sleepyhead
2019-07-29, 04:30 PM
So I started DMing a game where the players have to collect magical items. These items were created at the birth of the first god of magic. These items are generally have strange abilities and would be based off The Lost Room (list of objects from the show) (https://lostroom.fandom.com/wiki/Objects) they don't have to make sense but they should have some use. For example a watch that hard boils eggs and a key that can be used at any door (with a key hole) and leads to the same room each time. Also this game still takes place during typical d&d medieval times just with no magic in existence. Might need a lot of these so idea would be nice!
I'll throw some ideas out there.
Right Glove- When worn warms objects touched by 10 degrees.
Left Glove- Outside of gloves don't make contact with objects when worn (hand passes through objects).
Candlestick- While a candle is lit inside of it the candle doesn't lose usage time.
Ring- Gives wearer telekinesis
I'll throw some ideas out there.
Right Glove- When worn warms objects touched by 10 degrees.
Left Glove- Outside of gloves don't make contact with objects when worn (hand passes through objects).
Candlestick- While a candle is lit inside of it the candle doesn't lose usage time.
Ring- Gives wearer telekinesis