PDA

View Full Version : D&D 5e/Next [Warlock Pact Boon] Pact of the Hand



Xuldarinar
2019-07-05, 10:38 AM
Pact of the Hand
Your patron’s gift has become a blessing or a curse upon your hand. You determine which hand this is upon selecting this feature. Your unarmed strikes made with this hand deal 1d4 damage on a hit. This die changes as you gain levels, as a monk of your warlock level. Upon selecting Pact of the Cursed Hand you decide if these strikes deal bludgeoning, piercing, or slashing damage. For damage types other than bludgeoning this may be reflected by your hand growing claws, or fang filled mouth forming on your palm, or by some other characteristic. Your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

If you selected the Hexblade Patron, Hex Warrior’s benefit extends to your hand and in turn your unarmed strikes.



Eldritch Invocations

Automatic Writing
Prerequisite: Pact of the Hand
Provided you have a means of writing, you may attempt an Arcana, History, Nature, or Religion check. For the purpose of this check you are considered proficient and may use your Charisma instead of Intelligence. Your hand writes out the information in question as a result of the roll. You can’t do this again until you have finished a long rest.

Crawling Hand
Prerequisite: Pact of the Hand
You gain a climb speed equal to your walking speed. Additionally, while prone, movement does not cost extra as your hand drags you around. You cannot use your hand to attack while using it to climb.

If you have Hand's Will, your hand while detached gains a climbing speed but you cannot use this Invocation otherwise while your hand is detached.

Flurried Hand
Prerequisite: Pact of the Hand
You may make an unarmed strike as a bonus action after using the Attack action or after casting a spell.

Hand’s Will
Prerequisite: 5th level, Pact of the Hand
As a bonus action you can detach or reattach your hand. While your hand is detached it has a number of hit points equal to your level and an armor class equal to 10 + your Dexterity modifier + your Charisma modifier. When your hand is detached you lose a number of hit points equal to its hit points, and when it is reattached you gain a number of hit points equal to how many your hand had left.

So long as it remains within 100 feet of you, you are capable of perceiving what the hand perceives. The hand can only provide information regarding Sight or Touch and is treated as having the same sensory ability in these areas as you. As a bonus action you can direct the hand to manipulate an object, open an unlocked door or container, store or retrieve an item, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

When you cast a spell with a range of touch, your detached hand can deliver the spell as if it had cast the spell. Additionally, when you use the attack action, you may do so from the location of your detached hand instead of your own.

If your hand is dropped to 0, it dies. Whether your hand is retrieved or not, it regenerates from its stump at the end of your next Long Rest.

Ravenous Hand
Prerequisite: 5th level, Pact of the Hand
You can attack with an unarmed strike twice, instead of once, whenever you take the Attack action on your turn.