I look forward to this thread hopefully taking off like a rocket!
As am I. Sadly, it doesn't seem likely.
Because I am horrible at SciFi - I managed to ditch most of the SciFi elements of it and keep it almost "fantasy" oriented.
I dug deep with some Star Wars lore that allowed me to do some "foreshadowing"...
But in case one is not aware of the beasts and such, I have characters mention it... So it doesn't take a hardcore Star Wars fan to know it.
Anyway... Enjoy!
Please let me know your thoughts, especially since this is Star Wars, where I have run (and played) in the games, but never really wrote anything for it...
==================================
Kashyyyk was a beautiful planet, full of towering treetops and endless amounts of animals and plants. Most commonly known for being the home Wookiees, they lived in treehouses that spiraled up the massive trees. The ground level of Kashyyyk was full of untamed and often extremely violent and lethal animals and plants, which is why Wookies took to living in the trees above it all.
But for one of the Wookie’s greatest enemies, Trandoshans who worshiped their goddess, the Scorekeeper, this was a wonderful means of scoring jagannath points. Jagannath points were earned by committing acts of violence, usually involved in hunting and capture (and more often than not, killing) a target, which led many Trandoshans to take up bounty hunting. But for those Trandoshans who did not have the means to travel far, coming to Kashyyyk and hunting the wide variety of animals was the next best thing, especially if a Wookiee could be killed. A Wookiee’s pelt was worth quite a few jagannath points.
Skorm, and his brother, Journ, were here for that very reason. Skorm was taller than his brother, Journ, and the hue of his skin a deeper red color, while Journ was yellow-orange in tint. As Trandoshans, they were large, bipedal reptilian humanoids from the planet Trandosha, which shared the Mytaranor solar system as Kashyyyk, and as such developed a long hatred between Trandoshans and Wookiees.
Several moons ago, while hunting down Terentatek, Skorm had unwittingly saved a Wookiee from the vicious creature. Terentatek were large, brutish creatures covered in spines, similar to viciously known and feared rancors; they were however smaller than them. Terentateks hunted individuals sensitive to the Force to feed on their blood, according to legend. Using their highly poisonous tusks and claws in combat, they were known for their viciousness, and thus highly valuable for jagannath points.
When Skorm had tracked the Terentatek and attacked, he’d not seen that the beast was already engaged in combat with a Wookiee. The beast seeing that it was potentially outnumbered fled, leaving Skorm and the Wookiee to fight. The Wookiee already full of adrenaline from fighting the Terentatek, had managed to best Skorm, knocking his blaster from his clawed hand. Instead of killing Skorm however, the Wookiee raised its hands and howled, and quickly fled. That had greatly impacted Skorm’s jagannath points in the eyes of the Scorekeeper and the only way to earn those points back was to slay the one who insulted you, and thus removed all your points. But Skorm knew that one on one, Wookiees were physically stronger, and so he convinced his brother to come with him, dragging Journ with him, who had been in the middle of hunting Wyyyschokk, which were giant spiders that made their homes in Kashyyyk, preying on anything that entered its web, whether flesh or steel.
“{Why would a Wookiee be fighting a Terentatek anyway?}” Journ asked in their native tongue of Dorn. Anyone else who did not speak the language it would have sounded like an angry serpent.
“{The Wookiee was probably hunting for food,}” Skorm replied, “{and came across the Terentatek, thinking he could kill the thing. Wookiees are fools. But we need to find that fool,}” Skorm growled, thinking how he had lost all of the points he’d acquired and would never be able to regain them unless he killed the Wookiee.
Trandoshans spent their lives hunting, tracking and killing, and once Skorm retraced his steps to where he had originally encountered the Terentatek and the Wookiee, he was able to begin looking at the way the plants were bent, and see the bent portions and know roughly how long ago the plant’s base had been snapped. Through that he could retrace the fight, exclude any recent passage through the area and narrow down which way the Wookiee had gone.
Tracking the footprints to a large tree, Skorm and Journ looked up and saw a Wookiee hut above them. Strapping their weapons to their back, they pulled out equipment that specifically allowed them to thrust blades into the tree and assist them with climbing such trees in their pursuit of hunting down and killing Wookiees.
