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Zlomon
2019-08-05, 02:18 AM
Well, my english can be a little bad but i'll try my best.

I want to share this build because i want to search something wrong or errors, or ways to do it better or more stronge.

Race = Oread

Abilities

With 25 Point Buy + Applied modifiers

Str: 28 … +9

Dex: 19 … +4

Con: 20 … +5

Int: 8 … -1

Wis: 26 … +8

Cha: 7 … -2



Basic Stats

Hp = 20d10 + Con (5) * 20 = Average (210) // Max (300)

Ini = Dex (4)

CA = 10 + Dex (4) + Wisdom (8) + AC Bonus (5) + Ring (5) = 32

Touch = 32 [--] Fat-Footed = 28

SR = Diamond Soul (30) = 30 [--] Acid Resistance = 5

Speed = Base (20’) + Fast Movement (60’) = 80’

BMC = BAB (20) + Fue (9) = 29

DMC = 10 + BAB (20) + Fue (9) + Dex (4) + Wis (8) = 51



Saves

Fort = Base (12) + Con (5) + Cloak (5) = 22

Ref = Base (12) + Dex (4) + Cloak (5) = 21

Will = Base (6) + Wis (8) + Cloak (5) = 19 (21 against enchantment spells and effects).



Traits

Axe to Grind & Second Chance

Alternate Racial Traits = *Crystalline Form (Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity)



Ki

Ki Pool = 18 // Ki Powers =

4 = Qinggong Monk --> Barkskin [1 standard action, self only, +5 AC], 1 ki point.

6 = Slow fall, 1 ki point

8 = Insightful Wisdom, allies can reroll on save-or-die rolls, 2 ki points.

10 = Abundant Step, 2 ki points.

12 = Diamond Soul, SR = Monk level + 10, 2 ki points.

14 = Qinggong Monk --> Blood Crow Strike, full attack at 100-300 ft., 2 ki points.

16 = Quivering Palm, 4 ki points.

18 = Qinggong Monk --> Penetrating Strike, like the feat, 2 ki points.

20 = Qinggong Monk --> Greater Penetrating Strike, like the feat, 3 ki points.



Style Strike

5 = Flying Kick, the ability to move and full attack in the same turn is a powerful and extremely potent ability.

9 = Foot Stomp, really nice.

13 = Throat Crush, against casters and his vocal spells.

17 = Rabbit Punch, the critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike.



Feats

1(x3) = Stuning Feat (Base), Dodge (Lv1), Combat Reflexes (Bonus Feat)

2 = Improved Grapple (Bonus Feat)

3 = Dimensional Agility (Lv3)

5 = Power Attack (Lv5)

6 = Mobility (Bonus Feat)

7 = Jabbing Style (Lv7)

9 = Jabbing Dancer (Lv9)

10 = Medusa’s Wrath (Bonus Feat)

11 = Dimensional Assault (Lv11)

13 = Jabbing Master (Lv13)

14 = Improbed Trip (Bonus Feat)

15 = Dimensional Dervish (Lv15)

17 = Dimensional Maneuvers (Lv17)

18 = Improved Critical (Unarmed Strike) (Bonus Feat)

19 = Dimensional Savant (Lv19)



Items

Amulet of Mighty Fists +5 with Impact (-2) (100k gp)

Belt of Physical Perfection (144k gp)

Headband of inspired wisdom (36k gp)

Cloak of Resistance +5 (25k gp)

Ring of Protection +5 (50k gp)

Ring of Enlarge Person (Command Word 10 charges per day and each charg of 1 min) (3.6k gp) [I have doubt with this]

Deliquescent Gloves (8k gp)

Total gp = 366.600 gp



Attack

BAB = +20/+15/+10/+5

Flurry of Blows AB = +23/+23/+18/+18/+13/+13/+8

Flurri of Blows with

· Spending 1 ki point to one additional unarmed strike

· Medusa’s Wrath for 2 two additional unarmed strike because the target will be fat-footed thanks to Dimensional Savant.

· Amulet of Mighty Fists (+3)

· Str (+9)

· Power Attack (-6)

· Enlarge Person (-1)

+28/+28/+28/+28/+28/+23/+23/+18/+18/+13 // Critic (19/20) x3 [Improved Critical + Rabbit Punch]

Usually a Unarmked Strike at lv 20 does 2d10, but with "Enlarge Person" and "Impact" the damage is 6d8, then:

6d8 + Power Attack (12) + Str (9 + 1 [Enlarge person]) + Amulet (3) + Trait (1) = 6d8 + 26

60d8 + 260 (Average = 530 // Max = 740)

If every punch hits then 31d6 for Jabbing Master (Average = 108.5 // Max = 186) and Deliquescent Gloves 10d6 (Average = 35 // Max = 60)

Finally,

Average damage = 703// Max damage = 986 (Without critics)



Important

Flying Kick or Dimensional Dervish to start our Flurry of Blows and move up to 110 ft. away from the battle and use Blood Crow Strike or move to the target again and repeat.

Anyways, Foot Stomp is very nice. If the target wants to move away they waste their Standard Action just to get an attempt to do so.



Details
We have three re-rolls on Will saves (Once per day for the trait and always for Flawless Mind)

Psyren
2019-08-05, 03:02 AM
Where is the Ring of Enlarge Person from? Though as written that won't work on an Oread (or a monk with Perfect Self) as you're not a humanoid by then.

I'd see if you can get natural armor added to your amulet of mighty fists, as that would free up a ki power. I'd also go with Gaseous Form over Slow Fall.

Zlomon
2019-08-05, 01:03 PM
Where is the Ring of Enlarge Person from? Though as written that won't work on an Oread (or a monk with Perfect Self) as you're not a humanoid by then.

I'd see if you can get natural armor added to your amulet of mighty fists, as that would free up a ki power. I'd also go with Gaseous Form over Slow Fall.

I have doubt with the ring, i think it can be crafted but anyways you're right, i cant benefit from Enlarge person being a Oread. Perfect Self can be replaced with Old Master from "Pathfinder Player Companion: Chronicle of Legends", so, change Oread for Human (+2 Str) and Perfect Seld for Old Master.

Respect to the amulet, how it works then? I can add natural armor plus the (+1..+5) to attack roll and damage roll?