Elvenis
2019-07-28, 05:15 AM
Hi all, I love the concept behind the Tenser's Transformation spell, introduced by the Xanatar's book. I think it's very strong, capable of throwing a magician into a fray without envy for the pure warriors.
Tenser’s Transformation
A spell from Xanathar's Guide To Everything
Transmutation
Level: 6
Casting time: 1 Action
Range: Self
Components: V, S, M (a few hairs from a bull)
Duration: Concentration, up to 10 minutes
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 force
damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
I tried to create a couple of optimal builds for Tenser followers, one faithful and one unfaithful. Tell me what you think, and what you think of the spell in general
This is a nice build, huge damage in Tenser form, very high defense in Human form
Disciple of Tenser
2 Paladin (Oath of Treachery)
[1] Divine Sense, Lay on Hand
[2] Fighting Style (Defense), Divine Smite
16 Wizard (War Magic)
[2] Arcane Deflection, Tactical Wit
[4] Ability Improvement (Dexterity)
[8] Ability Improvement (Elven Accuracy)
[10] Durable Magic
[12] Feat (Crossbow Expert)
[14] Deflecting Shroud
[16] Feat (Sharpshooter)
2 Paladin (Oath of Treachery)
[3] Channel Divinity (Poison Strike)
[4] Feat (Alert)
10 Str
20 Dex
14 Cos
14 Int
10 Wis
10 Cha
ST= 2[8], 7, 4[10], 10, 8, 8
+12 Initiative
HP = 130 [180]
AC (Tenser Form) = Light Armor + 5 (dex) + 1 (Defense) + 2 (Durable Magic).
AC (Human Form)= Light Armor + 5 (dex) + 1 + 2 + Shield + 2 (Haste). Is up to 32 with +3 Shield/Armor/Deflection
Tenser Attack (Ranged, Sharpshooter, Advantage, Elven Accuracy, 19/20) = 94 (3d6 + 45 + 6d12) + 24 (Poison Strike)
This character has a huge Divine Smite Pool (68d8), use it on critical to deal twice that damage
On Critical = 16 (1d6 + 2d12) + 18-80 (4d8 – 20d8) bonus damage
On Reaction = 24 damage
[1st][2nd][4th][5th][9th] - Divine Smite Pool (68d8)
[3rd] Haste © [3]
[6th][7th][8th] Tenser’s Transformation © [3]
I thought of this build to maximize the advantage and critical chances of the transformation. On average, one of the full attack shots should almost always deliver a critical hit
The second build is the one I'm currently playing. Unfortunately, like the first one, it reaches its full potential at a very advanced game, but meanwhile both characters are solid and do their job without problems.
Betrayer of Tenser
Human [-] Polearm Mastery
1 Hexblade
8 Oathbreaker
[2] Defense , Divine Smite, Channel Divinity
[4] Ability Improvement (Charisma)
[5] Extra Attack
[6] Charisma on TS
[7] Charisma on Damage
[8] Ability Improvement (Charisma)
11 Necromancer
[1] Arcane Recovery
[2] Grim Harvest
[4] Feat (Inspiring Leader)
[6] Undead Thralls
[8] Ability (Great Weapon Master)
[10] Inured to Undeath
ST: 16, 7, 14, 10, 12, 16
+2 Initiative
HP = 152 [202]
AC =21
Great Weapon Master Attack = 112 (2d10 + 1d4 + 60 + 6d12) damage
Powerful but restricted undead army (4 skeletons, 2 wights and/or 5 skeletons) boosted with Aura of Protection, Aura of Hate, Undead Thralls, Aid (spell), Danse Macabre (spell), Inspiring Leader (feat)
According to my background, this character was a follower of Tenser, the Archmagi. He gave him his word that he would vote his life for his cause. He broke his oath when he saw his master engaging the struggle transformed into a being of pure violence, capable of keeping up with an entire army. He asked to be initiated into the secret behind that transformation, which had denied him. Convinced that that power would allow him to eliminate evil from the world, he abandoned Tenser and accepted the help of a sorcerer. Too late he realized that the new master was corrupting his soul, and that the price he demanded was damnation
If someone wants to try it, since it is a bit complicated to explain in a few lines, I have created a small step by step guide
Human (Polearm Expert)
[1] Oathbreaker
[2] Hexblade (Hexblade’s Curse, Hex Warrior)
[3] Oathbreaker (Defense, Control Undead, Divine Smite)
[4] Oathbreaker
AC = Studded Armor + Dex (2) + Shield + Defense (1)
HP= 32
Attack (+6)= 1d6 + 1d4 + 6 = 12
[1st] Bless ©, Hex ©
If you have the chance to encounter undead enemies, take control of one of them. Beware, you are wandering around with a fu**ing Undead. Best choice for this level is the Minotaur Skeleton.
