StagnantFlux
2019-08-27, 01:37 AM
So, I started thinking about if Wizards spent time studying other casters and developing schools of magic on them. It makes sense story-wise to me, as Wizards want to understand magic, including the less common types. So, I built an Arcane Tradition for Wizards who geek out over Warlocks.
Arcane Tradition: Eldritch Arcanum
On occasion a Wizard will find themselves fascinated with forms of magic less "acceptable" in academic society. Some study the magic of Warlocks in an attempt to understand a power less studied. Some even unlock a semblance of that power for themselves.
Arcanum Obscurum
Beginning when you select this tradition at 2nd Level, you are able to learn Warlock spells. Your spellcasting ability for these spells remains intelligence.
Gifted Knowledge
At 2nd level, choose an Otherworldly Patron to focus your studies on. Whenever you unlock a spell level you may automatically select a spell of that level from that patrons expanded spell list and add it to your spell book. When you gain this ability you may also select a 1st level spell from the same list.
Studied Invocation
At 6th level, you may choose one invocation from the list of Warlock Eldritch Invocations. You must meet the prerequisites for the invocation. You may change your invocation each time you gain a level. The number of invocations you know goes up by one at 10th, 14th and 18th levels.
Pact Study
Your study of Warlocks gives you study of each of the pacts, in time.
At 10th level, you study the Pact of the Chain. You learn the Find Familiar spell and can cast it as a ritual. The spell doesn’t count against your number of Spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following Special forms: imp, Pseudodragon, Quasit, or Sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one Attack of its own with its Reaction. This new familiar can stack with a previous Wizard familiar.
at 14th level you study the Pact of the Blade. A number of times a day equal to your Intelligence modifier, you may cast Eldritch Weapon. This acts as Clerics Spiritual Weapon, though on a hit deals 2d8 force damage.
At 18th level you study the Pact of the Tome. Upon a long rest you may prepare a single spell of any level, from any spell list. Once this spell is cast, you may not regain this it until you take a long rest.
Eldritch Guidance
At 14th level, you may use an action to activate this ability to let your patron guide your magic. For ten minutes you may double your proficiency bonus on warlock spells for the purpose of attack rolls and spell saves. This ability is only available once per long rest.
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I am still fairly new to homebrewing in 5e, so I'm still working on my balance. I am hoping to improve, and would appreciate any advice you can give. Thank you for your time.
Arcane Tradition: Eldritch Arcanum
On occasion a Wizard will find themselves fascinated with forms of magic less "acceptable" in academic society. Some study the magic of Warlocks in an attempt to understand a power less studied. Some even unlock a semblance of that power for themselves.
Arcanum Obscurum
Beginning when you select this tradition at 2nd Level, you are able to learn Warlock spells. Your spellcasting ability for these spells remains intelligence.
Gifted Knowledge
At 2nd level, choose an Otherworldly Patron to focus your studies on. Whenever you unlock a spell level you may automatically select a spell of that level from that patrons expanded spell list and add it to your spell book. When you gain this ability you may also select a 1st level spell from the same list.
Studied Invocation
At 6th level, you may choose one invocation from the list of Warlock Eldritch Invocations. You must meet the prerequisites for the invocation. You may change your invocation each time you gain a level. The number of invocations you know goes up by one at 10th, 14th and 18th levels.
Pact Study
Your study of Warlocks gives you study of each of the pacts, in time.
At 10th level, you study the Pact of the Chain. You learn the Find Familiar spell and can cast it as a ritual. The spell doesn’t count against your number of Spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following Special forms: imp, Pseudodragon, Quasit, or Sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one Attack of its own with its Reaction. This new familiar can stack with a previous Wizard familiar.
at 14th level you study the Pact of the Blade. A number of times a day equal to your Intelligence modifier, you may cast Eldritch Weapon. This acts as Clerics Spiritual Weapon, though on a hit deals 2d8 force damage.
At 18th level you study the Pact of the Tome. Upon a long rest you may prepare a single spell of any level, from any spell list. Once this spell is cast, you may not regain this it until you take a long rest.
Eldritch Guidance
At 14th level, you may use an action to activate this ability to let your patron guide your magic. For ten minutes you may double your proficiency bonus on warlock spells for the purpose of attack rolls and spell saves. This ability is only available once per long rest.
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I am still fairly new to homebrewing in 5e, so I'm still working on my balance. I am hoping to improve, and would appreciate any advice you can give. Thank you for your time.