RATHSQUATCH
2019-07-18, 07:46 AM
Hello everyone,
I'm aware from the get go that this needs a lot of work. This is my first draft of this primal path, so roast me if its needed. I'm looking for feedback on to balance this and make it playable. Anyways, thanks, subclass is below:
The Path of the Breaker
A rage might be described by some as a state of uncontrollable anger. To some though, this rage gives an individual intense focus and an awareness of the world around them unlike any other time in their existence. Through their rage, these barbarians are able to channel their inner power into feats of concentration so intense that the target struck either loses confidence within themselves or their protective armors simply fail as the barbarian finds the exact chink, the exact weakness within it. By using a heavy and two-handed weapon, these barbarians are able to weaken and then break their opponents.
Break
At 3rd level when you adopt this primal path, during a rage when you strike an opponent with a melee attack with a heavy two-handed weapon, you may apply one of the following effects:
· The target’s armor (natural or otherwise) is reduced by half as you pin-point strike it, damaging it, round up. For example, a creature with a +5 natural armor bonus will have their armor reduced by 3, lowering their effective armor class.
· The target’s spellcasting capability is reduced. Your blow shatters the spellcasters confidence, reducing the proficiency bonus from their spell DC by half.
· You reduce a character’s combat capability by shattering their confidence in battle. They may only apply half of their Strength or Dexterity modifier to damage or only half their proficiency bonus to attacks (your choice).
· You can break certain resistances or capabilities of a creature. Should you know a resistance the creature possesses you can break that resistance and should have a character have an ability such as blindsense or flight, you can choose to break that instead.
The effects of your “break” last for 1 minute and you may use this feature once, then require a short or long rest before it can be used again.
Combo Breaker
At 6th level, you’ve learned to develop your concentration in order to apply multiple effects when you use your Break feature. You may now apply 2 different “breaks” to the target with one use of this feature. You may still only use the break feature once per rest though.
Ability Scan
At 10th level, by taking a turn to do nothing but study an opponent, you can focus your concentration on them, perceiving a weakness or capability that your foe might have. At the end of your turn, you gain insight onto one of the target’s following features:
· Natural Armor (if any)
· Damage Resistances
· Damage Immunities
· Senses
· Special Abilities (DM’s discretion)
Ultimo Breaker
At 14th level, you have maximized your concentration, being able to completely rip the confidence and capabilities from most enemies. When you use your Breaker ability, you may apply one of each “break” described above in the Break Feature section.
Thanks in advance
- The RATHSQUATCH
I'm aware from the get go that this needs a lot of work. This is my first draft of this primal path, so roast me if its needed. I'm looking for feedback on to balance this and make it playable. Anyways, thanks, subclass is below:
The Path of the Breaker
A rage might be described by some as a state of uncontrollable anger. To some though, this rage gives an individual intense focus and an awareness of the world around them unlike any other time in their existence. Through their rage, these barbarians are able to channel their inner power into feats of concentration so intense that the target struck either loses confidence within themselves or their protective armors simply fail as the barbarian finds the exact chink, the exact weakness within it. By using a heavy and two-handed weapon, these barbarians are able to weaken and then break their opponents.
Break
At 3rd level when you adopt this primal path, during a rage when you strike an opponent with a melee attack with a heavy two-handed weapon, you may apply one of the following effects:
· The target’s armor (natural or otherwise) is reduced by half as you pin-point strike it, damaging it, round up. For example, a creature with a +5 natural armor bonus will have their armor reduced by 3, lowering their effective armor class.
· The target’s spellcasting capability is reduced. Your blow shatters the spellcasters confidence, reducing the proficiency bonus from their spell DC by half.
· You reduce a character’s combat capability by shattering their confidence in battle. They may only apply half of their Strength or Dexterity modifier to damage or only half their proficiency bonus to attacks (your choice).
· You can break certain resistances or capabilities of a creature. Should you know a resistance the creature possesses you can break that resistance and should have a character have an ability such as blindsense or flight, you can choose to break that instead.
The effects of your “break” last for 1 minute and you may use this feature once, then require a short or long rest before it can be used again.
Combo Breaker
At 6th level, you’ve learned to develop your concentration in order to apply multiple effects when you use your Break feature. You may now apply 2 different “breaks” to the target with one use of this feature. You may still only use the break feature once per rest though.
Ability Scan
At 10th level, by taking a turn to do nothing but study an opponent, you can focus your concentration on them, perceiving a weakness or capability that your foe might have. At the end of your turn, you gain insight onto one of the target’s following features:
· Natural Armor (if any)
· Damage Resistances
· Damage Immunities
· Senses
· Special Abilities (DM’s discretion)
Ultimo Breaker
At 14th level, you have maximized your concentration, being able to completely rip the confidence and capabilities from most enemies. When you use your Breaker ability, you may apply one of each “break” described above in the Break Feature section.
Thanks in advance
- The RATHSQUATCH