RATHSQUATCH
2019-07-20, 07:40 AM
Hello Everyone,
Let me know what you think of this Barbarian Primal Path. Thanks!
PATH OF THE BRUTE
A brute is described as a violently savage person being almost like that of an animal and not a humanoid being. Barbarians of this path are known for their raw power and strength, having an uncanny ability to impress those around them with their power, even other barbarians. By channeling their rage into power, these barbarians are often sought for breaking through barriers or simply dealing massive damage to their enemies.
BRUTISH GRIP
At 3rd level when you select this primal path, you are so powerful during a rage, even large weapons are able to be wielded one-handed. When wielding a two-handed or heavy melee weapon during a rage, you ignore the two-handed property, allowing you to use it in one hand.
BRUTISH GRIT
At 6th level, you can briefly ignore the effects of a single blow. When you are hit with an attack, you can use your reaction each turn to delay the damage dealt up to a number of rounds equal to your Constitution modifier during your rage. After that time, you take the result of the attack in full (and the damage will not be halved if you’re not still raging). You can use this feature once, then require a short or long rest before it can be used again.
UNCHAINED
At 10th level, you are nearly impossible to subdue. Whenever you are in a rage, you can add your proficiency bonus to Strength checks made to break out of restraints, grapples, or burst through objects.
FINISHING BLOW
At 14th level, you can deliver a blow so deadly, even great foes might not survive it. Whenever you are in a rage and strike with a melee or unarmed attack, you can use your reaction and choose to automatically deal 50 damage instead of rolling for damage. You can use this feature once, then you require a long rest before it can be used again.
Let me know what you think of this Barbarian Primal Path. Thanks!
PATH OF THE BRUTE
A brute is described as a violently savage person being almost like that of an animal and not a humanoid being. Barbarians of this path are known for their raw power and strength, having an uncanny ability to impress those around them with their power, even other barbarians. By channeling their rage into power, these barbarians are often sought for breaking through barriers or simply dealing massive damage to their enemies.
BRUTISH GRIP
At 3rd level when you select this primal path, you are so powerful during a rage, even large weapons are able to be wielded one-handed. When wielding a two-handed or heavy melee weapon during a rage, you ignore the two-handed property, allowing you to use it in one hand.
BRUTISH GRIT
At 6th level, you can briefly ignore the effects of a single blow. When you are hit with an attack, you can use your reaction each turn to delay the damage dealt up to a number of rounds equal to your Constitution modifier during your rage. After that time, you take the result of the attack in full (and the damage will not be halved if you’re not still raging). You can use this feature once, then require a short or long rest before it can be used again.
UNCHAINED
At 10th level, you are nearly impossible to subdue. Whenever you are in a rage, you can add your proficiency bonus to Strength checks made to break out of restraints, grapples, or burst through objects.
FINISHING BLOW
At 14th level, you can deliver a blow so deadly, even great foes might not survive it. Whenever you are in a rage and strike with a melee or unarmed attack, you can use your reaction and choose to automatically deal 50 damage instead of rolling for damage. You can use this feature once, then you require a long rest before it can be used again.