yarrowdeathbloo
2019-07-05, 07:04 AM
This is part 3 in my series of post where I attempt to make the underpowered classes of 3.5e more powerful the last one was the monk (http://http://www.giantitp.com/forums/showthread.php?590786-Fixing-the-Underpowered-Class-2-the-Monk&p=24013328#post24013328).
Ideally I'm trying to get theese classes to be contributing to the party about as much as the bard, psychic warrior or the binder. So then let's see what kinda baggage the paladin has then.
The Problems
-MAD
-Lack of class skills and skill Points
-Lack of meaningful ways to contribute outside of combat
-Has a specifically aligned stick up it's rear
Tweaks
Alignment: When a character first gains a level in paladin they choose Chaotic,Evil,Good, or Lawful; they are treated as a paladin of that alignment and must contain that aspect in their alignment, if their alignment is changed forcibly to not match their chosen alignment (such as through magic) they must choose a new alignment to champion. If a paladin willingly changes their alignment to not match their chosen alignment they lose all abilities pertaining to their old alignment.
Code of honor: is now up to the player.
Skills: The Paladin now adds; Bluff, Gather Information, Intimidate, Listen, Sense Motive, and Spot to their class skills. Also the Paladin has base skill points = 4+int modifier
Detect Alignment: The Paladin can now detect the alignment of any creature.
Smite: The Paladin can now use smite against creatures of any alignment, and can be used a number of times each day equal to ½ your Paladin (round down) level +1.
Spellcasting: The Paladin also uses Charisma instead of wisdom whenever applicable for spellcasting.
Purify food and drink (Sp) : starting at 6th level the Paladin can use purify food and drink at caster level of ½ their paladin level a number of times each day equal to their paladin level.
Least Aligned Ability (su): also at 7th level the Paladin may choose two abilities from below based on what alignment they are championing(the full description of these can be found at the end). Unless otherwise specified each of these abilities can be used once each hour. The paladin may change what abilities they have choses when they gain a level in paladin. At 8th level they choose two more.
Any:Bane of the Dead, Death Watch,Ghost Foot, Geistmark, Magic Sight, Night Sight.
Chaos:Crowd Blend, Disfunction, Smith’s Touch, Vivid Fog.
Evil:Charm,Ensnare,Saboteur, Vivid Fog.
Good:Bestial Tongue, Charm,Crowd Blend, Healing Touch
Law: Clockwork,Ensnare, Healing Touch, Smith’s Touch
Domain(su): at 7th level the Paladin gains the abilities of one cleric domain and cast cast each spell on that domain spell list that a cleric of their level could cast once per day at caster level equal to their paladin level.
Light(Sp): starting at 8th level the Paladin can cast light at will with caster level equal to their paladin level.
Mending(Sp): starting at 11th level the Paladin can cast mending at will with caster level equal to their paladin level.
Standard Aligned Ability(su):Again at 11th level the Paladin chooses two options from the list below based on their alignment (full description at the end) these can be used once each hour unless otherwise stated.
Any:Divine Flame,Ethereal Messenger, Gust, Limber, Phantasmal Squire, Rescale.
Chaos:Form Shift, Fracture, Mirrored army, Spider’s Web
Evil:Deprive Sense, Keep tabs, Mirrored army, Muten
Good:Commander’s Gift, Fracture, Insulate, Keep Tabs
Law:Commander’s Gift,Freight Disk, Muten, Spider’s Web.
Remove disease(Sp): at 12th level the Paladin can now use Remove Disease 1/day, this is increased to 1/hour at 14th level and at will at 18th level.
Summon Mount(Sp): also at 12th level the paladin can summon their mount at will.
Calm Emotions (Sp): at 13th level the Paladin gains the ability to cast calm emotions at will with caster level equal to their paladin level.
