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View Full Version : 3rd Ed 3.x - Immovable Object vs Unstoppable Force



unseenmage
2019-07-26, 06:19 AM
IIRC portals created with the Craft Portal feat cannot be moved.

If one were to somehow make one into a creature (Int Magic Item maybe?) then could it be moved via the transport function of Wish?


EDIT
Is there a Gates and portals handbook anywhere?

EDIT AGAIN
What if.. what if the portal is relocated to it's own terminus?
Do travellers just endlessly loop through the portal?

Mike Miller
2019-07-26, 11:22 AM
As to your EDIT AGAIN, I would go with the teleport rules for landing in solid ground. But that's just me

unseenmage
2019-07-27, 05:37 AM
For the edification of future google searchers,

Am pretty sure the general rule of immovable portals is overcome by the specific transport use of wish.

Saintheart
2019-07-27, 10:32 AM
The wording out of FRCS is that "once created, a portal cannot be moved."

Which would mean it could well be an inanimate object, on which the spell Animate Objects can be cast, and I have a hunch there is a feat or spell somewhere in Dragon that allows you to give an Animated Object some actual sapience - but I can't remember where.

Problem being that the animate objects spell has to be cast on any "nonmagical material." A portal is explicitly a two-dimensional area and is intangible and invisible, which makes it an even greater reach. A portal is explicitly a magical device which takes an Item Creation feat to build; insofar as it's useful, the italics in FRCS denominate the portal as a magic item.

There is a way, by giggleworthy RAW:

(1) Be a Fiend of Possession. Take the Possess Object (Su) ability. Or, if the DM objects, the Possess Noncontinuous Object (Su) ability, which allows you to possess less rigidly defined objects.
(2) Use the Item Familiar feat on the portal. The feat explicitly applies to any magical object which the player can use (sure can, portals are touch activated), with a permanent effect (which a portal is), worth at least 2,000 gp (which a portal sure is) "which you possess" (which you do, by RAW). If your DM is kind enough to rule that controlling the real estate on which the portal sits amounts to "possessing" it in the more general sense, step 1 and 2 are not required.
(3) Item Familiar feat explicitly gives the portal an INT, WIS, and CHA score. Withdraw your possession of the object.
(4) Per the SRD, "Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs."
(5) Wish travel function now applies by RAW to the portal as the travel function applies to creatures.

Clementx
2019-07-28, 08:40 AM
The question is, is a door the frame or the hole? Like, woah, man...

Magical cuts in spacetime aren't objects. They are phenomena tied to two places. Sounds like conjuration magic along the lines of a teleportation circle would be needed to connect the unique portal location to another arbitrary one.

Does that do something weird to the other end point or the experience of using it? Does Wish have enough excess power to negate that drawback without exceeding its limits? Questions to think about.

If you believe the portal is tied to a physical object/archway/magic circle which generates it, then something sill needs to be immobile per the text. Either the object is dimension anchored, or ceases to function if moved. One or more Wishes/other spells might cover those, depending.

unseenmage
2019-07-29, 06:55 AM
For what it's worth Expedition to Undermountain has floating portals that drift and can be moved within a 100' area. And they're priced for player creation.

For in game purposes portals are pretty explicitly tied to physical locations and objects.

There are a host of lower level spells that can hijack the destination etc of a portal too IIRC so Wish being capable le of such is explicit too.