MadBear
2019-08-20, 03:59 AM
Variant Human BM fighter level 12:
Str: 20
Dex:8
Con:14
Int:10
Wis:12
Char:14
Feats:
Martial Adept (3 times)
Maneuvers known:
Commander's Strike
Disarming Strike
Distracting Strike
Evasive Footwork
Feinting Attack
Goading Attack
Maneuvering Attack
Menacing Attack
Precision Attack
Pushing Attack
Rally
Riposte
Trip Attack
Superiority Dice: 8d10 per short rest
Idea: I want an old rough and tough mercenary, whose been leading men for ages. An old war wound means his leg will never work quite right again but he makes up for it with good armor, and a strong sword arm. He also has all the right tools for whatever the task.
While I know taking martial adept 3 times is a little sub-optimal, there is a method behind the madness. All of a sudden, I can use maneuvers at almost double what any other fighter could. Assuming 2 short rests (which in my group is common), I'll have 24 superiority dice to use throughout the whole day, and in my group there will for sure be an Rogue Assassin.
Other feats for later:
-Shield Master: why not, a bonus action shove could be useful
- Inspiring Leader: With an ok charisma stat, this old man is gonna rally his men
- Healer: Not optimal, but again this old dude, can pull out the medkit and get you patched up and ready to fight.
- Martial Adept (at this point, I really will have all the manuevers, but more importantly, each feat is essentially 3 more dice over the day.
Has anyone given a similar idea the try?
Str: 20
Dex:8
Con:14
Int:10
Wis:12
Char:14
Feats:
Martial Adept (3 times)
Maneuvers known:
Commander's Strike
Disarming Strike
Distracting Strike
Evasive Footwork
Feinting Attack
Goading Attack
Maneuvering Attack
Menacing Attack
Precision Attack
Pushing Attack
Rally
Riposte
Trip Attack
Superiority Dice: 8d10 per short rest
Idea: I want an old rough and tough mercenary, whose been leading men for ages. An old war wound means his leg will never work quite right again but he makes up for it with good armor, and a strong sword arm. He also has all the right tools for whatever the task.
While I know taking martial adept 3 times is a little sub-optimal, there is a method behind the madness. All of a sudden, I can use maneuvers at almost double what any other fighter could. Assuming 2 short rests (which in my group is common), I'll have 24 superiority dice to use throughout the whole day, and in my group there will for sure be an Rogue Assassin.
Other feats for later:
-Shield Master: why not, a bonus action shove could be useful
- Inspiring Leader: With an ok charisma stat, this old man is gonna rally his men
- Healer: Not optimal, but again this old dude, can pull out the medkit and get you patched up and ready to fight.
- Martial Adept (at this point, I really will have all the manuevers, but more importantly, each feat is essentially 3 more dice over the day.
Has anyone given a similar idea the try?