Bjarkmundur
2019-08-09, 03:44 PM
First session of the season tomorrow! Woop woop!
I'm going over my downtime options. I want to make sure there are no trap options or obviously overpowered ones. Can you read this over for me and see if anything sticks out?
I use fixed monthly expenses instead of lifestyles (30gp).
Sorry about the formatting, It all looks really nice in my google document (https://docs.google.com/document/d/1fqVaIbHNWRzWJ11L7aAuxxPqPdTp39zZ6DVBo7sXaD8/edit?usp=sharing) :/
Downtime
This section offers players meaningful ways to spend their downtime between adventures. The following options are based on 30 days of downtime, and can be modified to represent any aspiration the player might have. At the end of your downtime roll a Luck Dice. On an unlucky result, roll for a complication.
Buy a Magic Item
You can use your downtime to search for a purveyor of magic items. Your success is based on the amount you invest in finding a good seller. Once a seller is found, use the Magic Item Tables to determine which items are available for purchase.
0gp: Roll 1d6 times on Magic Item Table A-E (https://homebrewery.naturalcrit.com/share/rkuHmBtWB?fbclid=IwAR22SA2yl4hX50iPrjr8_h4Reflw-ALV8FhYuMDD_xvmPU6hcnnCbusOmag)
30gp: Roll 1d6 times on Magic Table F
90gp: Roll 1d6 times on Magic Table G-I
Carousing
You have a chance to gain an allied contact. Roll a DC 12 Charisma ability check. On a success, you gain one allied contact. An allied contact might be a part of a faction and willing to do you a favor (http://www.giantitp.com/forums/showthread.php?591816-Are-you-creative).
Crafting Healing Potions
If you are proficient with a Herbalism Kit you can use your downtime to craft up to 4 Greater Healing Potions, for 75gp each.
Crime
You can use your downtime to gain some extra cash, at the risk of an arrest (https://media.wizards.com/2018/dnd/dragon/21/DRA21_WDH_Preview_cl.pdf). Choose your target, represented by the DCs below, and make three unique ability checks (scouting, executing, escaping) to determine the outcome and payout of your crime.
DC 10: 5gp, robbery of a struggling merchant
DC 12: 100gp, robbery of a prosperous merchant
DC 15: 200gp, robbery of a noble
DC 17: 1000gp, robbery of one the richest figures in town
0 Successes: You are caught, jailed and fined.
1 Successes: The crime is unsuccessful, but you manage to escape.
2 Successes: You receive half payout.
3 Successes: You receive full payout.
Work
During your downtime, you can get a day-job. Unskilled labor yields 6gp, while working a trade yields 60gp.
Play Dice (Gamble)
You can spend your downtime gambling. Decide how much you want to bet and make four subsequent luck rolls. Your number of lucky results determine your winnings, as shown below.
You lose an amount of gold equal to your bet amount.
You lose an amount of gold equal to half your bet amount.
You gain an amount do gold equal to your bet amount, plus half again more.
You gain an amount of gold equal to twice your bet amount.
Spell Scrolls
If you are a spellcaster, you can spend your downtime scribing spell scrolls.
Spell Level
Time
Cost
Cantrip
⅒ week
15gp
1st
⅒ week
25gp
2nd
½ week
250gp
3rd
1 week
500gp
Learn a Skill
During your downtime you can spend 60gp and attempt to learn a new skill, gaining proficiency in it. You can learn a maximum number of new skills equal to your Intelligence modifier using this method.
Smithing
If you are proficient in Smith’s Tools you can use your downtime to craft a piece of armor or a weapon. When crafting an item this way, you get a percentage discount equal to your level times 10, up to a maximum discount of ??%.
Anything that's obviously out of place here?
Anything you feel like is missing?
I really want to emphasize the downtimes this time around. I'm thinking about having a period of downtime before each level up. If that works out well I might increase the frequency to every half-level at later levels.
I'll be presenting this to my players tomorrow at session 0 and giving them an option of creating a custom background feature relating specifically to downtime periods, either by making their own activity or gaining a bonus on an existing one.
