Zhorn
2019-07-15, 09:51 AM
So recently a few of my players have taken up some tool proficiencies and I'm trying to work out what is specific to one, and what would be shared between others. Some instances, it seem logical that one skill could do most of the things of another, and sometimes all of then, removing and need to choose the 'lesser' of the two skills.
Examples:
Leatherworker's vs Cobblers; it is reasonable for Leatherworkers to make boots, or because Cobbler's tools is a proficiency then boots are strictly off limits to Leatherworker's tools?
Alchemy and Herbalism; is there a set of potions that are the exclusive domain of one over the other?
Woodcarvers vs Carpenters; is there a need to have too different skill sets between these two?
Tinkerers vs Thieves tools; At what point is it unreasonable for a tinkerer to unlock or disarm a mechanical lock/device?
etc, etc
The following is a list of the tool proficiencies in the PHB, and I'm curious who has what opinions of what one skill can do that none of the others should be able to replicate (yes, there will be some glaringly obvious ones, but I wanted to include a mostly complete list... ignoring instruments, gaming sets and vehicles).
Alchemist’s supplies
Brewer’s supplies
Calligrapher's supplies
Carpenter’s tools
Cartographer’s tools
Cobbler’s tools
Cook’s utensils
Glassblower’s tools
Jeweler’s tools
Leatherworker’s tools
Mason’s tools
Painter’s supplies
Potter’s tools
Smith’s tools
Tinker’s tools
Weaver’s tools
Woodcarver's tools
Disguise kit
Forgery kit
Herbalism kit
Navigator’s tools
Poisoner’s kit
Thieves’ tools
Examples:
Leatherworker's vs Cobblers; it is reasonable for Leatherworkers to make boots, or because Cobbler's tools is a proficiency then boots are strictly off limits to Leatherworker's tools?
Alchemy and Herbalism; is there a set of potions that are the exclusive domain of one over the other?
Woodcarvers vs Carpenters; is there a need to have too different skill sets between these two?
Tinkerers vs Thieves tools; At what point is it unreasonable for a tinkerer to unlock or disarm a mechanical lock/device?
etc, etc
The following is a list of the tool proficiencies in the PHB, and I'm curious who has what opinions of what one skill can do that none of the others should be able to replicate (yes, there will be some glaringly obvious ones, but I wanted to include a mostly complete list... ignoring instruments, gaming sets and vehicles).
Alchemist’s supplies
Brewer’s supplies
Calligrapher's supplies
Carpenter’s tools
Cartographer’s tools
Cobbler’s tools
Cook’s utensils
Glassblower’s tools
Jeweler’s tools
Leatherworker’s tools
Mason’s tools
Painter’s supplies
Potter’s tools
Smith’s tools
Tinker’s tools
Weaver’s tools
Woodcarver's tools
Disguise kit
Forgery kit
Herbalism kit
Navigator’s tools
Poisoner’s kit
Thieves’ tools