Minotaur Skeleton
12 AC, 82hp, -3 ST
Charge= 9 (2d8) damage + Knock down (DC 14)
Great Axe Attack (+6)= 17 (2d12 + 4) damage
[5] Oathbreaker (Ability Improvement - Charisma)
[6] Oathbreaker (Aura of Protection)
[7] Oathbreaker (Aura of Hate)
[8] Oathbreaker
[9] Oathbreaker (Ability Improvement - Charisma)
AC = Studded Armor + Dex (2) + Shield + Defense (1)
HP = 56 [61]
Quarterstaff attack = 2d6 + 1d4 + 30 = 39
[1st] Bless ©, Hex ©
[2nd] Aid
If I’d be the DM, I wouldn’t allow this, but otherwise I suggest you find a Wraith. His second power, Create Specter, grants you an undead army much early, empowered by your auras (Aura of Protection, Aura of Hate) and spells (Aid).
Wraith
13 AC, 72hp, Resistance to all damage, Immune to all conditions, 41 ST
Attack (+6/flanking/disadvantage in sunlight) = 26 (4d8 + 8) damage
Specter [7]
12 AC, 27hp, Resistance to all damage, Immune to all conditions, 31 ST
Attack (+4/flanking/disadvantage in sunlight) = 105 [7 x 15 (3d6 + 5)] damage
[10] Wizard (Arcane Recovery)
[11] Wizard (Grim Harvest)
[12] Wizard
[13] Wizard (Feat - Inspiring Leader)
[14] Wizard
[15] Wizard (Undead Thralls)
HP= 80 [105]
AC= Studded armor + Dex (2) + Shield + Defense (1)
Quarterstaff Hasted Booming Blade = 2d6 + 1d4 + 30 + 7d8 = 70
[1st] Hex ©
[2nd] Hellish Rebuke
[3rd] Haste ©
[4th] Animate Dead, Aid
[5th] Armor of Agathys
Now you can start your wizardry career. After some levels, your damage will increase significantly with Haste and Animate Dead. You could raise up a skeleton army but is better to have few and tougher creatures at your side. 6 Skeletons with you 4th level Animate Dead, blessed with your Auras, spells and abilities. You can command them to Kill you enemies, to grapple them (Hex your enemies and choose Strength curse), to protect you, and so on. Attack with Booming Blade, is hard an enemy will stay at his place with a horde of skeletons in front of him
Skeleton [6]
13 AC, 60 hp, 28 ST
Shortsword attack (+4/flanking)= 93 [6x(1d6 +12)] damage
[16 ]Wizard
[17] Wizard (Feat *)
[18] Wizard
[19] Wizard (Inured to Undeath)
[20] Wizard
Last feat is your choice. With a Belt of Giant Strength, you should pick Great Weapon Master to deal a good damage while hasted or in Tenser Form. If you prefer to wear a Headband of Intellect, you’d concentrate on Danse Macabre, then you may pick Sentinel or Shield Master to add shield bonus to Dex ST (it is very low) and take no damage if success.
