Dalebert
2019-07-01, 05:51 PM
Can you help decide? Current status: level 16 yuan-ti (originally human) wizard with 22 int, 14 con, resilient con, and leadership feat (14 cha).
I'm mostly down to Lucky or +2 con but warcaster isn't completely out of the running.
Lucky: obvious benefit including re-rolling a failed concentration check. It's never a bad feat IMHO. Small downside: It's a limited resource that I have to consciously manage and stress about. "Should I use it now or hold it for that boss fight?"
+2 con: Will raise my HP and survivability, my con saves for everything including concentration checks, and when my prof is +6 that means I won't even need to roll concentration checks on any dmg less than 22.
Warcaster: Not intuitive to take for a full caster. However, as a necromancer, I have the resources to be surprisingly resilient when I need to be. Vampiric Touch is a fun one but requires I wade into battle. Every time I kill something with a spell, I gain extra necromancer healing. My pet wight can cast Life Transference to heal me for quite a lot in a pinch via Ring of Spell Storing. When I hang back and do wizard stuff, I hardly ever take dmg and rarely get to use the free healing I get from killing things. Though I normally don't take opp attacks, maybe I would if I could cast a spell on an opponent! My concentration checks will be amazing and yet I will always still have to roll them just for that 1 in 400 chance of double 1s. I'd have a better chance of making the higher dmg ones though. A downside: I might fail to fully exploit it OR end up altering my playstyle so that I would.
Or do you have a different suggestion?
I'm mostly down to Lucky or +2 con but warcaster isn't completely out of the running.
Lucky: obvious benefit including re-rolling a failed concentration check. It's never a bad feat IMHO. Small downside: It's a limited resource that I have to consciously manage and stress about. "Should I use it now or hold it for that boss fight?"
+2 con: Will raise my HP and survivability, my con saves for everything including concentration checks, and when my prof is +6 that means I won't even need to roll concentration checks on any dmg less than 22.
Warcaster: Not intuitive to take for a full caster. However, as a necromancer, I have the resources to be surprisingly resilient when I need to be. Vampiric Touch is a fun one but requires I wade into battle. Every time I kill something with a spell, I gain extra necromancer healing. My pet wight can cast Life Transference to heal me for quite a lot in a pinch via Ring of Spell Storing. When I hang back and do wizard stuff, I hardly ever take dmg and rarely get to use the free healing I get from killing things. Though I normally don't take opp attacks, maybe I would if I could cast a spell on an opponent! My concentration checks will be amazing and yet I will always still have to roll them just for that 1 in 400 chance of double 1s. I'd have a better chance of making the higher dmg ones though. A downside: I might fail to fully exploit it OR end up altering my playstyle so that I would.
Or do you have a different suggestion?