Grorl
2019-07-12, 01:50 PM
Huzzah! Hello once more, friends in the playground!
I am in need of some suggestions as to where to take my character. He is a bugbear Revised beast master ranger 4/ Druid 3. I have had issues deciding for what circle to keep the druid in. The DM has allowed me to decide before our next game weather I want to stay land (Homebrewed Rotating land attunement. So I can change the land spells depending on the surrounding area we're in.) Or go Shepard. He's very nature themed and leaning more toward wildlife rather than simply land, though of course he also cares for the land.
Given circumstances, he is playing a support role. He was going to be a dpr guy, but has become more of a support, though he can hold his own for a brief moment as I rolled his stats rather well and thanks to his bugbear attributes he's got:
Str 18
Dex 18
Con 16
Int 14
Wis 18
cha 14
Ape Companion:
str 18
dex 14
con 14
int 6
wis 12
cha 7
I was also allowed to use the Mariner fighting style, so I have a total of 17 ac and a swim and climb speed. He's got the polearm master feat and guaranteed the Woodland Staff in the very near future. At Druid 4 he's taking war caster to take advantage of any AoOs with a spell, especially the one given by the polearm master feat.
The group consists of 2 paladins, one who is concentrated on dpr, while the other hybrids as a defender and dpr (ya know, they can't help but smite things!). We have a thief rogue with a sunblade, and a lore bard, plus a divine soul sorcerer. The bard and sorcerer are single classing so far and do quite well with their spell use(provide buffs and control effects)
Where I am asking for assistance is pretty much - Should my bugbear continue down the path of a druid and attain higher spells, also stay land or go Shepard? Or should I use the druid for the utility of the spells I have and increase my martial aptitude. Thinking Ranger 5, Kensei Monk 6, Druid 9?
Or, dipping 2 into monk for speed, ac, ki. Then ranger 5 for coop attack and possibly silence spell, since I gain access to level 2 ranger spells, then rest druid?
Kensei monk or some other type?
I thank you for your time in reading this and appreciate any assistance you can provide. Thank you very much! ^_^
I am in need of some suggestions as to where to take my character. He is a bugbear Revised beast master ranger 4/ Druid 3. I have had issues deciding for what circle to keep the druid in. The DM has allowed me to decide before our next game weather I want to stay land (Homebrewed Rotating land attunement. So I can change the land spells depending on the surrounding area we're in.) Or go Shepard. He's very nature themed and leaning more toward wildlife rather than simply land, though of course he also cares for the land.
Given circumstances, he is playing a support role. He was going to be a dpr guy, but has become more of a support, though he can hold his own for a brief moment as I rolled his stats rather well and thanks to his bugbear attributes he's got:
Str 18
Dex 18
Con 16
Int 14
Wis 18
cha 14
Ape Companion:
str 18
dex 14
con 14
int 6
wis 12
cha 7
I was also allowed to use the Mariner fighting style, so I have a total of 17 ac and a swim and climb speed. He's got the polearm master feat and guaranteed the Woodland Staff in the very near future. At Druid 4 he's taking war caster to take advantage of any AoOs with a spell, especially the one given by the polearm master feat.
The group consists of 2 paladins, one who is concentrated on dpr, while the other hybrids as a defender and dpr (ya know, they can't help but smite things!). We have a thief rogue with a sunblade, and a lore bard, plus a divine soul sorcerer. The bard and sorcerer are single classing so far and do quite well with their spell use(provide buffs and control effects)
Where I am asking for assistance is pretty much - Should my bugbear continue down the path of a druid and attain higher spells, also stay land or go Shepard? Or should I use the druid for the utility of the spells I have and increase my martial aptitude. Thinking Ranger 5, Kensei Monk 6, Druid 9?
Or, dipping 2 into monk for speed, ac, ki. Then ranger 5 for coop attack and possibly silence spell, since I gain access to level 2 ranger spells, then rest druid?
Kensei monk or some other type?
I thank you for your time in reading this and appreciate any assistance you can provide. Thank you very much! ^_^