Enhance (Su): Starting at 16th level the Paladin may grant themselves or their mount Flight speed or swim speed Equal to their land speed, or swim speed whichever is higher if the paladin or their mount already has flight speed or swim speed it is instead doubled. The paladin may also grant themselves or their mount the ability to breathe underwater (or air if unable) and exist comfortably underwater ( or air if unable). The paladin can use these abilities at will as an immediate action.
Augury (Sp): starting at 17th level the Paladin can now cast augury 2/day at caster level equal to their paladin level.
Major Aligned ability (su): also at 17th level the Paladin may choose two abilities from below based on what alignment they are championing(the full description of these can be found at the end). Unless otherwise specified each of these abilities can be used once each hour. The paladin may change what abilities they have choses when they gain a level in paladin. At 19th level they choose two more.
Any:Banishment,Bargain, Fade, Ghost,Sight, Linguist, Sway
Chaos:Fog Wall,Mind Twist,Sculpt,Shape Change
Evil:Deathspeech,Mind Twist,Insist, Plague
Good:Barrier, Deathspeech,Fog Wall,Restore
Law:Barrier,Insist,Lodging, Sculpt.
Bane of the Dead: as Detect undead at paladin level, also smite always deals bonus damage to undead equal to the paladin's maximum number of smite attempts per day.
Bestial Tongue: as Speak with animals at paladin level level, also works on magical beasts with Int 3 or more.
Charm: as charm person at paladin level.
Clockwork: as an immediate action the paladin can declare an activity, such as scaling a cliff, or searching for a paper on a desk the next time the paladin would make a roll pertaining to that activity you get a +7 circumstance bonus to that roll.
Crowd Blend: as Disguise Self at paladin level. Can be used once every 30 minutes.
Deathwatch: as Deathwatch at paladin level. Can be used once every 30 minutes.
Dysfunction: one non-magical mechanical device ceases to function in a manner of your choosing for a number of minutes equal to your paladin level (example: if used on a lock that lock can be opened without using a key or is jammed shut).
Ensnare: as Entangle at paladin Level. Can be used once every 30 minutes.
Ghost foot: For a number of minutes equal to the paladin's level they do not need to make a move silently roll to move without making noise.
Geistmark: The paladin can mark a creature they make contact with, for a number of minutes equal to their paladin level they know that creatures exact location.
Healing Touch: a creature the paladin makes contact with regains hit points equal to their paladin level.
Magic Sight: as Detect Magic at paladin level. Can be used once every minute.
Night Sight: The paladin permanently gains darkvision out to 30 ft or if they had darkvision it is instead increased by 30 ft. the paladin does not activate this ability.
Saboteur: Name an activity target creature makes a will save vs the paladin's highest level spell saving throw dc if they fail, they take a -7 penalty on their next roll pertaining to that activity.
Smith’s Touch: as Chill Metal or Heat Metal at paladin level.
Vivid Fog: as Obscuring Mist at paladin level then the paladin may create an illusion as Silent Image anywhere within the radius of this ability.
Commander’s Gift: As Status at paladin level except the paladin may select creatures at long range, also all creatures link this way may cast message at will with one another regardless of distance.
Deprive Sense: As Blindness/Deafen at paladin level. Usable once every 30 minutes.
Divine Flame: As Create Flame at paladin level except it can also be used to make smite attempts. This ability can be used at will.
Ethereal Messenger: as Whispering Wind at paladin level. Usable every 30 minutes.
Form Shift: as Alter Self at paladin level. Usable every 30 minutes.
Fracture: as Shatter at paladin level. Usable every 30 minutes.
Freight Disk: As Floating disc at paladin level except the maximum weight that can be carried is doubled.
Gust: As Gust of Wind at paladin level. Useable once every 30 minutes.
Insulate: A Creature the paladin touches gains fire, cold, and electricity resistance equal to their paladin level for a number of minutes equal to their paladin level.
Keep Tabs: As Locate Object at paladin level. Usable once every 30 minutes.
