jdizzlean
2019-08-05, 01:52 AM
this would be starting level 1, all official sources plus dragon. eberron is frowned on in general however (dm preference).
creation rules are rolled stats 4d6b3, spot and listen combined into a notice check, 1 free LA at creation. Generally can't take flaws.
So far I have Earth Dwarf Mineral Warrior Warblade 10/Deepstone 5/? 5.
I'm not married to warblade past 5, but i'm a little sketchy on ToB optimization. I can't do a pile of dips, everything has to be background/roleplay justified. at most i could probably do 4 different classes/prc's at 5 lvls each. I've not double checked the pre-reqs on the manuevers/stances at this point yet, as I'm sure i'm boneheading some of the selections at least. This is what I have up to lvl 10. I also haven't selected relearning lower to higher level ones yet either for the same reason. Master of Nine could be a decent finisher, but it's pretty feat intensive, and that 2nd 5 lvl block would either have to be another IL class, or yet another feat to pick up another maneuver.
1st Lvl:
Stonefoot Stance - +2 STR checks, +2 AC vs larger foes
Charging Minotaur (SD) – charging bull rush deals damage, ignores AoO
Moment of Perfect Mind (DM) – counter, use Conc instead of WILL
Sudden Leap (TC) – boost, Jump as swift action
2nd Lvl:
Leading the Attack (WR) – allies gain +4 attack on foe you strike
3rd Lvl:
Action Before Thought (DM) – counter, Use CONC instead of REF
4th Lvl:
Hunter’s Sense (TC) – stance: gain Scent
5th Lvl:
Bonecrusher (SD) - +4d6 damage, +10 to confirm critical
7th Lvl:
Mind over Body (DM) – counter, use Conc instead of FORT
9th Lvl:
White Raven Strike (WR) - +4d6 damage, target becomes flat footed
10th Lvl:
Giant’s Stance (SD) – deal damage as though 1 size larger
(( find a way to get Iron Heart Surge (3rd maneuver, req 1 IH maneuver)
THF build, tank, but also ubercharge (leap attack, power attack, pounce) if that fits in. Robilar’s Gambit Feat at 12th. Animated Shield (+2 bonus) asap. Stats are rolled, but I’d prioritize STR>CON>INT>all others. Racial's work out to +4 STR, +6 CON, -2 DEX/INT/WIS, -4 CHA. Skills: Balance, Concentration, Jump, Notice (Spot+Listen combined), Tumble.
otherwise, pretty sure i need to pick up heavy armor proficiency somewhere along the line. whether a feat or from the 2nd base/prc class before deepstone, which has to be a full BAB class.
a full and always accessible magic item shop is almost never a thing, so crafting time, and specific magical gear is hard to come by most of the time.
creation rules are rolled stats 4d6b3, spot and listen combined into a notice check, 1 free LA at creation. Generally can't take flaws.
So far I have Earth Dwarf Mineral Warrior Warblade 10/Deepstone 5/? 5.
I'm not married to warblade past 5, but i'm a little sketchy on ToB optimization. I can't do a pile of dips, everything has to be background/roleplay justified. at most i could probably do 4 different classes/prc's at 5 lvls each. I've not double checked the pre-reqs on the manuevers/stances at this point yet, as I'm sure i'm boneheading some of the selections at least. This is what I have up to lvl 10. I also haven't selected relearning lower to higher level ones yet either for the same reason. Master of Nine could be a decent finisher, but it's pretty feat intensive, and that 2nd 5 lvl block would either have to be another IL class, or yet another feat to pick up another maneuver.
1st Lvl:
Stonefoot Stance - +2 STR checks, +2 AC vs larger foes
Charging Minotaur (SD) – charging bull rush deals damage, ignores AoO
Moment of Perfect Mind (DM) – counter, use Conc instead of WILL
Sudden Leap (TC) – boost, Jump as swift action
2nd Lvl:
Leading the Attack (WR) – allies gain +4 attack on foe you strike
3rd Lvl:
Action Before Thought (DM) – counter, Use CONC instead of REF
4th Lvl:
Hunter’s Sense (TC) – stance: gain Scent
5th Lvl:
Bonecrusher (SD) - +4d6 damage, +10 to confirm critical
7th Lvl:
Mind over Body (DM) – counter, use Conc instead of FORT
9th Lvl:
White Raven Strike (WR) - +4d6 damage, target becomes flat footed
10th Lvl:
Giant’s Stance (SD) – deal damage as though 1 size larger
(( find a way to get Iron Heart Surge (3rd maneuver, req 1 IH maneuver)
THF build, tank, but also ubercharge (leap attack, power attack, pounce) if that fits in. Robilar’s Gambit Feat at 12th. Animated Shield (+2 bonus) asap. Stats are rolled, but I’d prioritize STR>CON>INT>all others. Racial's work out to +4 STR, +6 CON, -2 DEX/INT/WIS, -4 CHA. Skills: Balance, Concentration, Jump, Notice (Spot+Listen combined), Tumble.
otherwise, pretty sure i need to pick up heavy armor proficiency somewhere along the line. whether a feat or from the 2nd base/prc class before deepstone, which has to be a full BAB class.
a full and always accessible magic item shop is almost never a thing, so crafting time, and specific magical gear is hard to come by most of the time.