Do you feel like the options given provide enough of a baseline for a player to be inspired to create his own downtime activity?
I'm going over my downtime options. I want to make sure there are no trap options or obviously overpowered ones. Can you read this over for me and see if anything sticks out?
I use fixed monthly expenses instead of lifestyles (30gp).
Sorry about the formatting, It all looks really nice in my google document (https://docs.google.com/document/d/1fqVaIbHNWRzWJ11L7aAuxxPqPdTp39zZ6DVBo7sXaD8/edit?usp=sharing) :/
Downtime
This section offers players meaningful ways to spend their downtime between adventures. The following options are based on 30 days of downtime, and can be modified to represent any aspiration the player might have. At the end of your downtime roll a Luck Dice. On an unlucky result, roll for a complication.
Buy a Magic Item
You can use your downtime to search for a purveyor of magic items. Your success is based on the amount you invest in finding a good seller. Once a seller is found, use the Magic Item Tables to determine which items are available for purchase.
0gp: Roll 1d6 times on Magic Item Table A-E (https://homebrewery.naturalcrit.com/share/rkuHmBtWB?fbclid=IwAR22SA2yl4hX50iPrjr8_h4Reflw-ALV8FhYuMDD_xvmPU6hcnnCbusOmag)
30gp: Roll 1d6 times on Magic Table F
90gp: Roll 1d6 times on Magic Table G-I
Carousing
You have a chance to gain an allied contact. Roll a DC 12 Charisma ability check. On a success, you gain one allied contact. An allied contact might be a part of a faction and willing to do you a favor (http://www.giantitp.com/forums/showthread.php?591816-Are-you-creative).
Crafting Healing Potions
If you are proficient with a Herbalism Kit you can use your downtime to craft up to 4 Greater Healing Potions, for 75gp each.
Crime
You can use your downtime to gain some extra cash, at the risk of an arrest (https://media.wizards.com/2018/dnd/dragon/21/DRA21_WDH_Preview_cl.pdf). Choose your target, represented by the DCs below, and make three unique ability checks (scouting, executing, escaping) to determine the outcome and payout of your crime.
DC 10: 5gp, robbery of a struggling merchant
DC 12: 100gp, robbery of a prosperous merchant
DC 15: 200gp, robbery of a noble
DC 17: 1000gp, robbery of one the richest figures in town
0 Successes: You are caught, jailed and fined.
1 Successes: The crime is unsuccessful, but you manage to escape.
2 Successes: You receive half payout.
3 Successes: You receive full payout.
Work
During your downtime, you can get a day-job. Unskilled labor yields 6gp, while working a trade yields 60gp.
Play Dice (Gamble)
You can spend your downtime gambling. Decide how much you want to bet and make four subsequent luck rolls. Your number of lucky results determine your winnings, as shown below.
You lose an amount of gold equal to your bet amount.
You lose an amount of gold equal to half your bet amount.
You gain an amount do gold equal to your bet amount, plus half again more.
You gain an amount of gold equal to twice your bet amount.
Spell Scrolls
If you are a spellcaster, you can spend your downtime scribing spell scrolls.
Spell Level
Time
Cost
Cantrip
⅒ week
15gp
1st
⅒ week
25gp
2nd
½ week
250gp
3rd
1 week
500gp
Learn a Skill
During your downtime you can spend 60gp and attempt to learn a new skill, gaining proficiency in it. You can learn a maximum number of new skills equal to your Intelligence modifier using this method.
Smithing
If you are proficient in Smith’s Tools you can use your downtime to craft a piece of armor or a weapon. When crafting an item this way, you get a percentage discount equal to your level times 10, up to a maximum discount of ??%.
Anything that's obviously out of place here?
Anything you feel like is missing?
I really want to emphasize the downtimes this time around. I'm thinking about having a period of downtime before each level up. If that works out well I might increase the frequency to every half-level at later levels.
I'll be presenting this to my players tomorrow at session 0 and giving them an option of creating a custom background feature relating specifically to downtime periods, either by making their own activity or gaining a bonus on an existing one.
Do you feel like the options given provide enough of a baseline for a player to be inspired to create his own downtime activity?