They reached the large hut and gained entrance and quickly drew their weapons. Despite the primitive nature of the huts, it was made so that it wrapped around the tree and was extremely large, moving up and down, alongside the tree.
Both Skorm and Journ finally found the Wookiee who had their back turned to them, tending to one of the Wookiee children. There was no honor code in killing Wookiees when it came to Trandoshans – it was merely, “By any means necessary.” Skorm took aim in his scope, a toothy grin spread across his reptilian features as he pulled the trigger.
Just before hitting the Wookiee, the blast suddenly veered upwards. The Wookie turned and saw the familiar face of Skorm and howled in fury that the Trandoshan had returned. Still recovering from the notion that he had somehow missed the Wookiee, Skorm did not get his weapon up in time before the Wookiee was on top of him, strangling him.
Journ seeing his brother being strangled, raised his weapon, but suddenly felt a shove that slammed him against the wall, knocking the weapon from out of his hand. The Wookiee did not even notice as he continued to crush Skorm’s throat. Skorm reached into his coat and pulled out a vibro-blade which he plunged into the Wookiee’s stomach. The Wookiee howled in pain and dropped Skorm. Skorm pulled up his blaster, but the Wookiee grabbed Skorm by the arm and ripped it off effortlessly. Green blood splashed into the room as Skorm howled in furious pain. Trandoshans had the ability to regenerate, albeit slowly, but only if he survived.
Skorm grabbed his blaster with the other hand, and feebly tried to pull it up. But the Wookiee reached down and with a quick snap, broke Skorm’s neck. Skorm’s lifelessly body collapsed to the ground. By this time, Journ was back on his feet and aimed his blaster, and fired – and once again, the blast veered off at the last moment. This time he saw why.
A human holding a red lightsaber was standing between him and the Wookiee. With a gesture of his hand, Journ flew out the window and screamed as he fell to what one might assume was his death, sixty feet below.
The human turned and the Wookiee grabbed him by the throat.
The human dropped his lightsaber and raised his hands as he choked out the words, “I mean you no harm, Wookiee.”
The Wookiee threw the human down on the ground, still furious about the Trandoshans and the stab wound. The human rubbed his throat, “It would seem I saved your life, Wookiee, not once, but twice from those Trandoshans. I believe your people have a thing called a life debt…”
The Wookiee howled angrily towards the human. “Yes,” the human nodded, “I am sure you could have taken care of it yourself. Both times the Trandoshans were going to hit you when you weren’t looking.”
The Wookiee growled again.
“Why am I here?” The human picked up the lightsaber and attached it to his belt. “Is it not obvious?”
The Wookiee made an assortment of sounds.
“You,” the human paused, “you really don’t know, do you?” He chuckled. “Interesting. You moved away from your people because of the constant attacks by Terentatek down below. You left with your family. Your mate was killed and now you have only your daughter to remember her by.” He made himself comfortable. “You do know that Terentatek feed on the blood of those who are Force Sensitive?”
The Wookiee made a series of dubious grunts and growls.
“This is why the Terentatek are drawn to you,” the human explained.
The Wookiee shook his head.
“Come with me. I can show you the way,” the human offered.
The Wookiee growled.
“Your daughter? I will see to it personally that she is well taken care of,” the human smiled beneath his dark cowl.
There was a long moment, but the Wookiee finally agreed. The man stood up, “Excellent. Now allow me to show you something… this is going to hurt…”
The human closed his eyes and reached out – the Wookiee howled in pain as his claws were forcibly pulled out of his fingers so that they were six to eight inches long, drenched in blood. The human smiled as the Wookiee grew furious and the blood on his claws changed, and began to glow.
“Give in to the anger,” the human whispered. “Feel the fury. Become the weapon.”
When the Wookiee finally looked up, each of his claws was glowing like miniature lightsabers.
“Yes,” the human smiled. “With weapons like that, I have a new name for you. Maul.”
Here is some more about Maul.
.
These are entirely optional.
But I could use all the help I can get.
(Vriellimor) Maul is like a 6th Level Character when the Party meets him. (they are starting 3rd)
Levels 1 to 3
I'm figuring that Maul is taken to Corucent (where his daughter is given a nice safe place to stay, and access to education not normally available to Wookiees) but his reception is far from welcoming by most people already there. And he's constantly harassed and Hazed by several groups of Humans.
