jaappleton
2019-07-18, 08:15 AM
So, I know, very few Belmonts can actually use magic. Trevor doesn't, Richter doesn't... I know.
I'm going for Richter here. Specifically, his Symphony of the Night interation.
That said, there are spells which I think can replicate his abilities. As such, I'm going for a spellcaster. The game I'm playing in, Curse of Strahd, goes only until level 10 or so.
So abilities beyond that, fairly useless to me. So I need to accelerate things a bit, get certain abilities many would consider capstones earlier than normal. This means spells sooner, so I need a full caster, as opposed to a half caster like Paladin.
Its for this reason I'm rolling with Pact of the Blade Warlock, specifically Celestial. Working with my DM, I've been able to modify the spell list to encapsulate Richter's abilities a bit better.
Patron Spells
Arcane Weapon (from UA Artificer for his flame whip), Protection from Evil & Good
Spiritual Weapon (Cross boomerang), Aganazzar's Scorcher (throwing holy water)
Spirit Guardians (Item Crash - Cross), Haste
Death Ward, Sickening Radiance (reflavored as rain, Item Crash - Holy Water)
Animate Objects (Item Crash - Dagger using tiny objects), Holy Weapon
Invocations include Thirsting Blade, Improved Pact Weapon (using a Whip), and Eldritch Smite. Not entirely sold on Smite, I think the one that lets me cast Jump might be better since Richter's pretty acrobatic, but Jump in 5E also totally sucks and I've never seen it actually help anything. That might just be my table, though.
Now, obviously I don't have every ability he has, that's nearly impossible.
But am I missing something glaring? I can see arguing Item Crash - Dagger could be Conjure Volley, but with Warlock style casting, I think getting more mileage out of the concentration spell Animate Objects would be better.
I'm going for Richter here. Specifically, his Symphony of the Night interation.
That said, there are spells which I think can replicate his abilities. As such, I'm going for a spellcaster. The game I'm playing in, Curse of Strahd, goes only until level 10 or so.
So abilities beyond that, fairly useless to me. So I need to accelerate things a bit, get certain abilities many would consider capstones earlier than normal. This means spells sooner, so I need a full caster, as opposed to a half caster like Paladin.
Its for this reason I'm rolling with Pact of the Blade Warlock, specifically Celestial. Working with my DM, I've been able to modify the spell list to encapsulate Richter's abilities a bit better.
Patron Spells
Arcane Weapon (from UA Artificer for his flame whip), Protection from Evil & Good
Spiritual Weapon (Cross boomerang), Aganazzar's Scorcher (throwing holy water)
Spirit Guardians (Item Crash - Cross), Haste
Death Ward, Sickening Radiance (reflavored as rain, Item Crash - Holy Water)
Animate Objects (Item Crash - Dagger using tiny objects), Holy Weapon
Invocations include Thirsting Blade, Improved Pact Weapon (using a Whip), and Eldritch Smite. Not entirely sold on Smite, I think the one that lets me cast Jump might be better since Richter's pretty acrobatic, but Jump in 5E also totally sucks and I've never seen it actually help anything. That might just be my table, though.
Now, obviously I don't have every ability he has, that's nearly impossible.
But am I missing something glaring? I can see arguing Item Crash - Dagger could be Conjure Volley, but with Warlock style casting, I think getting more mileage out of the concentration spell Animate Objects would be better.