PDA

View Full Version : Pathfinder Essentials for Interplanetary Exploration



Palanan
2019-08-06, 12:54 PM
You’re a mid-level wizard researching a version of Interplanetary Teleport, and you’re preparing for your first test jump. For unknown reasons the target planet is shielded from scrying, but you’re determined to press on and make the jump regardless. You have every confidence in your spell, but you don’t know what conditions you may encounter on the surface—if there is one at all.

So, what do you bring in terms of items? A ring of sustenance seems useful, and an item of flight also seems prudent, but what else would you want to have on you?

MesiDoomstalker
2019-08-06, 02:01 PM
A Necklace of Adaptation (https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/necklace-of-adaptation/) is a must; it makes you immune to many perils of unknown space. Any number of ways to get a permanent (or at least very long duration) Endure Elements spell active to protect from the extreme ranges of normal habitual temperature ranges.

Palanan
2019-08-06, 02:59 PM
Originally Posted by MesiDoomstalker
A Necklace of Adaptation is a must….

Thanks, I was thinking of this but couldn’t bring it to mind.


Originally Posted by MesiDoomstalker
Any number of ways to get a permanent (or at least very long duration) Endure Elements spell active to protect from the extreme ranges of normal habitual temperature ranges.

This might help somewhat, but Endure Elements only offers protection between -50 and 140 °F, whereas Mars has an average surface temperature of -80 °F, going down to -243 °F at the poles. Pluto averages -380 °F, while Triton holds the in-system record of -391 °F.

Endure Elements is fine for most terrestrial environments, but other planets would require a very different range of protection. Is there another spell or item that could cover the wider range of temperatures involved?

.

MesiDoomstalker
2019-08-06, 07:30 PM
Thanks, I was thinking of this but couldn’t bring it to mind.



This might help somewhat, but Endure Elements only offers protection between -50 and 140 °F, whereas Mars has an average surface temperature of -80 °F, going down to -243 °F at the poles. Pluto averages -380 °F, while Triton holds the in-system record of -391 °F.

Endure Elements is fine for most terrestrial environments, but other planets would require a very different range of protection. Is there another spell or item that could cover the wider range of temperatures involved?

.

Yes, that's why I mentioned habitual ranges. I'm unaware of any item or spell that protects against extreme heat or cold, besides Fire Resistance granting immunity to Lava. That being said, most extreme temperature bands deal Fire or Cold damage so high resistance or immunity to both should suffice.

MaxiDuRaritry
2019-08-06, 09:18 PM
This should take care of most of your adaptational needs: https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/a/adapt-body/

You'll still need some way to get clean air, food, and water (or eschew them completely), as well as some way to function in an antimagic field (just in case). Having a way to teleport despite planar teleportation being blocked would be nice, as well. Not to mention means of dealing with excessively heavy (or nonexistent) gravity, as well as immunity to all energy types (just in case). What if you teleport into a place with a huge influx of negative energy, and all the denizens are undead? Or positive energy? Or clouds of acid? Or the atmosphere is highly radioactive?

legomaster00156
2019-08-06, 10:49 PM
Being a mid-level wizard does not grant one access to psionic powers.

MaxiDuRaritry
2019-08-06, 11:01 PM
Being a mid-level wizard does not grant one access to psionic powers....and?

Being a mid-level wizard does grant access to a considerable amount of wealth to buy stuff with.

Jack_Simth
2019-08-06, 11:02 PM
Necklace of Adaptation: Don't worry about air or hazardous gasses
Ring of Sustenance: Don't worry about food / drink
Clothes enchanted as armor:
+30 Resist to each of the five basics. Solves most environmental issues.
Wings of Flying
Ring of Freedom of Movement

Prepare Elemental Body (http://www.d20pfsrd.com/magic/all-spells/e/elemental-body/) in case of burying. Ideally Stilled and Silent.


How much cheddar do you want? As a mid-level wizard, there's actually a way in Pathfinder to be immune to HP damage from anything other than fire (while being resistant to that).

Psyren
2019-08-06, 11:40 PM
This should take care of most of your adaptational needs: https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/a/adapt-body/


Being a mid-level wizard does not grant one access to psionic powers.

The magic version you're looking for is Planetary Adaptation (https://www.d20pfsrd.com/magic/all-spells/p/planetary-adaptation/).

legomaster00156
2019-08-06, 11:59 PM
...and?

Being a mid-level wizard does grant access to a considerable amount of wealth to buy stuff with.
You are, of course, assuming that psionics are involved in the game at all, which was never mentioned nor even implied in the OP.

Palanan
2019-08-07, 12:34 PM
Originally Posted by Jack_Simth
Clothes enchanted as armor:
+30 Resist to each of the five basics. Solves most environmental issues.

Thanks for the list, very helpful. Can you give me an estimate on how much the +30 Resist x 5 works out to be?


Originally Posted by Jack_Simth
How much cheddar do you want?

Not much, thanks. I love smoked gouda on scrambled eggs, but not on my characters. :smallsmile:


Originally Posted by legomaster00156
You are, of course, assuming that psionics are involved in the game at all, which was never mentioned nor even implied in the OP.

Definitely this.

Psyren
2019-08-07, 01:18 PM
You are, of course, assuming that psionics are involved in the game at all, which was never mentioned nor even implied in the OP.



Definitely this.

*points up at previous post*

Jack_Simth
2019-08-07, 01:41 PM
Thanks for the list, very helpful. Can you give me an estimate on how much the +30 Resist x 5 works out to be?

Energy Resistance, greater, is a +66k armor property. So the shirt would cost 331,150 gp market to get all five energy resistances at 30. But you're good for fire, cold, lightning, corrosive liquids, et cetera.

That's 5*66,000 for the target enchantment, 1,000 to give it the required +1, and 150 to have it be a masterwork shirt.