses which skill he is going to use. If you succeed on this check, your opponent is throne prone, and takes your normal unarmed strike damage.