Jcp1195
2019-07-21, 01:57 PM
Alright guys so this is gonna be a weird one.
As a bit of background, my friend who's running this game has been playing/Dming since First Edition. He likes his games to be crazy, he likes overpowered Player characters so he can use groupings of high CR monsters he normally wouldn't be able to, and he especially likes level 20+ games.
This game is 5E and homebrew (Only printed classes/races though) and we'll be starting at level 7. The idea of this game is inspired heavily off of Metalocalypse and Tencious D in that we're forming a band, one that isn't particularly trying to bad things, we're just playing our (Admittedly fairly taboo) music, and bad things happen around us.
--------------------------------------------------------------------------------------------------------
Now, onto the meat and bones, for this game it was heavily suggested that we play bards, and as someone who rarely does, I'm pretty happy to oblige. Something about this homebrew world makes bards stronger in that they're effectively a level higher at all times (If I'm a level 7 bard, my spell slots, known spells, Bardic inspiration, etc. are calculated as though I'm level 8). Including a really big kicker in that at level 20, Bards gain the ability to create and cast ONE 10th level spell with DM approval. You'd regain the spell slot once a week or so, basically epic level gets ridiculous.
I know for a fact of friend of mine will be doing a Lore bard, playing it as a kind of Murderface/KG character, and another is doing a Pyromancer Sorcerer that's flavored so all of his spells are meat/gore based, so I figured I'd go with 20 levels of Valor bard (I like melee casters maybe a tad too much) with a strength focus as there's no room for Multiclassing and I'm a bit bored of Finesse as it is.
Aesthetically, I'm wanting something of a Nathan Explosion type character, the lovable, charismatic, yet terrifying front man of the band, so I was mostly leaning toward Half-Orc or Dwarf, but I'm open to other suggestions if anyone thinks I can do better.
Our party stat pool is 18, 17, 17, 17, 15, 14 (Like I said, he likes his batsh*t crazy games) and our stats cap at 22 for this game. As for Armor and weapons I'm not sure what I want to do, and as far as Magical Secrets go the only one I know for a fact I want is Tenser's Transformation at 14 and Possibly Guardian of Nature at 10, but otherwise I'm unsure.
--------------------------------------------------------------------------------------------------------
So that's it, if anyone has any ideas, I'd be more happy to read them, thank you!
As a bit of background, my friend who's running this game has been playing/Dming since First Edition. He likes his games to be crazy, he likes overpowered Player characters so he can use groupings of high CR monsters he normally wouldn't be able to, and he especially likes level 20+ games.
This game is 5E and homebrew (Only printed classes/races though) and we'll be starting at level 7. The idea of this game is inspired heavily off of Metalocalypse and Tencious D in that we're forming a band, one that isn't particularly trying to bad things, we're just playing our (Admittedly fairly taboo) music, and bad things happen around us.
--------------------------------------------------------------------------------------------------------
Now, onto the meat and bones, for this game it was heavily suggested that we play bards, and as someone who rarely does, I'm pretty happy to oblige. Something about this homebrew world makes bards stronger in that they're effectively a level higher at all times (If I'm a level 7 bard, my spell slots, known spells, Bardic inspiration, etc. are calculated as though I'm level 8). Including a really big kicker in that at level 20, Bards gain the ability to create and cast ONE 10th level spell with DM approval. You'd regain the spell slot once a week or so, basically epic level gets ridiculous.
I know for a fact of friend of mine will be doing a Lore bard, playing it as a kind of Murderface/KG character, and another is doing a Pyromancer Sorcerer that's flavored so all of his spells are meat/gore based, so I figured I'd go with 20 levels of Valor bard (I like melee casters maybe a tad too much) with a strength focus as there's no room for Multiclassing and I'm a bit bored of Finesse as it is.
Aesthetically, I'm wanting something of a Nathan Explosion type character, the lovable, charismatic, yet terrifying front man of the band, so I was mostly leaning toward Half-Orc or Dwarf, but I'm open to other suggestions if anyone thinks I can do better.
Our party stat pool is 18, 17, 17, 17, 15, 14 (Like I said, he likes his batsh*t crazy games) and our stats cap at 22 for this game. As for Armor and weapons I'm not sure what I want to do, and as far as Magical Secrets go the only one I know for a fact I want is Tenser's Transformation at 14 and Possibly Guardian of Nature at 10, but otherwise I'm unsure.
--------------------------------------------------------------------------------------------------------
So that's it, if anyone has any ideas, I'd be more happy to read them, thank you!