Langsley
2019-07-17, 12:05 AM
I'm looking for some. Things I've personally come up with include:
Jewelry
Flint bracelet/ring
Ring with a hidden Shim/Saw in the groove: a stealthy way to get out of cuffs/jail
Uses
Alchemist's Tools + Mason's Tools[Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.]
· Use this to knock down buildings on your opponents.
Throwables: Acid, Alchemist's Fire, Holy Water, Oil
Tie multiple as a bola or into a bag
Acid[20ft]:Improv Ranged Wpn; 2d6 Acid
Alchemist's Fire[20ft]: Improv Ranged Wpn; 1d4 @ turn start
Oil:
Holy Water[20ft]: Improv Ranged Wpn; 2d6 Radiant
Use Nets, then slap Manacles on a person
Block&Tackle: Lift x4 normal weight
attach to Manacles, lift, then tie down to knife, camping spike, climber's kit's pitons or etc
Historical Weapons
The Roman Scissor: Long gauntlet with a crescent blade at the end
China's Nest of Bees: box of 32 arrows with an explosive at the end
· Probably recreates Conjure Barrage
Metsubushi: Basically medieval pepper spray mixed with glass, ash, and other stuff; Delivered via hollowed out eggs
Pepper spray effects usually last anywhere from 30 minutes to 2 hours
· Some sort of blinding effect
Atlatl: Spear-thrower
·increases range
Lasso
Kusarigama: Sickle and Chain Weapon
Nunchucks
I'm basically want things not already covered by the rule books.
Jewelry
Flint bracelet/ring
Ring with a hidden Shim/Saw in the groove: a stealthy way to get out of cuffs/jail
Uses
Alchemist's Tools + Mason's Tools[Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.]
· Use this to knock down buildings on your opponents.
Throwables: Acid, Alchemist's Fire, Holy Water, Oil
Tie multiple as a bola or into a bag
Acid[20ft]:Improv Ranged Wpn; 2d6 Acid
Alchemist's Fire[20ft]: Improv Ranged Wpn; 1d4 @ turn start
Oil:
Holy Water[20ft]: Improv Ranged Wpn; 2d6 Radiant
Use Nets, then slap Manacles on a person
Block&Tackle: Lift x4 normal weight
attach to Manacles, lift, then tie down to knife, camping spike, climber's kit's pitons or etc
Historical Weapons
The Roman Scissor: Long gauntlet with a crescent blade at the end
China's Nest of Bees: box of 32 arrows with an explosive at the end
· Probably recreates Conjure Barrage
Metsubushi: Basically medieval pepper spray mixed with glass, ash, and other stuff; Delivered via hollowed out eggs
Pepper spray effects usually last anywhere from 30 minutes to 2 hours
· Some sort of blinding effect
Atlatl: Spear-thrower
·increases range
Lasso
Kusarigama: Sickle and Chain Weapon
Nunchucks
I'm basically want things not already covered by the rule books.