Rivaler
2019-07-03, 03:13 PM
Good evening everyone!
I'll begin DMing with a group of people next week, and I'm both very excited and kind of anxious about it. Thing is, despite me being a new DM (this will be the first time DM in my life ), we agreed on trying a homebrew campaign made by me, and before you tell me, yes, I know this might not have been the greatest of choices! But it is what it is :P
Now, I have an overall idea of the campaign, and my setting is decently developed ( at least, what I consider to be enough for a start ), but now I need to prepare an actual adventure / first session, and I really feel like I need some tips on how to do some things, and so here I am!
I'll have the group start in a city under siege: the adventurers are tasked with sneaking in the encampment at night and destroy the supplies warehouse. After that, get back to the city and launch a sortie on the enemy ballistae to destroy them, allowing the fleet to get near and break the siege.
I'd like some help on the encounter side of things, more specifically some suggestion on stat blocks for enemies to be found. I know all too well that my first session will be far from perfect, but I'd really like to do my best and make everyone have a good time.
The group is pretty big: 6 or 7 people, all level 1s. What I had in mind was to maybe have them try to sneak as far as possible in the encampment, maybe taking down some guards somehow ( could use some tips on how you would handle this to make as many classes as possible relevant ). Then maybe find a decently sized group of guards guarding access to the supplies warehouse, to be taken out in combat with the help of a previously acquired silence scroll ( could REALLY use a bit of help with the enemy composition here: enemies are orcs and human barbarians, and I'd like to fit a huge sized orc beserker of sort for color ).
Once they gain access to warehouse, they have to face a boss encounter: 2 - 4 guards and a shaman. Once the shaman is damaged, it becomes a demon, which can create crystals that dominate players' will ( basically, a hard to resist but tethered version of crown of madness is what I was thinking ) and reanimate the orcs' corpses until destroyed ( I mostly have this stat block thought out, reshaping a CR 4 Dybbuk ).
For the sortie part, I think I'll improvise. I think that with the group size, introductions and such, this should be more than enough for a first session! Still, if you have any suggestion on this, that's very welcome as well!
So, all in all I'd really like some inputs from you experienced folks!
What's your overall idea about this? Is this way too much or not enough?
How would you make the stealth part be interesting for everyone and not only the rogues alone?
What CR do consider fair for the pre-warehouse fight? I think I could use orcs and berserkers from the MM, but I'm kinda uncertain on their numbers and what I could use for the giant sized orc ( it's supposed to be a hill-giant / orc breed brought as a living siege weapon ).
Do you think the boss fight, or the overall plan, is too difficult? I tend to see players overcome challenges I thought would be very hard, and I really can't tell if a CR 4 monster with 2 minions and domination capabilities is going to be devastating or a walk in a part for my group.
Also, ANY tip, thought, constructive criticism, addition you'd make, encouragement and so on is very appreciated!
Thank you very much for reading this, and even more for your replies!
I'll begin DMing with a group of people next week, and I'm both very excited and kind of anxious about it. Thing is, despite me being a new DM (this will be the first time DM in my life ), we agreed on trying a homebrew campaign made by me, and before you tell me, yes, I know this might not have been the greatest of choices! But it is what it is :P
Now, I have an overall idea of the campaign, and my setting is decently developed ( at least, what I consider to be enough for a start ), but now I need to prepare an actual adventure / first session, and I really feel like I need some tips on how to do some things, and so here I am!
I'll have the group start in a city under siege: the adventurers are tasked with sneaking in the encampment at night and destroy the supplies warehouse. After that, get back to the city and launch a sortie on the enemy ballistae to destroy them, allowing the fleet to get near and break the siege.
I'd like some help on the encounter side of things, more specifically some suggestion on stat blocks for enemies to be found. I know all too well that my first session will be far from perfect, but I'd really like to do my best and make everyone have a good time.
The group is pretty big: 6 or 7 people, all level 1s. What I had in mind was to maybe have them try to sneak as far as possible in the encampment, maybe taking down some guards somehow ( could use some tips on how you would handle this to make as many classes as possible relevant ). Then maybe find a decently sized group of guards guarding access to the supplies warehouse, to be taken out in combat with the help of a previously acquired silence scroll ( could REALLY use a bit of help with the enemy composition here: enemies are orcs and human barbarians, and I'd like to fit a huge sized orc beserker of sort for color ).
Once they gain access to warehouse, they have to face a boss encounter: 2 - 4 guards and a shaman. Once the shaman is damaged, it becomes a demon, which can create crystals that dominate players' will ( basically, a hard to resist but tethered version of crown of madness is what I was thinking ) and reanimate the orcs' corpses until destroyed ( I mostly have this stat block thought out, reshaping a CR 4 Dybbuk ).
For the sortie part, I think I'll improvise. I think that with the group size, introductions and such, this should be more than enough for a first session! Still, if you have any suggestion on this, that's very welcome as well!
So, all in all I'd really like some inputs from you experienced folks!
What's your overall idea about this? Is this way too much or not enough?
How would you make the stealth part be interesting for everyone and not only the rogues alone?
What CR do consider fair for the pre-warehouse fight? I think I could use orcs and berserkers from the MM, but I'm kinda uncertain on their numbers and what I could use for the giant sized orc ( it's supposed to be a hill-giant / orc breed brought as a living siege weapon ).
Do you think the boss fight, or the overall plan, is too difficult? I tend to see players overcome challenges I thought would be very hard, and I really can't tell if a CR 4 monster with 2 minions and domination capabilities is going to be devastating or a walk in a part for my group.
Also, ANY tip, thought, constructive criticism, addition you'd make, encouragement and so on is very appreciated!
Thank you very much for reading this, and even more for your replies!