Ukala
2019-08-16, 01:11 PM
Hey all,
I'm in a group running Tomb of Annihilation, and we're about to hit level 6. I'm currently a Goliath Zealot Barbarian, and have been toying with the idea of multiclassing for the rest of the campaign, up to level 11. Because of her backstory, the idea of a Vengeance or Devotion Paladin are pretty attractive, and her history with her deity fits the description of a Divine Soul Sorcerer pretty well. Her stats are 18 Str, 19 Con, 14 Dex, 10 Int, 12 Wis, 13 Cha. The rest of our party is a Lore Bard, Moon Druid, Grave Cleric, and Great Old One/Tome Warlock. Here's what I'm thinking:
Level 6: Divine Soul Sorcerer 1
Level 7: Paladin 1
Level 8: Paladin 2
Level 9: Paladin 3 (Vengeance or Devotion)
Level 10: Paladin 4
Level 11: Back to Barbarian 6 for the HP
Obviously the Barbarian/Sorcerer multiclass is one of the... least conventional choices out there, and I'd be taking it to get extra spell slots for Paladin smites, as well as interesting and useful utility spells like Shield, Jump, and light cantrips (since she doesn't have darkvision) and SCAG melee cantrips (which level with character, not class). Since my charisma modifier is only +1, I'm not really counting on making spell attacks. The Divine Soul level 1 ability to add 2d4 to a failed saving throw or attack roll seems like it would make up for the Zealot level 6 ability to reroll a failed saving throw, and then from there, the Paladin abilities seem pretty well suited to fighting undead in a swampy, disease-infested jungle. My DM and I talked about it, and agreed that while taking a level of Hexblade would be really nice mechanically, it would make no sense at all thematically for this character, especially when Divine Soul exists, and is a much better fit for her history.
I'd obviously be making myself a little less tanky, but hopefully making up for it by giving myself something to do out of combat when I'm not raging, and getting the ability to smite undead a little harder (which I can still do while raging). I'm also basically putting off my last ASI until the end of the campaign- I was hoping to take Great Weapon Master with this character, but at that point, wonder if I should just up my strength to 20.
Any thoughts? This is a complicated enough multiclass that I'm sure there's a lot I'm missing.
Thanks!
I'm in a group running Tomb of Annihilation, and we're about to hit level 6. I'm currently a Goliath Zealot Barbarian, and have been toying with the idea of multiclassing for the rest of the campaign, up to level 11. Because of her backstory, the idea of a Vengeance or Devotion Paladin are pretty attractive, and her history with her deity fits the description of a Divine Soul Sorcerer pretty well. Her stats are 18 Str, 19 Con, 14 Dex, 10 Int, 12 Wis, 13 Cha. The rest of our party is a Lore Bard, Moon Druid, Grave Cleric, and Great Old One/Tome Warlock. Here's what I'm thinking:
Level 6: Divine Soul Sorcerer 1
Level 7: Paladin 1
Level 8: Paladin 2
Level 9: Paladin 3 (Vengeance or Devotion)
Level 10: Paladin 4
Level 11: Back to Barbarian 6 for the HP
Obviously the Barbarian/Sorcerer multiclass is one of the... least conventional choices out there, and I'd be taking it to get extra spell slots for Paladin smites, as well as interesting and useful utility spells like Shield, Jump, and light cantrips (since she doesn't have darkvision) and SCAG melee cantrips (which level with character, not class). Since my charisma modifier is only +1, I'm not really counting on making spell attacks. The Divine Soul level 1 ability to add 2d4 to a failed saving throw or attack roll seems like it would make up for the Zealot level 6 ability to reroll a failed saving throw, and then from there, the Paladin abilities seem pretty well suited to fighting undead in a swampy, disease-infested jungle. My DM and I talked about it, and agreed that while taking a level of Hexblade would be really nice mechanically, it would make no sense at all thematically for this character, especially when Divine Soul exists, and is a much better fit for her history.
I'd obviously be making myself a little less tanky, but hopefully making up for it by giving myself something to do out of combat when I'm not raging, and getting the ability to smite undead a little harder (which I can still do while raging). I'm also basically putting off my last ASI until the end of the campaign- I was hoping to take Great Weapon Master with this character, but at that point, wonder if I should just up my strength to 20.
Any thoughts? This is a complicated enough multiclass that I'm sure there's a lot I'm missing.
Thanks!