Limber: As Remove Paralysis at paladin level. Usable once every 30 minutes.
Mirrored Army: As Mirror Image at paladin level, except the maximum distance the illusions can move from the paladin is 30 ft, also they may take actions from the position of any illusion created this way, and they may sense what they would sense if they are where the illusion is.
Muten: As Silence at paladin level except it only affects one creature at a time. Usable once every 20 minutes.
Phantasmal Squire: As unseen servant at paladin level except it has an effective strength score of 6 and can make craft(any) checks as though it had 5 ranks in each craft skill.
Rescale: As Reduce person or Enlarge Person at paladin level except it reduces the target by 2 size categories (minimum Tiny) or enlarges the target by 2 size categories (maximum Huge).
Spider’s Web: As Web at paladin Level. Usable once every 30 minutes.
Banishment: As Dismissal at paladin level. usable once every 30 minutes.
Bargain: As Planar Ally, Lesser at paladin level except the Paladin does not need to pay an xp cost. This can be used once a day.
Barrier: as Resilient sphere at paladin level. Usable every 30 minutes.
Deathspeech: as Speak with Dead at paladin level, except the paladin is able to understand what the creature says and the creature understands what the paladin says as if they are both under Comprehend languages.
Fade: as Invisibility, Greater at paladin level. Usable once every 30 minutes.
Fog wall: as Solid Fog at paladin level. Usable once every 30 minutes.
Ghost Sight: The Paladin is permanently under the effect of See Invisibility.
Linguist: The Paladin is permanently under the effect of Comprehend languages and Tongues.
Lodging: as Secure Shelter Except the creatures inside and the hut itself are protected from fire damage from the outside and the inside of the shelter does not need to be heated.
Mind Twist: as Confusion at paladin level. Usable once every 30 minutes.
Plague: as Contagion at paladin level. Usable once every 30 minutes.
Restore: as Restoration at paladin level.
Sculpt: as Shape Stone and Shape Wood at paladin level.
Shape Change: As Polymorph at paladin level, Limited to the paladin only. Usable once every 30 minutes.
Sway: as Charm monster at paladin level. Usable once every 30 minutes.
Ideally I'm trying to get theese classes to be contributing to the party about as much as the bard, psychic warrior or the binder. So then let's see what kinda baggage the paladin has then.
The Problems
-MAD
-Lack of class skills and skill Points
-Lack of meaningful ways to contribute outside of combat
-Has a specifically aligned stick up it's rear
Tweaks
Alignment: When a character first gains a level in paladin they choose Chaotic,Evil,Good, or Lawful; they are treated as a paladin of that alignment and must contain that aspect in their alignment, if their alignment is changed forcibly to not match their chosen alignment (such as through magic) they must choose a new alignment to champion. If a paladin willingly changes their alignment to not match their chosen alignment they lose all abilities pertaining to their old alignment.
Code of honor: is now up to the player.
Skills: The Paladin now adds; Bluff, Gather Information, Intimidate, Listen, Sense Motive, and Spot to their class skills. Also the Paladin has base skill points = 4+int modifier
Detect Alignment: The Paladin can now detect the alignment of any creature.
Smite: The Paladin can now use smite against creatures of any alignment, and can be used a number of times each day equal to ½ your Paladin (round down) level +1.
Spellcasting: The Paladin also uses Charisma instead of wisdom whenever applicable for spellcasting.
Purify food and drink (Sp) : starting at 6th level the Paladin can use purify food and drink at caster level of ½ their paladin level a number of times each day equal to their paladin level.
Least Aligned Ability (su): also at 7th level the Paladin may choose two abilities from below based on what alignment they are championing(the full description of these can be found at the end). Unless otherwise specified each of these abilities can be used once each hour. The paladin may change what abilities they have choses when they gain a level in paladin. At 8th level they choose two more.
Any:Bane of the Dead, Death Watch,Ghost Foot, Geistmark, Magic Sight, Night Sight.
