tormund
2019-07-19, 07:28 PM
I am currently in a campaign with only one other player, and it got me thinking about how different classes/builds are impacted by having fewer party members. E.g, casters are going to have a much harder time staying out of melee, and group buffs (e.g. paladin auras) are less effective. This leads me to the general question:
Which classes/subclasses/character types are great in small parties?
My best ideas towards answering this question are subclasses with decent melee survivability, but good ranged damage or control options and some out-of-combat utility. Moon druids, arcana clerics, bladesinger/abjurer wizards, and perhaps bards of some kind. Or, maybe all classes/subclasses can be built to work well in smaller parties?
Which classes/subclasses/character types are great in small parties?
My best ideas towards answering this question are subclasses with decent melee survivability, but good ranged damage or control options and some out-of-combat utility. Moon druids, arcana clerics, bladesinger/abjurer wizards, and perhaps bards of some kind. Or, maybe all classes/subclasses can be built to work well in smaller parties?