AdAstra
2019-07-06, 07:37 PM
Sorcerers are pretty great honestly. These changes mostly serve (in my mind at least) to make their features feel more fleshed out and less disappointing, rather than more powerful, though they are a notable power boost. All the same, I would be glad to find out about any imbalances these changes could create.
Enhanced Spell- When you cast a spell of 1st level or higher, but lower than 6th level, you can spend 2 sorcery points to cast the spell at 1 higher level than the spell slot expended.
Careful Spell Revised-Just make it so spells that do half damage on a successful save instead do no damage for those affected by Careful Spell.
Unerring Spell- When you cast a spell requiring you to make an attack roll or ability check, you can expend 2 sorcery points to gain advantage on the first roll.
Lvl. 10-Limitless Potential-(In addition to getting an extra metamagic) You can now use your Sorcery to produce spells you would otherwise be unable to cast. By expending a spell slot and a number of sorcery points equal to its level, you may cast any Sorcerer spell of a level equal to the slot expended. You may not use this feature again until you take a short or long rest.
Lvl. 17-(In addition to getting an extra metamagic) Sorcerous Restoration moved here
Lvl. 20-Birthright-Your limitless power seeps through every spell you cast. Once per turn, when you use a metamagic that costs 1 sorcery point, that metamagic instead costs 0.
Enhanced Spell- When you cast a spell of 1st level or higher, but lower than 6th level, you can spend 2 sorcery points to cast the spell at 1 higher level than the spell slot expended.
Careful Spell Revised-Just make it so spells that do half damage on a successful save instead do no damage for those affected by Careful Spell.
Unerring Spell- When you cast a spell requiring you to make an attack roll or ability check, you can expend 2 sorcery points to gain advantage on the first roll.
Lvl. 10-Limitless Potential-(In addition to getting an extra metamagic) You can now use your Sorcery to produce spells you would otherwise be unable to cast. By expending a spell slot and a number of sorcery points equal to its level, you may cast any Sorcerer spell of a level equal to the slot expended. You may not use this feature again until you take a short or long rest.
Lvl. 17-(In addition to getting an extra metamagic) Sorcerous Restoration moved here
Lvl. 20-Birthright-Your limitless power seeps through every spell you cast. Once per turn, when you use a metamagic that costs 1 sorcery point, that metamagic instead costs 0.