paladinn
2019-08-01, 01:27 PM
There's been a lot of discussion here about wizards possibly being OP in 5e, sorcerers being nerfed, etc. I'd like to propose something to address this.
Last year, WotC released a UA about "sidekicks". https://media.wizards.com/2018/dnd/downloads/UA_Sidekicks.pdf. The section about having a spellcaster as a "sidekick" was particularly interesting. Such a caster would choose a spellcasting class to emulate, and use the casting stat and spell list appropriate for said class. All caster-kicks of a given level have the same spell slots, spells known, cantrips known, etc.
The concept brings up some interesting possibilities. Granted, there are no options for cleric domains, channel divinity, wildshape, warlock invocations, magical secrets, arcane school abilities, sorcerous origin powers, etc. At the same time, a warlock-ish character gets a lot more spells. While it needs work, I personally think it might be a good place to start to ensure that no casters get/feel nerfed. And I think that a lot of the "special abilities" sh/could be reframed as spells anyway.
There is not a lot to differentiate wizards and sorcerers under this system. I don't think that's a horrible thing. But if someone wants such a distinction, then how about this: an Int-based caster can add his/her Int bonus to the number of spells known; a Cha-based caster can add his/her Cha bonus to the total number of spell-level slots available.
For "divine" casters, typically the "spells known" concept wouldn't come into play, as they have their whole spell list prepared. Not quite sure how to deal with that, but open to suggestions.
This also opens the door to having Cha-based casters using Cleric or Druid spell list, among many other possibilities.
Any thoughts? (Besides, "This guy has way too much free time")
Last year, WotC released a UA about "sidekicks". https://media.wizards.com/2018/dnd/downloads/UA_Sidekicks.pdf. The section about having a spellcaster as a "sidekick" was particularly interesting. Such a caster would choose a spellcasting class to emulate, and use the casting stat and spell list appropriate for said class. All caster-kicks of a given level have the same spell slots, spells known, cantrips known, etc.
The concept brings up some interesting possibilities. Granted, there are no options for cleric domains, channel divinity, wildshape, warlock invocations, magical secrets, arcane school abilities, sorcerous origin powers, etc. At the same time, a warlock-ish character gets a lot more spells. While it needs work, I personally think it might be a good place to start to ensure that no casters get/feel nerfed. And I think that a lot of the "special abilities" sh/could be reframed as spells anyway.
There is not a lot to differentiate wizards and sorcerers under this system. I don't think that's a horrible thing. But if someone wants such a distinction, then how about this: an Int-based caster can add his/her Int bonus to the number of spells known; a Cha-based caster can add his/her Cha bonus to the total number of spell-level slots available.
For "divine" casters, typically the "spells known" concept wouldn't come into play, as they have their whole spell list prepared. Not quite sure how to deal with that, but open to suggestions.
This also opens the door to having Cha-based casters using Cleric or Druid spell list, among many other possibilities.
Any thoughts? (Besides, "This guy has way too much free time")