Amechra
2019-07-15, 05:03 PM
Way of the Sage [Monastic Tradition]
You have mastered an obscure and arcane form of martial arts that allows you to cast spells.
Monk Level
Cantrips Known
Spells Known
Slot Level
3rd
2
3
1st
4th
2
4
1st
5th
2
4
1st
6th
2
4
1st
7th
2
5
2nd
8th
2
6
2nd
9th
2
6
2nd
10th
3
7
2nd
11th
3
8
2nd
12th
3
8
2nd
13th
3
9
3rd
14th
3
10
3rd
15th
3
10
3rd
16th
3
11
3rd
17th
3
11
3rd
18th
3
11
3rd
19th
3
12
4th
20th
3
13
4th
3 :- Spellcasting
Through intense meditation, you have achieved a level of enlightenment that allows you to cast spells.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
Whenever you regain your ki points, you also gain a spell slot of the indicated level. You may use spell slots created by this feature to cast the spells you know. Any spell slots created this way are lost the next time you take a short or long rest.
Spells Known of 1st Level and Higher
You know three 1st-level cleric spells of your choice. The Spells Known column of the above table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through intense self-discipline. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC: 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier: Your proficiency bonus + your Wisdom modifier
3 :- Opening The Third Eye
You gain proficiency in Religion if you do not already have it. In addition, you may use your body as a divine focus for your spells.
6 :- Enlightened Fist
You may use Stunning Strike on your spell attacks, and may use Deflect Missiles to block, catch, and return ranged spell attacks.
11 :- Gaze Upon The Universe
Whenever you regain your ki, you gain a second spell slot. You may spend 1 ki point to automatically succeed on a concentration check to maintain your spells.
17 :- Feel The Cosmos
You may spend 3 ki points to give a creature you can see disadvantage on a saving throw against a spell you cast. In addition, you can no longer die of old age.
---
Enlightened Fist is much saner than you'd initially think. The only spells you can really use it to Stunning Strike with are Guiding Bolt and Spiritual Weapon. I just felt like that kind of effect had to be in there somewhere. Also, am I the only person who is somewhat confused by the fact that Clerics get so little in the way of spell attacks? I'd expect them to at least have Chill Touch...
Overall, though, you're going to want to pick spells like Cure Wounds or Augury over stuff like Guiding Bolt.
Path of the Sage [Monastic Tradition]
You have mastered an obscure and arcane form of martial arts that allows you to cast spells.
3 :- Ancient Sagacity
You gain proficiency in Arcana if you do not already have it. In addition, you learn two cleric cantrips of your choice. Your spellcasting ability score for those cantrips is Wisdom.
3 :- Primordial Wisdom
You learn three 1st level cleric spells. At each odd level thereafter, you learn another spell of your choice from the cleric spell list. You may learn spells of a level up to the highest level of spell slots you can create. Your spellcasting ability score is Wisdom.
3 :- Open The Third Eye
Whenever you meditate to regain your ki points, you may spend ki points to form spell slots in your mind, allowing you to cast the spells you have learned. The following table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Ki points spent this way are lost until the next time you take a long rest, reducing the size of your ki pool accordingly. At the end of your next long rest, you lose any spell slots created this way, and you regain any ki points spent on this feature.
Minimum Level
Spell Slot Level
Ki Point Cost
3rd
1st
2
7th
2nd
3
13th
3rd
5
19th
4th
6
6 :- Gaze Upon The Universe
At the end of each short rest, you lose any spell slots created through Open The Third Eye, and you regain any ki points spent on that feature.
11 :- The Enlightened Fist
You learn an additional cleric cantrip of your choice. In addition, on any turn where you use your action to cast a spell, you may immediately use your bonus action to either make an unarmed attack or use Flurry of Blows.
17 :- A Killing Thought
You learn an additional cleric cantrip of your choice. Whenever you cast a spell that deals damage, you may spend any amount of ki. For each ki you spent this way, you may replace one of that spell's damage dice with your Martial Arts die.
---
Is this too imbalanced? I was originally considering just giving them unlimited access to Flexible Casting, but that turned out to be somewhat imbalanced with Gaze Upon The Universe. As it stands, the power level of the spell slots they can generate is roughly comparable to other third-casters. I'm unsure about that 17th level feature - it's more filler than anything else.
