bloodshed343
2019-08-16, 11:47 AM
Long ago, the mad wizard Halaster experimented on a captive population of reptilian humanoids in order to create the perfect lab assistant. These mutated Lizardfolk have escaped and now stalk the waterways of the city of splendors.
Ability Score Increase. Your Constitution score increases by 2, and your Dexterity and Intelligence scores each increase by 1.
Age. Lizardfolk reach maturity arqund age 14 and rarely live longer than 60 years.
Alignment. Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size. Your size is Small.
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 25 feet.
Mutant Bite. You know the Primal Savagery cantrip. Constitution is your spellcasting ability for this spell.
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Hold Breath. You can hold your breath for up to 15 minutes at a time.
Lab Conditioning. You gain proficiency with the Arcana skill and with one of the following skills of your choice: Perception, Stealth, and Survival.
Additionally, when you make an Intelligence (Arcana) check related to alchemical agents, you may add twice your proficiency bonus.
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages. You can speak, read, and write Common and Draconic.
I'd like to make some changes to the Cunning Artisan feature, but I'm out of ideas. Anyway, let me know what you think!
Ability Score Increase. Your Constitution score increases by 2, and your Dexterity and Intelligence scores each increase by 1.
Age. Lizardfolk reach maturity arqund age 14 and rarely live longer than 60 years.
Alignment. Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size. Your size is Small.
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 25 feet.
Mutant Bite. You know the Primal Savagery cantrip. Constitution is your spellcasting ability for this spell.
Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Hold Breath. You can hold your breath for up to 15 minutes at a time.
Lab Conditioning. You gain proficiency with the Arcana skill and with one of the following skills of your choice: Perception, Stealth, and Survival.
Additionally, when you make an Intelligence (Arcana) check related to alchemical agents, you may add twice your proficiency bonus.
Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages. You can speak, read, and write Common and Draconic.
I'd like to make some changes to the Cunning Artisan feature, but I'm out of ideas. Anyway, let me know what you think!