Eldariel
2019-08-04, 04:23 AM
Joining a game with Monk, Ranger, Pally and War Wizard. The biggest houserule is that a short rest lasts 8h and a long rest 24h. Starting off on level 3, probably low item access as the world is sort of post-apocalyptic.
I ultimately decided that I'd like to play a Diviner as Cleric and Lore Bard ultimately didn't give me all the spells I wanted (even using all Magical Secrets, I still found myself missing basic stuff like some of Misty Step/Fly/Counterspell/Haste/Contingency/etc.) and Artificer wasn't allowed due to the DM being fairly inexperienced.
However, I also want to be able to partake in at least basic skill monkery, as the party is somewhat lacking on that front. I'm currently weighting my options and would like some feedback. Either way, I'm definitely going Variant Human and I'd want at least Perception, Stealth, Investigation and Arcana. Sleight of Hand, Religion and Insight would be a bonus (as well as Thieves' Tools and Poisoner's Tools).
Bard 1/Wizard X
Pros: Lots of proficiencies. Some armors and weapons. Inspiration.
Cons: Delayed access to Wizard spells and ASIs. No expertise.
Cleric 1/Wizard X
Pros: Expertise in Knowledges. Weapon and armor proficiencies. Guidance and Bless (though Pally prolly Blesses already).
Cons: Delayed access to Wizard spells amd ASIs. Fewer proficiencies overall.
Wizard X picking Prodigy
Pros: Unfettered casting. Open Expertise. Thieves' Tools.
Cons: Feat wasted (how much relative value does one feat grant compared to a level?). Only 4 skill proficiencies (could maybe outsource Perception to Familiar?) and one Expertise (probably Stealth).
Some options I'm overlooking? Really don't want to lose any casting but for a good enough option, I might stomach 1 level.
I ultimately decided that I'd like to play a Diviner as Cleric and Lore Bard ultimately didn't give me all the spells I wanted (even using all Magical Secrets, I still found myself missing basic stuff like some of Misty Step/Fly/Counterspell/Haste/Contingency/etc.) and Artificer wasn't allowed due to the DM being fairly inexperienced.
However, I also want to be able to partake in at least basic skill monkery, as the party is somewhat lacking on that front. I'm currently weighting my options and would like some feedback. Either way, I'm definitely going Variant Human and I'd want at least Perception, Stealth, Investigation and Arcana. Sleight of Hand, Religion and Insight would be a bonus (as well as Thieves' Tools and Poisoner's Tools).
Bard 1/Wizard X
Pros: Lots of proficiencies. Some armors and weapons. Inspiration.
Cons: Delayed access to Wizard spells and ASIs. No expertise.
Cleric 1/Wizard X
Pros: Expertise in Knowledges. Weapon and armor proficiencies. Guidance and Bless (though Pally prolly Blesses already).
Cons: Delayed access to Wizard spells amd ASIs. Fewer proficiencies overall.
Wizard X picking Prodigy
Pros: Unfettered casting. Open Expertise. Thieves' Tools.
Cons: Feat wasted (how much relative value does one feat grant compared to a level?). Only 4 skill proficiencies (could maybe outsource Perception to Familiar?) and one Expertise (probably Stealth).
Some options I'm overlooking? Really don't want to lose any casting but for a good enough option, I might stomach 1 level.