Whit
2019-08-13, 02:45 PM
*Ability score +2 dexterity
*Speed 25 feet
*Lucky re-roll a 1 on a saving throw, ability check or attack roll. Keep the new roll.
*brave. advantage on frightened saves
*nimble. Move through the space of M> size creatures.
Lightfoot +1 charisma, hide behind m> size
How good is he/she.
1 Stats fit the classes 5/5 +1 cha +2 dex
2. Speed 25 3/5 1 hex less movement is not that bad.
3. Lucky. 1/5. Only works if you roll a 1. And then you have to keep the final roll even if another 1.
4. Brave. Advantage on frightened saves. 2/5
It’s good but situational.
5. Nimble. Move through creatures 2/5. You can move through creatures m> which can save longer routes, But doesn’t take away opportunity attack
Compared to charisma bonus races
1 Dragonborn weaker
2. Elf stronger
3. Aasimar stronger
4. Human stronger
5. Tiefling stronger
6. Tabaxi stronger
7. Tritan equal
8. Yuanti pure blood stronger
Any thoughts if you played a halfling sorcerer or warlock
*Speed 25 feet
*Lucky re-roll a 1 on a saving throw, ability check or attack roll. Keep the new roll.
*brave. advantage on frightened saves
*nimble. Move through the space of M> size creatures.
Lightfoot +1 charisma, hide behind m> size
How good is he/she.
1 Stats fit the classes 5/5 +1 cha +2 dex
2. Speed 25 3/5 1 hex less movement is not that bad.
3. Lucky. 1/5. Only works if you roll a 1. And then you have to keep the final roll even if another 1.
4. Brave. Advantage on frightened saves. 2/5
It’s good but situational.
5. Nimble. Move through creatures 2/5. You can move through creatures m> which can save longer routes, But doesn’t take away opportunity attack
Compared to charisma bonus races
1 Dragonborn weaker
2. Elf stronger
3. Aasimar stronger
4. Human stronger
5. Tiefling stronger
6. Tabaxi stronger
7. Tritan equal
8. Yuanti pure blood stronger
Any thoughts if you played a halfling sorcerer or warlock