jaappleton
2019-08-20, 09:49 AM
We all just hit level 8. I had an Ancients Paladin that... stayed a little too long in the Forge's Wall of Fire, and is currently KO'd. Its really up to me if I want to play something else, or if the party heals me up. So there's an opportunity for a change here.
This Curse of Strahd group consists of:
Kenku Assassin Rogue - Hit and run tactics
Warforged Forge Cleric - Stands there and takes hits
Half Orc War Cleric - Big two handed maul
Warforged Devotion Paladin - Shield Expert, lots of smites
Veldakin Divination Wizard - Focuses on non-damage spells, utility casting
??? (Me)
We have healing covered. Lots of spellcasting. We have one multi-attacker. We have a skillmonkey... Well, skillbird.
I could be something like a Divine Soul and starting next level, twin cast things like Holy Weapon. But a brilliant light isn't going to assist the Assassin Rogue much due to spoiling surprise, so it'd like go on the Paladin and the... War Cleric? Is that really worth Twinning for this group? I could Haste the Paladin and the War Cleric (or Rogue), that might be a better option.
There's also a very, very legitimate possibility that we get to 11th level before entering the castle. This is important.
We're 8, and our DM has been very clear in that we're leveling up by clearing up questline. So we just finished up Argynvolstholt, we're making our way now toward the Werewolf den to clear that out. That gets us to level 9. After that, we move to Baba Lysaga for level 10. Beyond that is the Amber Temple to bring us to 11, and then everything is pretty much cleared out, aside from Castle Ravenloft itself.
Why is level 11 important? Aside from all the full casters getting 6th level spells, the Paladin also gets Improved Divine Smite, and Wizards / Sorcs / Druids get access to.... Sunbeam. A spell capable of utterly devastating things in this module. Its legitimately my favorite spell in the game.
So.... Would a Sorcerer work here?
This Curse of Strahd group consists of:
Kenku Assassin Rogue - Hit and run tactics
Warforged Forge Cleric - Stands there and takes hits
Half Orc War Cleric - Big two handed maul
Warforged Devotion Paladin - Shield Expert, lots of smites
Veldakin Divination Wizard - Focuses on non-damage spells, utility casting
??? (Me)
We have healing covered. Lots of spellcasting. We have one multi-attacker. We have a skillmonkey... Well, skillbird.
I could be something like a Divine Soul and starting next level, twin cast things like Holy Weapon. But a brilliant light isn't going to assist the Assassin Rogue much due to spoiling surprise, so it'd like go on the Paladin and the... War Cleric? Is that really worth Twinning for this group? I could Haste the Paladin and the War Cleric (or Rogue), that might be a better option.
There's also a very, very legitimate possibility that we get to 11th level before entering the castle. This is important.
We're 8, and our DM has been very clear in that we're leveling up by clearing up questline. So we just finished up Argynvolstholt, we're making our way now toward the Werewolf den to clear that out. That gets us to level 9. After that, we move to Baba Lysaga for level 10. Beyond that is the Amber Temple to bring us to 11, and then everything is pretty much cleared out, aside from Castle Ravenloft itself.
Why is level 11 important? Aside from all the full casters getting 6th level spells, the Paladin also gets Improved Divine Smite, and Wizards / Sorcs / Druids get access to.... Sunbeam. A spell capable of utterly devastating things in this module. Its legitimately my favorite spell in the game.
So.... Would a Sorcerer work here?