Leewei
2019-08-15, 10:27 AM
For my daughter's birthday this weekend, she asked that I run a D&D game for her and a few friends. I've had a little bit of inspiration on this - I plan to make the cake into the dungeon.
The plan is to make a large but shallow vanilla cake in a brownie tray (maybe on some wax paper). The cake will be flipped onto a flat piece of plywood. From there, I will carve out passages and rooms. These will then be walled and floored with fondant, then roofed over with graham crackers.
The entire thing will then be frosted over with the typical Happy Birthday message on the top.
The side of the cake will have a fondant demon head with gaping mouth, reminiscent of the iconic one from the classic T1 module. Speaking of which, the entry will be flanked by large letters reading "Tomb of Hor-(entry here)-riffic Confections"
The game will use the Five Room Dungeon format for adventure. Players will all have pre-generated characters. I'm thinking level 5 will be ideal.
The mouth leads to a corridor choked with graham cracker and cake bits. A sign nearby reads "Please excuse the mess!
The main entrance is currently out of order due to cake-in. Adventurers can access the dungeon through the service entrance."
When players search for this, or if they scout outside prior to going in, they'll come across a small group of imps munching on brimstone. The imps are rude but chatty. They can be defeated in combat, or else threatened or bribed into giving up the service entrance. The clue is on a card (every imp has one).
"Those who seek the servant's way,
Search 'neath sigil on display,
Which shows the speech that serpents say."
The answer, of course, is the "s" in "Confections", which covers a secret door. That's right, a secret door literally marked with an "s". :smallamused:
The corridor leads to a room with a swarm of vicious gummy bears, statted out like zombies. (Zumby Bears, maybe?) The fight will be fast and relatively easy. Once clear, the PCs may quickly notice that the walls of the room have inscriptions on them in various languages.
Feed me, feed me, growing high!
Give me water, watch me die.
Fire
Fairy lace lies on the ground,
Once kissed by sun, no longer found.
Frost
I blink, you wink, or blind will be,
I pounce from high and smite the tree,
No whisper made, til' count of three,
Then roar that makes the dragon flee.
Lightning
So, here's where the riddles above come into play.
The next room contains three giant, animated fondant frogs made with cinnamon, mint, and pop rocks. Players can either fight them, or else simply say the riddle answers in the right language to deactivate them.
The final confrontation lies with the mad wizard himself, and with his great minion summoned from the para-elemental plane of caramel. (A Caramel Para-Elemental? Caramelemental?
Eh, we'll just call it Carl. An earth elemental-looking thing sculpted from tootsie rolls.)
The hitch is Carl is hungry and immediately grabs and eats the hapless wizard before turning on the PCs. Epic battle ensues, followed by the spoils.
Cake and candy!
The whole shebang should last no longer than 90 minutes, so I'm keeping it pretty short. I'm looking for advice on encounter design, refinements, and (er) flavor. Thanks!
The plan is to make a large but shallow vanilla cake in a brownie tray (maybe on some wax paper). The cake will be flipped onto a flat piece of plywood. From there, I will carve out passages and rooms. These will then be walled and floored with fondant, then roofed over with graham crackers.
The entire thing will then be frosted over with the typical Happy Birthday message on the top.
The side of the cake will have a fondant demon head with gaping mouth, reminiscent of the iconic one from the classic T1 module. Speaking of which, the entry will be flanked by large letters reading "Tomb of Hor-(entry here)-riffic Confections"
The game will use the Five Room Dungeon format for adventure. Players will all have pre-generated characters. I'm thinking level 5 will be ideal.
The mouth leads to a corridor choked with graham cracker and cake bits. A sign nearby reads "Please excuse the mess!
The main entrance is currently out of order due to cake-in. Adventurers can access the dungeon through the service entrance."
When players search for this, or if they scout outside prior to going in, they'll come across a small group of imps munching on brimstone. The imps are rude but chatty. They can be defeated in combat, or else threatened or bribed into giving up the service entrance. The clue is on a card (every imp has one).
"Those who seek the servant's way,
Search 'neath sigil on display,
Which shows the speech that serpents say."
The answer, of course, is the "s" in "Confections", which covers a secret door. That's right, a secret door literally marked with an "s". :smallamused:
The corridor leads to a room with a swarm of vicious gummy bears, statted out like zombies. (Zumby Bears, maybe?) The fight will be fast and relatively easy. Once clear, the PCs may quickly notice that the walls of the room have inscriptions on them in various languages.
Feed me, feed me, growing high!
Give me water, watch me die.
Fire
Fairy lace lies on the ground,
Once kissed by sun, no longer found.
Frost
I blink, you wink, or blind will be,
I pounce from high and smite the tree,
No whisper made, til' count of three,
Then roar that makes the dragon flee.
Lightning
So, here's where the riddles above come into play.
The next room contains three giant, animated fondant frogs made with cinnamon, mint, and pop rocks. Players can either fight them, or else simply say the riddle answers in the right language to deactivate them.
The final confrontation lies with the mad wizard himself, and with his great minion summoned from the para-elemental plane of caramel. (A Caramel Para-Elemental? Caramelemental?
Eh, we'll just call it Carl. An earth elemental-looking thing sculpted from tootsie rolls.)
The hitch is Carl is hungry and immediately grabs and eats the hapless wizard before turning on the PCs. Epic battle ensues, followed by the spoils.
Cake and candy!
The whole shebang should last no longer than 90 minutes, so I'm keeping it pretty short. I'm looking for advice on encounter design, refinements, and (er) flavor. Thanks!