Tenser’s Transformation is your best boost, and If you can’t rely on your minions, you can fight by yourself with no fear
[6th] Tenser’s Transformation Stats (with BoGS)
21 Str
14 Dex
16 Con
10 Int
12 Wis
20 Cha
ST: 16, 7, 14, 10, 12, 16 (75 total)
Great Weapon Attack = 112 (2d10 + 1d4 + 60 + 6d12) damage
[5th] Danse Macabre Stats (with BoI)
Skeleton Warrior [5]
13AC, 74hp, 28 ST
Shortsword Attack (+8/flanking) = 104 [5x(1d6 + 17)] damage
If you want to boost yourself with Haste/Tenser’s, spend your 8th level slot to keep control on 2 Wights and 4 Skeletons conjured with the 3rd level spell Animate Dead, along with 2 4th level Aid and Inspiring Leader feat to boost their health
[3rd] Animate Dead (4 Skeletons)
13AC, 70hp, 28 ST
Shortsword Attack (+4/flanking) = 66 [4x(1d6) + 13)] dmg
[8th] Create Undead (2 Wights)
14AC, 96hp, 40 ST
Longsword Attack (+4/flanking) = 69 [2x(2d8+26)] dmg
Action
[ -- ] Dreadful Aspect = Frightened around 30 ft [1/short]
[ -- ] Great Weapon Hasted Booming Blade (-5)= 117 (2d10+1d4+60+9d8) dmg
[ -- ] Great Weapon Tenser Attack (-5/advantage)= 112 (2d10+1d4+60+6d12) dmg
[5th] Bestow Curse [2]
Divine Smite pool = 5 [1st] – 3 [2nd] – 2 [4th]
Bonus Action
[ -- ] Command Undead (Grapple, Kill)
Skeletons Shortsword Attacks (-7/flanking) = 66 [4x(1d6 + 13)] dmg
Wrights Longsword Attacks (-7/flanking) = 69 [2x(2d8 + 26)] dmg
[ -- ] Polearm Master
Summon
[ -- ] Inspiring Leader
[3rd] Animate Dead: 4 Skeletons [1]
[4th] Aid = 20 Bonus hp [2]
[8th] Create Undead: 2 Wights [1]
Bless
[3rd] Haste © [2]
[6th][7th]Tenser’s Transformation © [2]
Tenser’s Transformation
A spell from Xanathar's Guide To Everything
Transmutation
Level: 6
Casting time: 1 Action
Range: Self
Components: V, S, M (a few hairs from a bull)
Duration: Concentration, up to 10 minutes
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 force
damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
I tried to create a couple of optimal builds for Tenser followers, one faithful and one unfaithful. Tell me what you think, and what you think of the spell in general
This is a nice build, huge damage in Tenser form, very high defense in Human form
Disciple of Tenser
2 Paladin (Oath of Treachery)
[1] Divine Sense, Lay on Hand
[2] Fighting Style (Defense), Divine Smite
16 Wizard (War Magic)
[2] Arcane Deflection, Tactical Wit
[4] Ability Improvement (Dexterity)
[8] Ability Improvement (Elven Accuracy)
[10] Durable Magic
[12] Feat (Crossbow Expert)
[14] Deflecting Shroud
[16] Feat (Sharpshooter)
2 Paladin (Oath of Treachery)
[3] Channel Divinity (Poison Strike)
[4] Feat (Alert)
10 Str
20 Dex
14 Cos
14 Int
10 Wis
10 Cha
ST= 2[8], 7, 4[10], 10, 8, 8
+12 Initiative
HP = 130 [180]
AC (Tenser Form) = Light Armor + 5 (dex) + 1 (Defense) + 2 (Durable Magic).