This causes Maul to develop a real, lasting hatred of other Races, especially Humans.
Levels 4-6
Perhaps a self appointed revenge-based mission against Trandoshans on Kashyyyk ?
Thinks: "They want to keep Score on kills? Fine!"
Growls "I'll make sure I'm the winner!"
Starts earning the name Maul....
Level 5
Maul is sent on first official Mission: Naboo (start of Phantom Menace)
(Nute Gunray, the Neimoidian Viceroy of The Trade Federation is not informed of Maul's existence.)
Side Project Two
"Wookiee Daughter". (Ieldaenmirri)
Since she's also most likely Force Sensitive, just young, the Human is making sure that she gets exposure to situations that encourage her to learn about and develop her innate abilities.
Technically not an Apprentice, so the Human has no worries about the Sith Rule of Two.
Perhaps a Force Adept tutor? (Race left open)
(Explanation: Force Adepts are skilled in the use of the Force, but not the ways of either Jedi or Sith)
I'll edit in the Crunch for Maul when on my Tablet. Done !
Maul
(Vriellimor) * Wookiee (m) Ht 6’1” Wt 226
Start Str 18 Dex 18 Con 18 Int 14 Wis 12 Cha 12
+4 Str -2 Dex -2 Wis -2 Cha
Str 22 Dex 16 Con 19 Int 14 Wis 10 Cha 10
Wookiee Rage: (Swift) (Lasts 5+Con mod rounds. +4 Str, +2/level vitality,
+2 vs For and Will saves. -2 AC.
Cannot use anything Skills/Feats/Features requiring patience.
After has -2 Str and Dex and cannot run or Charge for the same amount of time the Rage lasted.)
Extraordinary Recuperation: Regain 2+con vitality per hour. Regain 2 Wounds per day of rest
Sith Hunter
(01) Force Training Control * Defense (+1 Dodge; reaction?) Feat: Two Weapon Fighting.
Wounds 18 * Vitality 14 (1d10 +4) * Defense +3 * Rep +1
For 2 + 4 Con = 6 * Ref 2 +3 Dex = 5 * Will 1 +0 Wis = 1
AC 10 + 3 def + 3 dex = 16.
Skills (4+2 /lv) Climb 4 + 6 str +2 Race = 12 * Intimidate 4 + 6 Str + 4 Race = 14 *
Pilot 4 + 3 Dex = 7 * Move Silently 4 + 3 Dex = 7
Force Skills: Battlemind Cost 2 + bonus vitality. (move) 4 ranks + 4 Con = 8
(1-4) +1 to hit * (5-14) +2 to hit (15-24) +3 to Hit (25-34) +4 To Hit (35+) +5 to hit.
Force Stealth (Full) 4 + 0 Cha = 4 * Sets DC to detect. Lasts 10 minutes. Costs 2 vitality.
BaB 1 +6 = 7 TWF 5/5+ 6 Str = 11/11 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
(02) Bonus Feat b[]Force Rage[/b] (Swift) (Lasts 5+Con rounds.
+4 Str, +2/level vitality, +2 vs For and Will saves. -2 AC
Cannot use anything Skills/Feats/Features requiring patience. +1 Dark Side Point.
Does not stack with Wookiee Rage)
Wounds 18 * Vitality 24 (2d10 +4) * Defense +3 * Rep +1
For 3 + 4 Con = 7 * Ref 3 +3 Dex = 6 * Will 2 +0 Wis = 2
AC 10 + 3 def + 3 dex = 16.
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 5 + 4 Con = 9 * Force Stealth 5 + 0 Cha = 5
BaB 2 +6 = 8 TWF 6/6+ 6 Str = 9/9 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
(03) Force Training Alter * Feat: Power Attack
Wounds 18 * Vitality 34 (3d10 +4) * Defense +3 * Rep +1
For 3 + 4 Con = 7 * Ref 3 +3 Dex = 6 * Will 2 +0 Wis = 2
AC 10 + 4 def + 3 dex = 17.
Skills Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 7
Force Skills: Battlemind 6 + 4 Con = 10 * Force Stealth 6 + 0 Cha = 6
Enhance Ability (attack) Lasts one minute 4 + 4 Con = 8
Str or Dex (15-19) +2 (20-24) +4 (25-29) +6 (30+) +8
BaB 3 +6 = 9 TWF 1/1+ 6 Str = 7/7 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2 + 6 = 4/4 * Add 6 damage per hit.
