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LichMan13
2019-08-23, 04:27 AM
ZOMBIE MASTER

An undead melee class based around creating, commanding, and bolstering undead. Basically a more narrowed and focused version of the necromancer wielding a zombie army while being an undead yourself. Without the perks of being a wizard.

Lore

An ancient and mostly forgotten order of necromancers came together to forge living tomes drenched and infused with necrotic power to keep some level of balance in the world. Each tome could forge a powerful bond with it's owner granting them powers of undeath.The tomes could only bind to those empty of magic power. Tomes choose who they bind with, considering who is worthy of wielding such power. The owners came together and formed a loosely tied alliance to fend off those who disapprove of their very existence. They came to be known (when not confused with necromancers) as zombie masters.

Powers and Abilities

1st Lvl

Undead Body - Necrotic energy surges through your body granting you traits and abilities that usually only the undead could wield. You cease to age, don't tire easily, barely feel pain and can shut the sense off, become temporarily more corpse like when wielding your powers, can sense nearby corpses, undead, and living creatures (can't sense non-living creatures,) Have disadvantage when attacking or defending with any of weapon whether melee or ranged because of bodily coordination, don't need functioning organs to move around freely and function normally, can reattach and regenerate body parts, can regenerate health outside of combat, can heal self small amount when nearby enemies fall in battle. Anybody killed by your hand can can be made into a zombie or skeleton if you so choose. Will not be targeted by low intelligence undead and can influence smart undead to a certain degree. All senses work regardless of whether or not you possess organs needed for them. Immune to condition affects. Give off strong rotting stench when using powers. Can feed on corpses to recover large chunks of health. Can't truly be killed, will resurrect in a graveyard days later in weak emaciated state, can feed on any form of living flesh to return to normal form. Physical attacks deal necrotic damage (1 d12 plus modifier), able to send out blast against to deal same amount of necrotic damage, may use necrotic claw attacks (1 d12 plus modifier able to attack 3 times in either melee or ranged variety during turn but is unable to attack with bonus action, attacks from you and minions ignore necrotic resistance and do half damage to those with necrotic immunity. Can run faster, jump higher, exert greater strength in a passive fashion along with heightened senses.
weakness to radiant damage. resistance to necrotic damage. Adeptness at digging.

2nd Lvl

Undead Creation - All undead under your command do necrotic damage instead of other damage types. Can raise and turn corpses into zombies and skeletons at 2nd level. Can create Ghouls from corpses at 4th level. Can create Ghasts from corpses at 6th level. Can create Wights from corpses at 8th level. Can create Mummies from corpses at 10th level. Can create Wraithes from corpses at 12th level. Can create flameskulls from corpses at 16th level. Can create Death Knights from corpses at 18th level.

To be continued....

JNAProductions
2019-08-23, 10:41 AM
This is obviously unfinished, but I don't even know what edition this is for. I'm assuming 5E.

If that's correct, you NEED limits on how many undead you can make. No ifs ands or buts about it.

LichMan13
2019-08-23, 07:40 PM
No doubt anyways, if you game a 5e necromancer right you can get hundreds of undead at your disposal. My approach is fewer numbers but with supporting passive giving them minor boost to defense, damage, and and some healing ability from the zombie master to bolster his minions. Other side of this homebrew class is to give a way to be be on the front-lines fighting along side your undead. And yes their will be a limit to how many he will be able to raise, which can increase with level to a certain extent also being able to summon higher level undead for short periods of time past level 14. Lvl 20 will be probably being able to summon something powerful once every few days for a short period of time. Main idea was to make it easy to keep a fair sized undead army at your command without the back breaking work needed to maintain as a necromancer while giving the ability to be more than a sideline support in a battle just leaving everything to your minions anything actually able to stand on it's own. Also some disadvantages built in, like having disadvantage when attacking or defending with any sort of weapon(ranged included) or shield, forcing you to use hand to hand or necrotic blasts, and weakness to radiant damage. Undead body give a series of undead quirks, weaknesses and advantages.