AC (Human Form)= Light Armor + 5 (dex) + 1 + 2 + Shield + 2 (Haste). Is up to 32 with +3 Shield/Armor/Deflection
Tenser Attack (Ranged, Sharpshooter, Advantage, Elven Accuracy, 19/20) = 94 (3d6 + 45 + 6d12) + 24 (Poison Strike)
This character has a huge Divine Smite Pool (68d8), use it on critical to deal twice that damage
On Critical = 16 (1d6 + 2d12) + 18-80 (4d8 – 20d8) bonus damage
On Reaction = 24 damage
[1st][2nd][4th][5th][9th] - Divine Smite Pool (68d8)
[3rd] Haste © [3]
[6th][7th][8th] Tenser’s Transformation © [3]
I thought of this build to maximize the advantage and critical chances of the transformation. On average, one of the full attack shots should almost always deliver a critical hit
The second build is the one I'm currently playing. Unfortunately, like the first one, it reaches its full potential at a very advanced game, but meanwhile both characters are solid and do their job without problems.
Betrayer of Tenser
Human [-] Polearm Mastery
1 Hexblade
8 Oathbreaker
[2] Defense , Divine Smite, Channel Divinity
[4] Ability Improvement (Charisma)
[5] Extra Attack
[6] Charisma on TS
[7] Charisma on Damage
[8] Ability Improvement (Charisma)
11 Necromancer
[1] Arcane Recovery
[2] Grim Harvest
[4] Feat (Inspiring Leader)
[6] Undead Thralls
[8] Ability (Great Weapon Master)
[10] Inured to Undeath
ST: 16, 7, 14, 10, 12, 16
+2 Initiative
HP = 152 [202]
AC =21
Great Weapon Master Attack = 112 (2d10 + 1d4 + 60 + 6d12) damage
Powerful but restricted undead army (4 skeletons, 2 wights and/or 5 skeletons) boosted with Aura of Protection, Aura of Hate, Undead Thralls, Aid (spell), Danse Macabre (spell), Inspiring Leader (feat)
According to my background, this character was a follower of Tenser, the Archmagi. He gave him his word that he would vote his life for his cause. He broke his oath when he saw his master engaging the struggle transformed into a being of pure violence, capable of keeping up with an entire army. He asked to be initiated into the secret behind that transformation, which had denied him. Convinced that that power would allow him to eliminate evil from the world, he abandoned Tenser and accepted the help of a sorcerer. Too late he realized that the new master was corrupting his soul, and that the price he demanded was damnation
If someone wants to try it, since it is a bit complicated to explain in a few lines, I have created a small step by step guide
Human (Polearm Expert)
[1] Oathbreaker
[2] Hexblade (Hexblade’s Curse, Hex Warrior)
[3] Oathbreaker (Defense, Control Undead, Divine Smite)
[4] Oathbreaker
AC = Studded Armor + Dex (2) + Shield + Defense (1)
HP= 32
Attack (+6)= 1d6 + 1d4 + 6 = 12
[1st] Bless ©, Hex ©
If you have the chance to encounter undead enemies, take control of one of them. Beware, you are wandering around with a fu**ing Undead. Best choice for this level is the Minotaur Skeleton.
Minotaur Skeleton
12 AC, 82hp, -3 ST
Charge= 9 (2d8) damage + Knock down (DC 14)
Great Axe Attack (+6)= 17 (2d12 + 4) damage
[5] Oathbreaker (Ability Improvement - Charisma)
[6] Oathbreaker (Aura of Protection)
[7] Oathbreaker (Aura of Hate)
[8] Oathbreaker
[9] Oathbreaker (Ability Improvement - Charisma)
AC = Studded Armor + Dex (2) + Shield + Defense (1)
HP = 56 [61]
Quarterstaff attack = 2d6 + 1d4 + 30 = 39
[1st] Bless ©, Hex ©
[2nd] Aid
If I’d be the DM, I wouldn’t allow this, but otherwise I suggest you find a Wraith. His second power, Create Specter, grants you an undead army much early, empowered by your auras (Aura of Protection, Aura of Hate) and spells (Aid).
