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Fax Celestis
2007-10-08, 11:21 AM
Dreadvenom
Conjuration (Creation)
Level: Assassin 4
Components: M
Casting Time: Concentration
Range: Touch
Target: Weapon touched
Duration: Concentration + 1 round/level or until discharged
Saving Throw: None
Spell Resistance: No

Your chosen weapon is imbued with a potent, magical venom. This is an injury poison that deals a primary and secondary damage of 1d6 Constitution damage, plus one point of Constitution damage per point of Intelligence modifier you possess. Further, your DC for your Death Attack ability, should you possess it, increases by 1 for each three caster levels you possess.

This spell can be cast while studying a target (such as for the purposes of Death Attack) without interference. This spell discharges on a successful hit.

Material component: a vial of poison worth at least 500 gp that is applied to the weapon during the casting of the spell.

Paradigm Strike
Illusion/Divination
Level: Assassin 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level or until discharged
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)

The color from your body drains from you and coats your weapon in fluorescence and rendering you invisible (as the spell).

When you strike you foe, your attack seeks your opponent's vitals, and the colors pour into the wound. The next melee attack you hit with deals Sneak Attack damage in addition to its regular damage, unless the creature is immune to extra damage from critical hits.

In addition, the colors drained from your body suffuse through your opponent, affecting them in one of the following ways:

{table=head]!Roll | Effect
1 | Blinded
2 | Deafened
3 | Silenced
4 | Slowed (as the spell)
5 | Frightened
6 | Roll twice more, rerolling further rolls of 6[/table]

Any of these effects last for one round per two caster levels.

Slaying Hand
Necromancy [Death, Evil]
Level: Assassin 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Dead or dying creature touched
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

You touch a dead or dying creature and suck their life energy into yourself. As part of this spell, you touch a creature with 0 or less hit points, and they are immediately slain and cannot be resurrected. If the slain creature succeeds on a Fortitude save, they are still slain but are able to be resurrected.

For each 3 HD the slain creature had, you gain a +2 insight bonus to Strength, Constitution, and Intelligence. Further, you gain 5 temporary hit points for each HD the creature had. Lastly, you gain the knowledge of one feat that the creature possessed, even if you do not normally meet the prerequisites. All three of these effects last a number of rounds equal to your caster level.

SurlySeraph
2007-10-08, 03:00 PM
Dreadvenom is nice, but the cost is kinda exorbitant. Of course, the prices for poison are ridiculously high, so I guess that's just being consistent. Paradigm Strike is good. Slaying Hand sounded insane until I noticed the duration. It's balanced, and I like it.