(04) Force Training Sense * ASI +1 Con
Wounds 19 * Vitality 44 (42d10 +4) * Defense +3 * Rep +1
For 4 + 4 Con = 8 * Ref 4 +3 Dex = 7 * Will 2 +0 Wis = 2
AC 10 + 4 def + 3 Dex = 17.
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 7 + 4 Con = 11 * Force Stealth 7 + 0 Cha = 7
Enhance Senses 4 + 0 Wis = 4
BaB 4+6 = 10 TWF 2/2+ 6 Str = 8/8 *
Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2 +6 = +4/+4 * Add 8 damage per hit.
(05) Increased Lightsaber Damage 3d8
Wounds 18 * Vitality 54 (5d10 +4) * Defense +3 * Rep +2
For 4 + 4 Con = 8 * Ref 4 +3 Dex = 7 * Will 3 +0 Wis = 3
AC 10 + 5 def + 3 dex = 18
.
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 8 + 4 Con = 12 *
Force Stealth 8 + 0 Cha = 8
Enhance Ability 6 + 4 Con = 10 *
Force Stealth 6 + 3 Dex = 9
BaB 5 +6 = 11 TWF 3/3 + 6 Str = 9/9 *
Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2 +6 = 4/4 * Add 10 damage per hit.
(06) Feat: Pilot Starfighter
Wounds 18 * Vitality 64 (6d10 +4) * Defense +3 * Rep + 2
For 5 + 4 Con = 9 * Ref 5 +3 Dex = 8 * Will 3 +0 Wis = 3
AC 10 + 5 def + 3 dex = 18
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 8 + 4 Con = 12 *
Force Stealth 8 + 0 Cha = 8
Enhance Ability 6 + 4 Con = 10 *
Enhance Senses 5 + 0 Wis = 5
BaB 6/1 + 6 str = 12/7 * TWF 4/4/-1+ 6 Str = 10/10/5 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2/-3 +6 = 4/4/3 (+3 Battlemind)
Add 12 damage per hit.
Oh, and as a helpful aid, posters please put in whom they are directing their Request to:
Either (Great Dragon) or (Tawmis) before or in the Title of a spoiler.
(Please use full Title ID for me, as there are lots more "Dragon" members on the Forum)
Or just the RPG System in said Spoiler Title.
Legal Note: What's listed as public information (allowed on the Net) for a Topic, and the RPGs are mostly allowed.
Also, all posted content remains the intellectual property of the original Poster, with the understanding that use by others is allowed, but not for profit.
Try not to ask for any of the Novels, or anything involving specific cannon Characters.
Not only am I not familiar with them all; using anything from these isn't really allowed, even if mostly Fanfic.
Not fighting that Battle, thanks.
Links to Wiki-like sites welcome, please no downloads. If you have something in Google Docs/Drive - Cloud, etc - please convert to text and put that in a Spoiler. Not everyone has Access to those.
Thanks.
Here is a list: (limited, will Edit)
* Means I am not familiar with that.
SWd20 = Core, SW Saga*, SWd6*
SWR= Rebel Era*, SWbf= Battlefront.*
SWne = New Empire.* SW Edge* = Edge of the Empire.
KotoR 1* and 2* = Knights of the Old Republic
(some research needed)
SW Movies need the Episode Number, please.
SW1 = Menace, 2 = Clones, 3 = Revenge.
4 = New Hope, 5 = Strikes, 6 = Return
7 = Force Awakens, 8 = Last Jedi, and
9 = Rise of Skywalker* (not yet released)
Referencing Lore only:
R1 = Rebel One. HS = Han Solo.
***********
SR = Shadowrun. 1e, 2e, 3e, 4e, 5e, 2077.
CP = Cyberpunk. CpG = Generations.
STrpg = Star Trek*
oSt = Original Star Trek,
TNG = The Next Generation,
DS9 = Deep Space 9,
Voyager,
STe = Enterprise*,
STd = Discovery.*
Fantasy
D&D 0e* (anything before AD&D), 1e*, 2e*, 3x, 4e (learning), and 5e
(* Sure, I played most of these, but it's been a decade since I really did 3x, and lots longer for the rest.
