Avlaen
2019-08-02, 05:23 PM
Ill preface this that im new to DND in general, so be gentle.
So i love the idea and mechanics behind superiority dice and the abilities, and wanted to make a more martial focused paladin without having to faff about and multi-class, generally my goal is more options/cool **** to do rather than more power. and would appreciate a second set of eyes (especially as my DND experience is near non existent compared to probably everyone else here) as well as any ideas or abilities that would fit the theme.
Oath of the Order of the Wall - "Be the wall where none stands"
Level 3/5/9/13/17
Start with 3 superiority die(d8s) and 3 Battle-master manoeuvres at lvl 3,gain an extra die and manoeuvre each milestone (basically when you would get an oath spell, instead get dice/manoeuvres. less spell focused more martial focused)
Level 3 can replace Fighting art taken at lvl 2 with "Art of the wall"
Art of the wall - Can use a 2 handed/versatile property of a weapon in one hand with a shield, The AC of the shield is reduced by half, cant benefit from Great weapon mastery feat or great weapon fighting style.
(wanted the aesthetic of big sword and a shield, that would roughly be on par with the +1 AC while in armour art, magic shields will grant a bit more AC than the "Defence" art, but at the same time offensive potential is a bit capped due to no GWM/GWF)
Channel divinity
Recover half of your superiorty dice (rounded up takes a bonus action)
Or
fighters Action surge.
(option of long term sustain or a burst of power i think makes a interesting channel divinity option?)
Level 7 - Aura of the wall. - Gain temp Hp UP to Half of spell casting mod (rounded up) at the start of your turn.
(Wanted something defensive/sustained to fit with the defensive/martial theme,if too strong possibly only activates if you move half or less of your movement that turn?)
Level 15- Stone and mortar stance. Costs a superiority dice to enter, lasts until the paladin moves by any means. gain resistance to physical OR magical damage(take 50% more damage from the other type?),attacks of opportunity add a d8 to damage
(something to further solidify the theme of being a tough unmoving wall, unsure if it has enough downsides or even if its too powerful or too weak)
Level 20- Avatar of war 1 min duration infinite superiority dice?
(im drawing a blank on any other options for this, all the lvl 20 abilities seem really powerful for paladins, oath of vengeance/devotion/ancients are all very powerful seeming, but its unlikely our games will be getting to lvl 20 any time soon so the level 20 ability is a low priority.)
Will have 7 d8 superiority Die at level 17, Battle master would have 6 d12s (and one refilling at the start of combat if your out) so with the Channel divinity option to restore some Die, this oath should have more die, at least in an immediate sense, but they are weaker than that of a battle masters, which seems fair over all especially as BM will have more action surges, and they recharge on a short rest, where as channel divinity is once per long rest.
Addendum. The main thing i haven't really considered is multi-classing, as one of the main purposes is to not need to multiclass in order to get superiority die, and i dont have a super great knowledge of other classes, so if theres anything potentially busted synergy wise, either an idea of how to address it, or just be aware that this class is unlikely to multi-class.
If youve read this far Thank you very much for your time and (potential) insight, hopefully it wasn't too rough/bad of an idea. and hopefully this is the right place to post and ive used the right tags.
Sincerely - A big DND noob that is loving the game and all the potential ideas/creativity.
So i love the idea and mechanics behind superiority dice and the abilities, and wanted to make a more martial focused paladin without having to faff about and multi-class, generally my goal is more options/cool **** to do rather than more power. and would appreciate a second set of eyes (especially as my DND experience is near non existent compared to probably everyone else here) as well as any ideas or abilities that would fit the theme.
Oath of the Order of the Wall - "Be the wall where none stands"
Level 3/5/9/13/17
Start with 3 superiority die(d8s) and 3 Battle-master manoeuvres at lvl 3,gain an extra die and manoeuvre each milestone (basically when you would get an oath spell, instead get dice/manoeuvres. less spell focused more martial focused)
Level 3 can replace Fighting art taken at lvl 2 with "Art of the wall"
Art of the wall - Can use a 2 handed/versatile property of a weapon in one hand with a shield, The AC of the shield is reduced by half, cant benefit from Great weapon mastery feat or great weapon fighting style.
(wanted the aesthetic of big sword and a shield, that would roughly be on par with the +1 AC while in armour art, magic shields will grant a bit more AC than the "Defence" art, but at the same time offensive potential is a bit capped due to no GWM/GWF)
Channel divinity
Recover half of your superiorty dice (rounded up takes a bonus action)
Or
fighters Action surge.
(option of long term sustain or a burst of power i think makes a interesting channel divinity option?)
Level 7 - Aura of the wall. - Gain temp Hp UP to Half of spell casting mod (rounded up) at the start of your turn.
(Wanted something defensive/sustained to fit with the defensive/martial theme,if too strong possibly only activates if you move half or less of your movement that turn?)
Level 15- Stone and mortar stance. Costs a superiority dice to enter, lasts until the paladin moves by any means. gain resistance to physical OR magical damage(take 50% more damage from the other type?),attacks of opportunity add a d8 to damage
(something to further solidify the theme of being a tough unmoving wall, unsure if it has enough downsides or even if its too powerful or too weak)
Level 20- Avatar of war 1 min duration infinite superiority dice?
(im drawing a blank on any other options for this, all the lvl 20 abilities seem really powerful for paladins, oath of vengeance/devotion/ancients are all very powerful seeming, but its unlikely our games will be getting to lvl 20 any time soon so the level 20 ability is a low priority.)
Will have 7 d8 superiority Die at level 17, Battle master would have 6 d12s (and one refilling at the start of combat if your out) so with the Channel divinity option to restore some Die, this oath should have more die, at least in an immediate sense, but they are weaker than that of a battle masters, which seems fair over all especially as BM will have more action surges, and they recharge on a short rest, where as channel divinity is once per long rest.
Addendum. The main thing i haven't really considered is multi-classing, as one of the main purposes is to not need to multiclass in order to get superiority die, and i dont have a super great knowledge of other classes, so if theres anything potentially busted synergy wise, either an idea of how to address it, or just be aware that this class is unlikely to multi-class.
If youve read this far Thank you very much for your time and (potential) insight, hopefully it wasn't too rough/bad of an idea. and hopefully this is the right place to post and ive used the right tags.
Sincerely - A big DND noob that is loving the game and all the potential ideas/creativity.