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Voidstar01
2019-08-28, 03:06 AM
so I've mostly given up on making my sub-optimal build work for Epic levels so i'm now just embracing the mess and sticking vorpal on my ancestral relic, so whats a good 18-20 crit range weapon. don't worry about exotic weapon proficiency i'm planning to make it out of platinum (MoF Damage die increases by 1 step, need an exotic weapon proficiency) so preferably somthing with a decent damage dice attached to it, I don't care about the actual crit modifier so x2 is fine.

noce
2019-08-28, 03:09 AM
Elven Courtblade is 1d10 18-20/x2.
Also, you can treat it as a greatsword for feats like weapon focus and the like.
Furthermore, you could finesse with it if you like.

Saintheart
2019-08-28, 03:09 AM
Take a look over in here. (http://www.giantitp.com/forums/showthread.php?569192-D-amp-D-3-5e-For-Massive-Damage!-A-Critical-Hit-Handbook)

Darrin
2019-08-28, 05:04 AM
I'm partial to the Jovar (Planar Handbook): 2d6 damage, 18-20/x2 crit. If you increase the size to large, pair it up with Strongarm Bracers (6000 GP, MIC), and make it out of platinum, then you can bump up the damage dice from 2d6 -> 2d8 -> 4d6.

Vizzerdrix
2019-08-28, 06:06 AM
I was never a huge fan of vorpal. Costs +5, AND you have to roll a 20 for it to happen, AND you have to then confirm the crit, or else it fails to take the head.

pabelfly
2019-08-28, 07:05 AM
so I've mostly given up on making my sub-optimal build work for Epic levels

What was your build? And what didn't you like about it that you'd want to fix?


whats a good 18-20 crit range weapon. don't worry about exotic weapon proficiency i'm planning to make it out of platinum (MoF Damage die increases by 1 step, need an exotic weapon proficiency)

I prefer Kaorti Resin, myself. You still need the EWP but it turns the 18-20 x2 into an 18-20 x4. Really fun for critfishing.

Voidstar01
2019-08-28, 02:17 PM
What was your build? And what didn't you like about it that you'd want to fix?

it's a fighter 5/ warrior of darkness 10/ annointed knight 6 (backstory shenanigans), which I'm completely fine with, I figured out my main problem was the silthilar grafts eating up half my WBL for minor benefits. so thats cool, still looking for a good 18-20 weapon because I can change the enchantments on it at will as long they're the same price (hence platinum instead of resin, since I wont always be crit fishing)
.

RNightstalker
2019-08-28, 10:18 PM
so I've mostly given up on making my sub-optimal build work for Epic levels so i'm now just embracing the mess and sticking vorpal on my ancestral relic, so whats a good 18-20 crit range weapon. don't worry about exotic weapon proficiency i'm planning to make it out of platinum (MoF Damage die increases by 1 step, need an exotic weapon proficiency) so preferably somthing with a decent damage dice attached to it, I don't care about the actual crit modifier so x2 is fine.

Falchion if you're two-handing.


I prefer Kaorti Resin, myself. You still need the EWP but it turns the 18-20 x2 into an 18-20 x4. Really fun for critfishing.

How do you make it work with Kaorti Resin as there's no formula to figure out how to apply it to weapons not listed in the example. I even posted a thread on here a while back and we couldn't come up with anything.

pabelfly
2019-08-28, 11:03 PM
How do you make it work with Kaorti Resin as there's no formula to figure out how to apply it to weapons not listed in the example. I even posted a thread on here a while back and we couldn't come up with anything.

http://archive.wizards.com/default.asp?x=dnd/re/20031014a

"This process (of creating a Ribbon weapon) costs the Kaorti experience points equal to 50% of the market price of a masterwork item of the appropriate type."

Multiply the XP cost by 5 to get the equivalent cost in gold. (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMagicItemGol dPieceValues)

Then add it to the cost of the original weapon.

Using an Elven Courtblade as an example...

MW Elven Courtblade - 150 gold + 300 gold (Masterwork) = 450 gold.
Costs 225XP to turn into a Kaorti resin, which is 1125 gold.

1125 + 450 = 1575 gold for a Ribbon MW Elven Courtblade.

That's how I work it out, anyway. You also need to get an Exotic Weapon Proficiency with the specific ribbon weapon (separate to any possible exotic weapon proficiency you might have with a non-ribbon version of the weapon).

Biffoniacus_Furiou
2019-08-29, 01:24 AM
Vorpal doesn't care about your threat range, it only works on a natural 20. You should forget it even exists, it's just a waste.

If you're looking to swing around a signature weapon, on a non-spellcasting chassis, consider going with Psychic Weapon Master (http://archive.wizards.com/default.asp?x=dnd/psm/20040827d). If you already have Improved Critical when you hit its 7th level, you get +2 to your weapon's threat range. You can apply your own effects in the most beneficial order, so with that a 19-20 threat range becomes 17-20, and improved critical makes it 13-20. Get a (deep crystal (http://www.d20srd.org/srd/psionic/items/specialMaterials.htm)) Greathorn Minotaur Greathammer in MMIV p101, it has a natural 19-20/x4 critical.

Make the character something like an Earth Dwarf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#racesOfEarth) Half-Minotaur, and use the weapon familiarity variant in CW to trade dwarven waraxe familiarity for any other exotic weapon with your race (dwarf or minotaur) in the name. Use the Dungeoncrasher Fighter ACF, probably use Ardent 2 for manifesting, and finish the build with Slayer (http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm). Always with Substitute Powers (http://archive.wizards.com/default.asp?x=dnd/psm/20070629a) with Ardent, and Practiced Manifester gets you higher level powers known since that's based on your manifester level rather than your effective class level. I'd go with the Freedom, Time, and Destruction mantles, and get Fate of One added to Time and Mind Blank, Personal added to Freedom with Substitute Powers. You'll almost definitely need to take two flaws (http://www.giantitp.com/forums/showthread.php?258440-The-quot-Best-quot-Flaws#30) to get all the feats you'll need, but the build could definitely work. Just make sure you have all the necessary magic item effects covered.

Crake
2019-08-29, 01:38 AM
I was never a huge fan of vorpal. Costs +5, AND you have to roll a 20 for it to happen, AND you have to then confirm the crit, or else it fails to take the head.

Easy, just stack crit confirm sources (warblade gets int to crit confirm, power critical gets +4 to confirm crits, and there are a few other things like abyssal blood iron that you can stack). Once you've stacked all those bonuses, the crit confirmation should be easy, so the only issue is that you only have a 5% chance to roll a 20, right?

Wrong. Surge of fortune. Guaranteed crit, practically guaranteed confirm with all your bonuses (bonus points for getting a luck reroll to convert natural 1s into natural 20s to avoid auto-failure) and boom, vorpal is now instead basically a guaranteed auto-kill.