Greywander
2019-08-27, 05:02 AM
If you're giving your familiar a Ring of Spell Storing, what spells would you want to put in it? I can see two categories for spells you'd want:
Spells that require concentration. Concentration is one of the more limiting factors in 5e spellcasting, so being able to pass on concentration to someone else so you can get another spell up is pretty handy. Since you have to pre-cast the spell into the ring beforehand, you'll probably want to stick with solid spells you know you'll probably want. Bless, Shield of Faith, Protection from Evil and Good, Enhance Ability, Enlarge/Reduce, Invisibility, Fly, Haste, and so on. Probably better to stick to buff and control spells and avoid debuff spells, since your familiar likely won't have a very good spell save DC.
Spells you need cast in an emergency. Healing spells in particular come to mind. Revivify, Greater Restoration, Healing Word, and such. Basically, something has gone wrong, and you need someone to bail you out. The three spells I just listed might be sufficient; if the cleric goes down and the party is in a bad way, then hopefully you just need your familiar to get the cleric back up. Generally, if there's something you need and you can't get it, it's because the person that normally does it is out of action, so you just need to get them back into the action.
Bonus question: What other magic items would be good to give to a familiar? Aside from more Rings of Spell Storing, that is.
Spells that require concentration. Concentration is one of the more limiting factors in 5e spellcasting, so being able to pass on concentration to someone else so you can get another spell up is pretty handy. Since you have to pre-cast the spell into the ring beforehand, you'll probably want to stick with solid spells you know you'll probably want. Bless, Shield of Faith, Protection from Evil and Good, Enhance Ability, Enlarge/Reduce, Invisibility, Fly, Haste, and so on. Probably better to stick to buff and control spells and avoid debuff spells, since your familiar likely won't have a very good spell save DC.
Spells you need cast in an emergency. Healing spells in particular come to mind. Revivify, Greater Restoration, Healing Word, and such. Basically, something has gone wrong, and you need someone to bail you out. The three spells I just listed might be sufficient; if the cleric goes down and the party is in a bad way, then hopefully you just need your familiar to get the cleric back up. Generally, if there's something you need and you can't get it, it's because the person that normally does it is out of action, so you just need to get them back into the action.
Bonus question: What other magic items would be good to give to a familiar? Aside from more Rings of Spell Storing, that is.