I'd have to find the information again)
PF = Pathfinder 1e, as I don't have the new 2e.
DDC = Dungeon Crawl Classics.*
LL = Labyrinth Lord.*
ACK = Adventurer, Conquer, King.*
Superhero
SHd20 = Super Heroes*
M&M = Mutants and Masterminds,
Vv = Villains and Vigilantes*,
Champions*,
Masks*
Spectaculars*
CCVF = Capes, Cowls & Villains Foul*
MWwG = Macho Women with Guns*
N&S = Ninjas and Superspies*
BR = base Raiders*
DcH = DC Heroes*
MSH = Marvel Superheroes*
SC = Sentinel Comics*
WiP = Worlds in Peril
Spy
Top Secret
more.....
Also, I tend to use Abilities and modifers as D&D 3x/5e.
So if wanting an RPG using something different, please let me know in advance. I'll do my best.
You can PM me Dice Rolls for Stats:
You can use (rollv)4d6(/roll) using [square braces] instead of (parentheses), note the "v" in the opening tag, this will display X separate results of rolling a Y-sided die and add them together in bold.
4d6, Reroll Ones only, and take best 3;
do that six times, and arrange as you like.
I'll look up the Race you choose - and I'll tell you their Ability Modifiers.
You can then pick Class/es
Get stuck? By all means ask me!
Email (
[email protected]) is fastest, but PM works.
*************
Tawmis: If you have time: work your magic!
Name: Emza Fiendreaper.
Female. Variant Human Alert Feat.
Ht 5'9" Wt 176 Eyes Blue Hair Black. Age 56.
Str 20 Dex 10 Con 20 Int 16 Wis 18 Cha 14
Race: Language: Celestial
Background: Noble. History (5 + 3 = 8) and Perception (5+ 4 = 10). Language: Sylvan.
Trait: While tolerant of most Fey, will hunt down any Evil creature.
Family Creed: "If I cannot rid the World of Evil, I will at least expunge of it what I can."
Ideals: Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Responsibility. Rule with wisdom. Defend those in my care. (Lawful)
Bond: The common folk must see me as a hero o f the people.
Flaw: In fact, the world does revolve around me.
(Backstory Idea: From a long line of Heroic individuals dedicated to keeping the World safe from Fiends.)
Skills: Insight (5 + 4 = 9), Persuasion (5 + 2 = 7).
Languages: Common; Undercommon, Abyssal, and Infernal.
ASIs +2 Str +2 Con.
Feats Great Weapon Master, Shield Master, Mage Slayer.
Class: Ancients Paladin 16th
Saving Throws: Wisdom 5 + 4 = 9 * Charisma 5 + 2 = 7
HP 225 (15d10 + 75)
AC 24 (18 + 2 magic + 4 shield)
Melee 6 +5 + 3 = 14 to hit times two * Damage: 1d10 (6) +5 str +3 magic
01 Divine Sense, Lay on Hands (75 hp)
02 Fighting Style: Protection
03 Divine Health; Nature’s Wrath. Turn the Faithless.
05 Extra Attack
06 Aura of Protection
07 Aura of Warding
10 Aura of Courage
11 Improved Divine Smite
14 Cleansing Touch
15 Undying Sentinel
Spells
First (4 slots) Compelled Duel, Shield of Faith, Wrathful Smite
Second (3 slots) Branding Smite, Find Steed, Locate Object.
Third (3 slots) Aura of Vitality, Crusader's Mantle, Revivify.
Fourth (2 slots) Aura of Life, Death Ward.
Equipment: +2 Adamantine Plate (calling), +2 shield (calling), +3 Longsword (calling), Portable Hole, Decanter of Endless Water, Boots of Spider Climbing, Neckless of Adaptation, Amulet of Proof from Detection and Location, Backpack, 10 days rations, Everlit Hooded Lantern.
I got a little too carried away with this one and since I only give myself an hour to write these...
I did not write how they get off the... Well, read and see...
But I explain how they could have...
And leave the rest open for you to explore with as you please, if you enjoy what's been presented!
As always, I welcome feedback! Did you - Love it? Hate it? Think it was "just all right"?
Great !!