Wraith
13 AC, 72hp, Resistance to all damage, Immune to all conditions, 41 ST
Attack (+6/flanking/disadvantage in sunlight) = 26 (4d8 + 8) damage
Specter [7]
12 AC, 27hp, Resistance to all damage, Immune to all conditions, 31 ST
Attack (+4/flanking/disadvantage in sunlight) = 105 [7 x 15 (3d6 + 5)] damage
[10] Wizard (Arcane Recovery)
[11] Wizard (Grim Harvest)
[12] Wizard
[13] Wizard (Feat - Inspiring Leader)
[14] Wizard
[15] Wizard (Undead Thralls)
HP= 80 [105]
AC= Studded armor + Dex (2) + Shield + Defense (1)
Quarterstaff Hasted Booming Blade = 2d6 + 1d4 + 30 + 7d8 = 70
[1st] Hex ©
[2nd] Hellish Rebuke
[3rd] Haste ©
[4th] Animate Dead, Aid
[5th] Armor of Agathys
Now you can start your wizardry career. After some levels, your damage will increase significantly with Haste and Animate Dead. You could raise up a skeleton army but is better to have few and tougher creatures at your side. 6 Skeletons with you 4th level Animate Dead, blessed with your Auras, spells and abilities. You can command them to Kill you enemies, to grapple them (Hex your enemies and choose Strength curse), to protect you, and so on. Attack with Booming Blade, is hard an enemy will stay at his place with a horde of skeletons in front of him
Skeleton [6]
13 AC, 60 hp, 28 ST
Shortsword attack (+4/flanking)= 93 [6x(1d6 +12)] damage
[16 ]Wizard
[17] Wizard (Feat *)
[18] Wizard
[19] Wizard (Inured to Undeath)
[20] Wizard
Last feat is your choice. With a Belt of Giant Strength, you should pick Great Weapon Master to deal a good damage while hasted or in Tenser Form. If you prefer to wear a Headband of Intellect, you’d concentrate on Danse Macabre, then you may pick Sentinel or Shield Master to add shield bonus to Dex ST (it is very low) and take no damage if success.
Tenser’s Transformation is your best boost, and If you can’t rely on your minions, you can fight by yourself with no fear
[6th] Tenser’s Transformation Stats (with BoGS)
21 Str
14 Dex
16 Con
10 Int
12 Wis
20 Cha
ST: 16, 7, 14, 10, 12, 16 (75 total)
Great Weapon Attack = 112 (2d10 + 1d4 + 60 + 6d12) damage
[5th] Danse Macabre Stats (with BoI)
Skeleton Warrior [5]
13AC, 74hp, 28 ST
Shortsword Attack (+8/flanking) = 104 [5x(1d6 + 17)] damage
If you want to boost yourself with Haste/Tenser’s, spend your 8th level slot to keep control on 2 Wights and 4 Skeletons conjured with the 3rd level spell Animate Dead, along with 2 4th level Aid and Inspiring Leader feat to boost their health
[3rd] Animate Dead (4 Skeletons)
13AC, 70hp, 28 ST
Shortsword Attack (+4/flanking) = 66 [4x(1d6) + 13)] dmg
[8th] Create Undead (2 Wights)
14AC, 96hp, 40 ST
Longsword Attack (+4/flanking) = 69 [2x(2d8+26)] dmg
Action
[ -- ] Dreadful Aspect = Frightened around 30 ft [1/short]
[ -- ] Great Weapon Hasted Booming Blade (-5)= 117 (2d10+1d4+60+9d8) dmg
[ -- ] Great Weapon Tenser Attack (-5/advantage)= 112 (2d10+1d4+60+6d12) dmg
[5th] Bestow Curse [2]
Divine Smite pool = 5 [1st] – 3 [2nd] – 2 [4th]
Bonus Action
[ -- ] Command Undead (Grapple, Kill)
Skeletons Shortsword Attacks (-7/flanking) = 66 [4x(1d6 + 13)] dmg
Wrights Longsword Attacks (-7/flanking) = 69 [2x(2d8 + 26)] dmg
[ -- ] Polearm Master
Summon
[ -- ] Inspiring Leader
[3rd] Animate Dead: 4 Skeletons [1]
[4th] Aid = 20 Bonus hp [2]
[8th] Create Undead: 2 Wights [1]
Bless
[3rd] Haste © [2]
[6th][7th]Tenser’s Transformation © [2]