You have mastered an obscure and arcane form of martial arts that allows you to cast spells.
Monk Level
Cantrips Known
Spells Known
Slot Level
3rd
2
3
1st
4th
2
4
1st
5th
2
4
1st
6th
2
4
1st
7th
2
5
2nd
8th
2
6
2nd
9th
2
6
2nd
10th
3
7
2nd
11th
3
8
2nd
12th
3
8
2nd
13th
3
9
3rd
14th
3
10
3rd
15th
3
10
3rd
16th
3
11
3rd
17th
3
11
3rd
18th
3
11
3rd
19th
3
12
4th
20th
3
13
4th
3 :- Spellcasting
Through intense meditation, you have achieved a level of enlightenment that allows you to cast spells.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
Whenever you regain your ki points, you also gain a spell slot of the indicated level. You may use spell slots created by this feature to cast the spells you know. Any spell slots created this way are lost the next time you take a short or long rest.
Spells Known of 1st Level and Higher
You know three 1st-level cleric spells of your choice. The Spells Known column of the above table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through intense self-discipline. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC: 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier: Your proficiency bonus + your Wisdom modifier
3 :- Opening The Third Eye
You gain proficiency in Religion if you do not already have it. In addition, you may use your body as a divine focus for your spells.
6 :- Enlightened Fist
You may use Stunning Strike on your spell attacks, and may use Deflect Missiles to block, catch, and return ranged spell attacks.
11 :- Gaze Upon The Universe
Whenever you regain your ki, you gain a second spell slot. You may spend 1 ki point to automatically succeed on a concentration check to maintain your spells.
17 :- Feel The Cosmos
You may spend 3 ki points to give a creature you can see disadvantage on a saving throw against a spell you cast. In addition, you can no longer die of old age.
---
Enlightened Fist is much saner than you'd initially think. The only spells you can really use it to Stunning Strike with are Guiding Bolt and Spiritual Weapon. I just felt like that kind of effect had to be in there somewhere. Also, am I the only person who is somewhat confused by the fact that Clerics get so little in the way of spell attacks? I'd expect them to at least have Chill Touch...
Overall, though, you're going to want to pick spells like Cure Wounds or Augury over stuff like Guiding Bolt.
Path of the Sage [Monastic Tradition]
You have mastered an obscure and arcane form of martial arts that allows you to cast spells.
3 :- Ancient Sagacity
You gain proficiency in Arcana if you do not already have it. In addition, you learn two cleric cantrips of your choice. Your spellcasting ability score for those cantrips is Wisdom.
3 :- Primordial Wisdom
You learn three 1st level cleric spells. At each odd level thereafter, you learn another spell of your choice from the cleric spell list. You may learn spells of a level up to the highest level of spell slots you can create. Your spellcasting ability score is Wisdom.
3 :- Open The Third Eye
Whenever you meditate to regain your ki points, you may spend ki points to form spell slots in your mind, allowing you to cast the spells you have learned. The following table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Ki points spent this way are lost until the next time you take a long rest, reducing the size of your ki pool accordingly. At the end of your next long rest, you lose any spell slots created this way, and you regain any ki points spent on this feature.
Minimum Level
Spell Slot Level
Ki Point Cost
3rd
1st
2
7th
2nd
3
13th
3rd
5
19th
4th
6
6 :- Gaze Upon The Universe
At the end of each short rest, you lose any spell slots created through Open The Third Eye, and you regain any ki points spent on that feature.
11 :- The Enlightened Fist
You learn an additional cleric cantrip of your choice. In addition, on any turn where you use your action to cast a spell, you may immediately use your bonus action to either make an unarmed attack or use Flurry of Blows.
17 :- A Killing Thought
You learn an additional cleric cantrip of your choice. Whenever you cast a spell that deals damage, you may spend any amount of ki. For each ki you spent this way, you may replace one of that spell's damage dice with your Martial Arts die.
---
Is this too imbalanced? I was originally considering just giving them unlimited access to Flexible Casting, but that turned out to be somewhat imbalanced with Gaze Upon The Universe. As it stands, the power level of the spell slots they can generate is roughly comparable to other third-casters. I'm unsure about that 17th level feature - it's more filler than anything else.