Amechra
2019-07-12, 10:33 AM
I'm a bit of a packrat, and I've taken to collecting RPGs. Like, seriously, I'm drowning in the things. Now, it's very unlikely that I'll get to play half of them (in some cases, that's a good thing), but a lot of them have some cool rule or idea that could be repurposed for other stuff.
So I thought I'd start a thread where people can slap down favorite (or weird) rules from games. I'll start us off with a few:
1) Stat Auction (Amber Diceless Roleplay)
One of the weird traits of Amber Diceless Roleplay is that you don't buy your stats normally - instead, the ranking of "who beats who" is auctioned off. Then NPCs come in with a default "point spend" to see how things fall out. You can move up the rankings through advancement, but doing so requires you to spend enough points to beat the person right above you. The specific bit I find interesting here is how the variable, player-determined costs indicate to the GM what kind of game the players want (if everyone spends a ton of points on Warfare, people probably want fighting to be a thing).
2) Unique Traits (Nobilis 3e)
So, part of Nobilis is that it has a really flexible power-building system. More intriguingly, however, is that you can spend a 1 point surcharge to say that the power you built is super-rare, possibly even unique. This is something that I think would be interesting in a more standard point-buy game. Honestly, having an explicit "I want to be the only person who can do this" button to signal the GM with should be more common.
3) Big Ol' Stat Table (Exo)
Exo is a Spanish sci-fi game that has an interesting twist to how you generate your stats. There's a huge table in the book (seriously, it has 23 columns and 28 rows) that maps a 3d10 roll to a number from 0 to 6. Different species tell you to roll your stats on different columns, usually with some bonus on top of that. While it does go really overboard with it, it's an interesting idea - which is what you can say about a lot of the game, honestly.
4) Circles (Burning Wheel)
Burning Wheel is a very polarizing game, but Circles? Circles are great. Essentially, they're a social stat that you can A) use when you're dealing with that social circle (nobles, farmers, the clergy, etc) and B) use to create new NPCs. The roll is easier if that NPC has already been established to exist, but if you really need that friendly noble to get you invitations to court...
So I thought I'd start a thread where people can slap down favorite (or weird) rules from games. I'll start us off with a few:
1) Stat Auction (Amber Diceless Roleplay)
One of the weird traits of Amber Diceless Roleplay is that you don't buy your stats normally - instead, the ranking of "who beats who" is auctioned off. Then NPCs come in with a default "point spend" to see how things fall out. You can move up the rankings through advancement, but doing so requires you to spend enough points to beat the person right above you. The specific bit I find interesting here is how the variable, player-determined costs indicate to the GM what kind of game the players want (if everyone spends a ton of points on Warfare, people probably want fighting to be a thing).
2) Unique Traits (Nobilis 3e)
So, part of Nobilis is that it has a really flexible power-building system. More intriguingly, however, is that you can spend a 1 point surcharge to say that the power you built is super-rare, possibly even unique. This is something that I think would be interesting in a more standard point-buy game. Honestly, having an explicit "I want to be the only person who can do this" button to signal the GM with should be more common.
3) Big Ol' Stat Table (Exo)
Exo is a Spanish sci-fi game that has an interesting twist to how you generate your stats. There's a huge table in the book (seriously, it has 23 columns and 28 rows) that maps a 3d10 roll to a number from 0 to 6. Different species tell you to roll your stats on different columns, usually with some bonus on top of that. While it does go really overboard with it, it's an interesting idea - which is what you can say about a lot of the game, honestly.
4) Circles (Burning Wheel)
Burning Wheel is a very polarizing game, but Circles? Circles are great. Essentially, they're a social stat that you can A) use when you're dealing with that social circle (nobles, farmers, the clergy, etc) and B) use to create new NPCs. The roll is easier if that NPC has already been established to exist, but if you really need that friendly noble to get you invitations to court...