Chaos:Crowd Blend, Disfunction, Smith’s Touch, Vivid Fog.
Evil:Charm,Ensnare,Saboteur, Vivid Fog.
Good:Bestial Tongue, Charm,Crowd Blend, Healing Touch
Law: Clockwork,Ensnare, Healing Touch, Smith’s Touch
Domain(su): at 7th level the Paladin gains the abilities of one cleric domain and cast cast each spell on that domain spell list that a cleric of their level could cast once per day at caster level equal to their paladin level.
Light(Sp): starting at 8th level the Paladin can cast light at will with caster level equal to their paladin level.
Mending(Sp): starting at 11th level the Paladin can cast mending at will with caster level equal to their paladin level.
Standard Aligned Ability(su):Again at 11th level the Paladin chooses two options from the list below based on their alignment (full description at the end) these can be used once each hour unless otherwise stated.
Any:Divine Flame,Ethereal Messenger, Gust, Limber, Phantasmal Squire, Rescale.
Chaos:Form Shift, Fracture, Mirrored army, Spider’s Web
Evil:Deprive Sense, Keep tabs, Mirrored army, Muten
Good:Commander’s Gift, Fracture, Insulate, Keep Tabs
Law:Commander’s Gift,Freight Disk, Muten, Spider’s Web.
Remove disease(Sp): at 12th level the Paladin can now use Remove Disease 1/day, this is increased to 1/hour at 14th level and at will at 18th level.
Summon Mount(Sp): also at 12th level the paladin can summon their mount at will.
Calm Emotions (Sp): at 13th level the Paladin gains the ability to cast calm emotions at will with caster level equal to their paladin level.
Enhance (Su): Starting at 16th level the Paladin may grant themselves or their mount Flight speed or swim speed Equal to their land speed, or swim speed whichever is higher if the paladin or their mount already has flight speed or swim speed it is instead doubled. The paladin may also grant themselves or their mount the ability to breathe underwater (or air if unable) and exist comfortably underwater ( or air if unable). The paladin can use these abilities at will as an immediate action.
Augury (Sp): starting at 17th level the Paladin can now cast augury 2/day at caster level equal to their paladin level.
Major Aligned ability (su): also at 17th level the Paladin may choose two abilities from below based on what alignment they are championing(the full description of these can be found at the end). Unless otherwise specified each of these abilities can be used once each hour. The paladin may change what abilities they have choses when they gain a level in paladin. At 19th level they choose two more.
Any:Banishment,Bargain, Fade, Ghost,Sight, Linguist, Sway
Chaos:Fog Wall,Mind Twist,Sculpt,Shape Change
Evil:Deathspeech,Mind Twist,Insist, Plague
Good:Barrier, Deathspeech,Fog Wall,Restore
Law:Barrier,Insist,Lodging, Sculpt.
Bane of the Dead: as Detect undead at paladin level, also smite always deals bonus damage to undead equal to the paladin's maximum number of smite attempts per day.
Bestial Tongue: as Speak with animals at paladin level level, also works on magical beasts with Int 3 or more.
Charm: as charm person at paladin level.
Clockwork: as an immediate action the paladin can declare an activity, such as scaling a cliff, or searching for a paper on a desk the next time the paladin would make a roll pertaining to that activity you get a +7 circumstance bonus to that roll.
Crowd Blend: as Disguise Self at paladin level. Can be used once every 30 minutes.
Deathwatch: as Deathwatch at paladin level. Can be used once every 30 minutes.
Dysfunction: one non-magical mechanical device ceases to function in a manner of your choosing for a number of minutes equal to your paladin level (example: if used on a lock that lock can be opened without using a key or is jammed shut).
Ensnare: as Entangle at paladin Level. Can be used once every 30 minutes.
Ghost foot: For a number of minutes equal to the paladin's level they do not need to make a move silently roll to move without making noise.
