Bobthewizard
2019-07-12, 08:18 AM
Two-Thirds Caster Rules
Someone had a post on this earlier. For a game I’m DM’ing, I’d like to allow the players to better incorporate blending half and third casters with their most appropriate full caster to allow a bigger range of gishes.
Paladin/Cleric
Ranger/Druid
EK/Wizard
or AT/Wizard
For these class combinations, when you multiclass, you would get the spell casting ability as if you were the full caster at the level of the multi classed spell slot table.
Instead of doubling up on 1st level spells known, you would be able to advance the level of your spells known. For Paladins, this would change the spellcasting stat to Wisdom, which I think they should do anyway. Paladins having synergy with Clerics makes more sense to me than the current synergy with Warlocks, Bards, and Sorcerers. Although I would still allow a player to use current rules if they preferred.
So if you were a 6th level paladin and 4th level Cleric. You would have spells known as if you were a 7th level Cleric, including access to 4th level spells. Access to Paladin and Ranger spells would still be based on just levels in those classes, but would not change number of spells known from the above rule. All subclass spells would also be based on individual class level.
Multiclassing out of the full spellcaster would still slow down your spell progression but you wouldn’t have to go through the lower level spells twice. Other class abilities would still progress based on class level.
Obviously this makes these multi classes more powerful than they currently are but I don’t think it makes them more powerful than just staying full caster.
What are your thoughts?
Someone had a post on this earlier. For a game I’m DM’ing, I’d like to allow the players to better incorporate blending half and third casters with their most appropriate full caster to allow a bigger range of gishes.
Paladin/Cleric
Ranger/Druid
EK/Wizard
or AT/Wizard
For these class combinations, when you multiclass, you would get the spell casting ability as if you were the full caster at the level of the multi classed spell slot table.
Instead of doubling up on 1st level spells known, you would be able to advance the level of your spells known. For Paladins, this would change the spellcasting stat to Wisdom, which I think they should do anyway. Paladins having synergy with Clerics makes more sense to me than the current synergy with Warlocks, Bards, and Sorcerers. Although I would still allow a player to use current rules if they preferred.
So if you were a 6th level paladin and 4th level Cleric. You would have spells known as if you were a 7th level Cleric, including access to 4th level spells. Access to Paladin and Ranger spells would still be based on just levels in those classes, but would not change number of spells known from the above rule. All subclass spells would also be based on individual class level.
Multiclassing out of the full spellcaster would still slow down your spell progression but you wouldn’t have to go through the lower level spells twice. Other class abilities would still progress based on class level.
Obviously this makes these multi classes more powerful than they currently are but I don’t think it makes them more powerful than just staying full caster.
What are your thoughts?