Alex12
2007-10-12, 09:54 AM
Okay, this is just a little idea I had for a particular location. It could probably be applied to many homebrew campaigns without too much tweaking, but I deliberately left some things vague so whomever wants it can use it. Feel free to use and adapt this idea if you want, but if you do, I wouldn't mind being to told, since it would be a big ego-boost for me:smallsmile:
It is market day in Unity City, and representatives of countless races are out looking for a bargain. At one stall, a Halfling haggles with a Minotaur over the price of a gold necklace. At another, a family of Kobolds is buying food from a Goblin merchant. Nearby, a Mummy watches over a group of children, including three Orcs, two Humans, a Gnoll, a Drow, and a Wood Elf, all playing happily together. On the street corner, an Illithid and a Githyanki, both wearing the brilliant purple clothing (in this case, light armor) indicating that they were on-duty police officers, stand watching the crowds.
Background:
Unity City, sometimes called “the city of a thousand races” or “the city that never sleeps” was founded centuries ago with a single guiding ideal-no sentient being will be denied rights based upon race or gender, provided they do not discriminate against others. The intent was to provide a sanctuary for good individuals from races normally considered evil. This ideal has been in action since the very beginning, and its effects are clear. Newcomers to the city, especially adventurers, are often wary at first of seeing creatures normally considered evil casually going about the business of living. However, the astonishing quickly becomes mundane for visitors, and specieist attitudes are demolished in a matter of days.
Special areas within the city have been set aside for nonsentient food creatures to provide for the specific dietary requirements of certain races, and large, clean canals alongside the roads have been constructed to provide for the aquatic species that make their residence there.
The architecture of the city is a mixture of dozens, possibly hundreds of different styles, from many different species, as well as several that can be seen nowhere else, the product of architects from many races, with different and sometimes conflicting ideas of what constitutes aesthetic beauty, coming together to create a totally unique design.
Uses:
Give your players a little surprise-make them question their ideas as to what is evil.
A few misunderstandings would be amusing, like the PCs accidentally threatening a Vampire, thinking that he's going hunting when he's really just going to the opera with a friend.
I'm sure there are plenty more for the forumites to think of. Have fun!
It is market day in Unity City, and representatives of countless races are out looking for a bargain. At one stall, a Halfling haggles with a Minotaur over the price of a gold necklace. At another, a family of Kobolds is buying food from a Goblin merchant. Nearby, a Mummy watches over a group of children, including three Orcs, two Humans, a Gnoll, a Drow, and a Wood Elf, all playing happily together. On the street corner, an Illithid and a Githyanki, both wearing the brilliant purple clothing (in this case, light armor) indicating that they were on-duty police officers, stand watching the crowds.
Background:
Unity City, sometimes called “the city of a thousand races” or “the city that never sleeps” was founded centuries ago with a single guiding ideal-no sentient being will be denied rights based upon race or gender, provided they do not discriminate against others. The intent was to provide a sanctuary for good individuals from races normally considered evil. This ideal has been in action since the very beginning, and its effects are clear. Newcomers to the city, especially adventurers, are often wary at first of seeing creatures normally considered evil casually going about the business of living. However, the astonishing quickly becomes mundane for visitors, and specieist attitudes are demolished in a matter of days.
Special areas within the city have been set aside for nonsentient food creatures to provide for the specific dietary requirements of certain races, and large, clean canals alongside the roads have been constructed to provide for the aquatic species that make their residence there.
The architecture of the city is a mixture of dozens, possibly hundreds of different styles, from many different species, as well as several that can be seen nowhere else, the product of architects from many races, with different and sometimes conflicting ideas of what constitutes aesthetic beauty, coming together to create a totally unique design.
Uses:
Give your players a little surprise-make them question their ideas as to what is evil.
A few misunderstandings would be amusing, like the PCs accidentally threatening a Vampire, thinking that he's going hunting when he's really just going to the opera with a friend.
I'm sure there are plenty more for the forumites to think of. Have fun!