Geistmark: The paladin can mark a creature they make contact with, for a number of minutes equal to their paladin level they know that creatures exact location.
Healing Touch: a creature the paladin makes contact with regains hit points equal to their paladin level.
Magic Sight: as Detect Magic at paladin level. Can be used once every minute.
Night Sight: The paladin permanently gains darkvision out to 30 ft or if they had darkvision it is instead increased by 30 ft. the paladin does not activate this ability.
Saboteur: Name an activity target creature makes a will save vs the paladin's highest level spell saving throw dc if they fail, they take a -7 penalty on their next roll pertaining to that activity.
Smith’s Touch: as Chill Metal or Heat Metal at paladin level.
Vivid Fog: as Obscuring Mist at paladin level then the paladin may create an illusion as Silent Image anywhere within the radius of this ability.
Commander’s Gift: As Status at paladin level except the paladin may select creatures at long range, also all creatures link this way may cast message at will with one another regardless of distance.
Deprive Sense: As Blindness/Deafen at paladin level. Usable once every 30 minutes.
Divine Flame: As Create Flame at paladin level except it can also be used to make smite attempts. This ability can be used at will.
Ethereal Messenger: as Whispering Wind at paladin level. Usable every 30 minutes.
Form Shift: as Alter Self at paladin level. Usable every 30 minutes.
Fracture: as Shatter at paladin level. Usable every 30 minutes.
Freight Disk: As Floating disc at paladin level except the maximum weight that can be carried is doubled.
Gust: As Gust of Wind at paladin level. Useable once every 30 minutes.
Insulate: A Creature the paladin touches gains fire, cold, and electricity resistance equal to their paladin level for a number of minutes equal to their paladin level.
Keep Tabs: As Locate Object at paladin level. Usable once every 30 minutes.
Limber: As Remove Paralysis at paladin level. Usable once every 30 minutes.
Mirrored Army: As Mirror Image at paladin level, except the maximum distance the illusions can move from the paladin is 30 ft, also they may take actions from the position of any illusion created this way, and they may sense what they would sense if they are where the illusion is.
Muten: As Silence at paladin level except it only affects one creature at a time. Usable once every 20 minutes.
Phantasmal Squire: As unseen servant at paladin level except it has an effective strength score of 6 and can make craft(any) checks as though it had 5 ranks in each craft skill.
Rescale: As Reduce person or Enlarge Person at paladin level except it reduces the target by 2 size categories (minimum Tiny) or enlarges the target by 2 size categories (maximum Huge).
Spider’s Web: As Web at paladin Level. Usable once every 30 minutes.
Banishment: As Dismissal at paladin level. usable once every 30 minutes.
Bargain: As Planar Ally, Lesser at paladin level except the Paladin does not need to pay an xp cost. This can be used once a day.
Barrier: as Resilient sphere at paladin level. Usable every 30 minutes.
Deathspeech: as Speak with Dead at paladin level, except the paladin is able to understand what the creature says and the creature understands what the paladin says as if they are both under Comprehend languages.
Fade: as Invisibility, Greater at paladin level. Usable once every 30 minutes.
Fog wall: as Solid Fog at paladin level. Usable once every 30 minutes.
Ghost Sight: The Paladin is permanently under the effect of See Invisibility.
Linguist: The Paladin is permanently under the effect of Comprehend languages and Tongues.
Lodging: as Secure Shelter Except the creatures inside and the hut itself are protected from fire damage from the outside and the inside of the shelter does not need to be heated.
Mind Twist: as Confusion at paladin level. Usable once every 30 minutes.
Plague: as Contagion at paladin level. Usable once every 30 minutes.
Restore: as Restoration at paladin level.
Sculpt: as Shape Stone and Shape Wood at paladin level.
Shape Change: As Polymorph at paladin level, Limited to the paladin only. Usable once every 30 minutes.
Sway: as Charm monster at paladin level. Usable once every 30 minutes.