BerzerkerUnit
2019-07-02, 05:38 PM
Dragonspeakers
Warlocks beholden to elder dragon patrons are known as dragonspeakers. Most commonly they are agents tasked with preserving the peace of a dragon’s domain though some might instead marshal the dragon’s other forces or insure the location of its lair remains secret.
Patron Spells
1- Chromatic Orb, Alarm
2- Dragon’s Breath, Locate Object
3- Protection from Energy, Water Breathing
4- Charm Monster, Vitriolic Sphere
5- Legend Lore, Geas
Patron’s Breath
Beginning at 1st level you are inextricably bound to the raging elemental power of your Patron. You become an outlet for the evergrowing power lest it build to the point of exploding. As an action you can exhale a 15 ft cone or 30 ft line of destructive energy that matches that of your Patron. The breath deals 2d8+your warlock level energy damage. Creatures in the area reduce the damage by half with a successful dexterity save. The breath’s range doubles and damage dice improve to 2d10 at level 6 and 2d12 at level 14. You regain your breath after a short rest or by expending a warlock spell slot as a bonus action.
Hoard Access
Beginning at 6th level your patron grants you access to a their hoard. As an action you can retrieve your Proficiency bonus x 1000 gp in coins or half that value in gems of your choosing. Alternatively, you can withdraw a single common or uncommon magic item of your choosing. At level 11 you may draw a rare item, at level 17 you may draw a very rare or legendary item. You cannot use this feature again until you have replaced whatever was previously withdrawn from the hoard (or items of similar value). In the case of lost or destroyed magic items, an item of equal rarity from the same list in the DMG will suffice.
Legendary Adjutant
At 10th level the overwhelming majesty of your patron bleeds into your everyday interactions. You gain proficiency in Persuasion or Intimidation. If you’re already proficient in both skills you double your Proficiency bonus in one of them if you don’t already receive a similar benefit from another source. Additionally, creatures with the Dragon type or that understand draconic begin encounters neutral to you and your allies.
Dragonrider
At 14th level your Patron grants you permission to impress a Young Dragon of your Patron’s line into service. This young dragon serves as a mount and stalwart companion. Use the statistics found in the Monster Manual for a creature of its type with the following exceptions: the breath weapon’s DC is equal to your Spell DC and loses the recharge property. The dragon recovers the use of it breath weapon after each short rest or when you expend a Warlock Spell Slot as a bonus action.
New Invocation
Eldritch Cascade
When you cast Eldritch Blast you have the option of creating a 15 ft cone or 30 ft line of eldritch energy instead of rays. Creatures in the area must succeed on a Dexterity saving throw against your Spell DC or take 1d10 Force damage. This damage increases at 5th (2d10), 11th (3d10), 16th (4d10).
Warlocks beholden to elder dragon patrons are known as dragonspeakers. Most commonly they are agents tasked with preserving the peace of a dragon’s domain though some might instead marshal the dragon’s other forces or insure the location of its lair remains secret.
Patron Spells
1- Chromatic Orb, Alarm
2- Dragon’s Breath, Locate Object
3- Protection from Energy, Water Breathing
4- Charm Monster, Vitriolic Sphere
5- Legend Lore, Geas
Patron’s Breath
Beginning at 1st level you are inextricably bound to the raging elemental power of your Patron. You become an outlet for the evergrowing power lest it build to the point of exploding. As an action you can exhale a 15 ft cone or 30 ft line of destructive energy that matches that of your Patron. The breath deals 2d8+your warlock level energy damage. Creatures in the area reduce the damage by half with a successful dexterity save. The breath’s range doubles and damage dice improve to 2d10 at level 6 and 2d12 at level 14. You regain your breath after a short rest or by expending a warlock spell slot as a bonus action.
Hoard Access
Beginning at 6th level your patron grants you access to a their hoard. As an action you can retrieve your Proficiency bonus x 1000 gp in coins or half that value in gems of your choosing. Alternatively, you can withdraw a single common or uncommon magic item of your choosing. At level 11 you may draw a rare item, at level 17 you may draw a very rare or legendary item. You cannot use this feature again until you have replaced whatever was previously withdrawn from the hoard (or items of similar value). In the case of lost or destroyed magic items, an item of equal rarity from the same list in the DMG will suffice.
Legendary Adjutant
At 10th level the overwhelming majesty of your patron bleeds into your everyday interactions. You gain proficiency in Persuasion or Intimidation. If you’re already proficient in both skills you double your Proficiency bonus in one of them if you don’t already receive a similar benefit from another source. Additionally, creatures with the Dragon type or that understand draconic begin encounters neutral to you and your allies.
Dragonrider
At 14th level your Patron grants you permission to impress a Young Dragon of your Patron’s line into service. This young dragon serves as a mount and stalwart companion. Use the statistics found in the Monster Manual for a creature of its type with the following exceptions: the breath weapon’s DC is equal to your Spell DC and loses the recharge property. The dragon recovers the use of it breath weapon after each short rest or when you expend a Warlock Spell Slot as a bonus action.
New Invocation
Eldritch Cascade
When you cast Eldritch Blast you have the option of creating a 15 ft cone or 30 ft line of eldritch energy instead of rays. Creatures in the area must succeed on a Dexterity saving throw against your Spell DC or take 1d10 Force damage. This damage increases at 5th (2d10), 11th (3d10), 16th (4d10).