JNAProductions
2019-07-20, 10:16 AM
Young Iridescent Dragon
Large Dragon, Neutral
Armor Class 17 (Shimmering Scales)
Hit Points 126 (12d10+60)
Speed 40', Fly 80'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
22 (+6)
18 (+4)
20 (+5)
24 (+7)
24 (+7)
24 (+7)
Skills Arcana +11, Athletics +10, Stealth +8, Nature +11, Animal Handling +11, Insight +11, Deception +11, Persuasion +11
Damage Resistances Acid, Cold, Fire, Lightning, Poison, Thunder
Condition Immunities Blinded
Senses Darkvision 120', Blindsight 30', Passive Perception 17
Languages Common, Draconic, Many Others
Challenge 9
Shimmering Scales
In addition to being a potent natural armor, an Iridescent Dragon's shimmering scales are virtually blinding when in direct light. So long as the dragon is in bright light, attacks made against them have disadvantage. This can be counteracted by simply closing your eyes, or by using specially made goggles designed to minimize the glare. In addition, an Iridescent Dragon has disadvantage on stealth checks made in dim light, and cannot make stealth checks in bright light unless the opponents are blind.
Innate Spellcasting
A young Iridescent Dragon can cast the following spells without requiring any components, using their choice of mental stat as the spellcasting modifier (+11 to-hit, DC 19).
At-Will: Light, Mending, Continual Flame, Thaumaturgy
3/Short Rest: Daylight
Actions
Bite Melee Weapon Attack: +10 to-hit, reach 10', one target. Hit: 2d4+6 piercing damage, and 1d12 Radiant damage.
Claw Melee Weapon Attack: +10 to-hit, reach 5', one target. Hit: 2d4+6 slashing damage.
Multiattack The dragon makes one bite and two claw attacks.
Coruscating Breath (Recharge 6) The dragon breathes out a gout of elemental fury. All creatures in a 30' cone must make a DC 17 Constitution save, taking 15d6 Radiant damage on a failed save, or half ona success.
Bonus Actions
Dramatic Flare[ The dragon casts Thaumaturgy.
Reactions
Sparkle Sparkle As a reaction to being targeted, the Iridescent Dragon may attempt to focus its light on the attacked. The attacker must immediately make a DC 17 Constitution save, becoming blinded on a failed save until the end of the dragon's next turn. For the same time, the dragon's Shimmering Scales no longer provide disadvantage against attacks.
OCR: 105 turn one (two targets failing their saves against breath weapon), 43 turns two and three.
Add up and divide by three gets us ~64.
At +10 to-hit and DC 17 on saves, that's OCR of 11.
DCR: 126 HP is DCR 4. AC 17 ups that by 1, but with all the resistances and shimmering scales, I feel safe increasing it by 2 more. 7 DCR.
Averaged gets us 9.
Large Dragon, Neutral
Armor Class 17 (Shimmering Scales)
Hit Points 126 (12d10+60)
Speed 40', Fly 80'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
22 (+6)
18 (+4)
20 (+5)
24 (+7)
24 (+7)
24 (+7)
Skills Arcana +11, Athletics +10, Stealth +8, Nature +11, Animal Handling +11, Insight +11, Deception +11, Persuasion +11
Damage Resistances Acid, Cold, Fire, Lightning, Poison, Thunder
Condition Immunities Blinded
Senses Darkvision 120', Blindsight 30', Passive Perception 17
Languages Common, Draconic, Many Others
Challenge 9
Shimmering Scales
In addition to being a potent natural armor, an Iridescent Dragon's shimmering scales are virtually blinding when in direct light. So long as the dragon is in bright light, attacks made against them have disadvantage. This can be counteracted by simply closing your eyes, or by using specially made goggles designed to minimize the glare. In addition, an Iridescent Dragon has disadvantage on stealth checks made in dim light, and cannot make stealth checks in bright light unless the opponents are blind.
Innate Spellcasting
A young Iridescent Dragon can cast the following spells without requiring any components, using their choice of mental stat as the spellcasting modifier (+11 to-hit, DC 19).
At-Will: Light, Mending, Continual Flame, Thaumaturgy
3/Short Rest: Daylight
Actions
Bite Melee Weapon Attack: +10 to-hit, reach 10', one target. Hit: 2d4+6 piercing damage, and 1d12 Radiant damage.
Claw Melee Weapon Attack: +10 to-hit, reach 5', one target. Hit: 2d4+6 slashing damage.
Multiattack The dragon makes one bite and two claw attacks.
Coruscating Breath (Recharge 6) The dragon breathes out a gout of elemental fury. All creatures in a 30' cone must make a DC 17 Constitution save, taking 15d6 Radiant damage on a failed save, or half ona success.
Bonus Actions
Dramatic Flare[ The dragon casts Thaumaturgy.
Reactions
Sparkle Sparkle As a reaction to being targeted, the Iridescent Dragon may attempt to focus its light on the attacked. The attacker must immediately make a DC 17 Constitution save, becoming blinded on a failed save until the end of the dragon's next turn. For the same time, the dragon's Shimmering Scales no longer provide disadvantage against attacks.
OCR: 105 turn one (two targets failing their saves against breath weapon), 43 turns two and three.
Add up and divide by three gets us ~64.
At +10 to-hit and DC 17 on saves, that's OCR of 11.
DCR: 126 HP is DCR 4. AC 17 ups that by 1, but with all the resistances and shimmering scales, I feel safe increasing it by 2 more. 7 DCR.
Averaged gets us 9.