Fax Celestis
2007-10-08, 11:41 AM
Thoughts of Dragon
Psychometabolism
Level: Egoist 3
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Reflex half or Will negates; see text
Power Resistance: No
Power Points: Egoist 5
You alter your physical form to emulate a mighty dragon. Upon manifesting this power, you gain a +3 enhancement bonus to natural armor.
Augment: This power can be augmented in any of the following ways:
You can augment this power to gain a breath weapon. By spending two additional power points on this power, you gain a breath weapon that deals 1d6 points of fire damage to all targets in a 15' cone. This breath weapon is usable once every 1d4 rounds, and a Reflex save halves its damage.
You can also augment this power to radiate an aura of fear. By spending four additional power points, you emanate a twenty-foot radius of terror. Foes in this area must succeed on a Will save at the start of their turns or become frightened. Those that succeed on their Will saves against this ability cannot be affected by it again for 24 hours. This is a mind-affecting fear effect.
For any two power points spent to augment this power, your enhancement bonus to your natural armor improves by +1 for each two additional power points spent to augment this power.
If you augmented this power to receive the breath weapon ability, its fire damage increases by +1d6 for each two additional power points spent to augment this power.
If you augmented this power to receive the aura of terror ability, its DC increases by 1 for each three additional power points spent to augment this power.
Thoughts of Phoenix
Psychometabolism (See Text)
Level: Egoist 3
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Fortitude negates; see text
Power Resistance: No
Power Points: Egoist 5
You alter your physical form to emulate the mighty phoenix. Upon manifesting this power, you gain Fire Resist 10.
Augment:This power can be augmented in the following ways:
You can augment this power to radiate an expanding radius of heat. By spending to additional power points, you radiate an aura of flame, dealing 1d6 points of fire damage to any creature within 5 feet of you. This damage is inflicted at the beginning of your turn. You are unaffected by your own aura of flame. A Fortitude save negates this damage.
You can also augment this power to change your Fire Resistance to Fire Absorption. By spending five additional power points, you regain one hit point for every three points of fire damage you successfully resist. If you gain this ability, this power is of the (Healing) subdiscipline.
For any two power points spent to augment this power, the Fire Resistance granted by this power increases by two.
If you augmented this power to gain the aura of flame ability, its damage increases by +1d6 for each two power points spent to augment this power.
If you augmented this power to gain the fire absorption ability, you gain one additional hit point for each three points of fire damage resisted for each three power points spent to augment this power.
Psychometabolism
Level: Egoist 3
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Reflex half or Will negates; see text
Power Resistance: No
Power Points: Egoist 5
You alter your physical form to emulate a mighty dragon. Upon manifesting this power, you gain a +3 enhancement bonus to natural armor.
Augment: This power can be augmented in any of the following ways:
You can augment this power to gain a breath weapon. By spending two additional power points on this power, you gain a breath weapon that deals 1d6 points of fire damage to all targets in a 15' cone. This breath weapon is usable once every 1d4 rounds, and a Reflex save halves its damage.
You can also augment this power to radiate an aura of fear. By spending four additional power points, you emanate a twenty-foot radius of terror. Foes in this area must succeed on a Will save at the start of their turns or become frightened. Those that succeed on their Will saves against this ability cannot be affected by it again for 24 hours. This is a mind-affecting fear effect.
For any two power points spent to augment this power, your enhancement bonus to your natural armor improves by +1 for each two additional power points spent to augment this power.
If you augmented this power to receive the breath weapon ability, its fire damage increases by +1d6 for each two additional power points spent to augment this power.
If you augmented this power to receive the aura of terror ability, its DC increases by 1 for each three additional power points spent to augment this power.
Thoughts of Phoenix
Psychometabolism (See Text)
Level: Egoist 3
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Fortitude negates; see text
Power Resistance: No
Power Points: Egoist 5
You alter your physical form to emulate the mighty phoenix. Upon manifesting this power, you gain Fire Resist 10.
Augment:This power can be augmented in the following ways:
You can augment this power to radiate an expanding radius of heat. By spending to additional power points, you radiate an aura of flame, dealing 1d6 points of fire damage to any creature within 5 feet of you. This damage is inflicted at the beginning of your turn. You are unaffected by your own aura of flame. A Fortitude save negates this damage.
You can also augment this power to change your Fire Resistance to Fire Absorption. By spending five additional power points, you regain one hit point for every three points of fire damage you successfully resist. If you gain this ability, this power is of the (Healing) subdiscipline.
For any two power points spent to augment this power, the Fire Resistance granted by this power increases by two.
If you augmented this power to gain the aura of flame ability, its damage increases by +1d6 for each two power points spent to augment this power.
If you augmented this power to gain the fire absorption ability, you gain one additional hit point for each three points of fire damage resisted for each three power points spent to augment this power.